With the templars, this was actually first game in the trilogy that I felt it was finally equally justifiable to side with either the mages or templars. Which was something I appreciated, given that I thought "the mage choice" was much too easy a choice to make in the previous ones.
In Origins, it's perfectly justifiable to side with Templars when Role-playing. You may have already seen what's happened to Redcliffe, and that was just one child abomination.
The problem was that there was no downside to saving the Circle. Cullen will rant about the mages possibly having demons inside them, Irving will even agree that it's possible, but nothing ever comes of it. It's a total win. Siding with the Templars, innocent mages are slaughtered after all the bad ones are already taken out. Nothing is gained... And as a result the Templars look like reactionary a**holes.
So it's too easy to dismiss the threat from a player perspective because we know that nothing bad actually happens.
In Kirkwall it was extremes at either end, but most of the problem mages from the Circle were victims of abuse. The ones outside the Circle were such extraordinary personalities that they couldn't be considered representative of mages as a whole. So again, too easy for players to dismiss the very real threat of magic ungoverned.
I've loved the Templars from the beginning anyway. The reasons are there. But I can see why it's not as clear to everyone else how superior they are.
Same deal as the mages really.With the elves, I can't help but feel that at times it seems like Bioware regrets the amount of people that saw the elves as innocent victims, and was specifically trying to undo that perception in DAI. But ended up going so far in that direction that it came across sort of like they implying the persecuted minority deserved it.
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