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Return the fade effect


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11 réponses à ce sujet

#1
Jef The Reaper

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basically a small request for something I'm REALLY missing from the past 2 games,

the blur effect on the edges of the screen when you are in the fade.

When I first entered the fade in Inquisition I really missed that effect that made the fade so much more mysterious.

It  would be great if that effect is added to Inquisition to for every moment you are in the fade (excluding the moment Solas talks to you in your dream as he talks to you in the fade-haven, as for as much as I understand the lore you don't see any blur when you are dreaming, but you do see it when you are in the fade by any other means beside just falling asleep and dreaming)

 

http://static1.games...7082009_001.jpg

 

 



#2
Kantr

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In DA:I you are physically in the raw fade. Not via your mind as the other times.


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#3
BraveVesperia

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I actually prefered the fact that dream-Haven looked like real Haven. It always seemed ridiculous to me in DAO, when we get teleported to Ostagar Weisshaupt, talking to 'Duncan' and the Warden is basically like "sure I believe you" or "there's something weird going on", meanwhile it's painfully obvious to the player that we're somewhere else (and easily recognisable as the Fade if you played mage origin). In DAI, it's weird to suddenly be in Haven and have it looking normal (if empty), but you don't necessarily go "FADE! YOU'RE IN THE FADE!" until Solas reveals it.



#4
Sunnie

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I hated the blur vignette, so glad they got rid of it.



#5
Jef The Reaper

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In DA:I you are physically in the raw fade. Not via your mind as the other times.

Does not matter, 

if you go underwater and hold your eye's open, or watch underwater with goggles the water is still oddly coloured and the surface is still blurry.

 

I miss the effect as it was part of the series (and for the people who dislike it, its not really that much of a big deal to make a on/off button for that right? just like some games and there stupid film grain, THAT's a effect I can't stand for one, especially as they insist on using it the entire game long)



#6
Jef The Reaper

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I actually prefered the fact that dream-Haven looked like real Haven. It always seemed ridiculous to me in DAO, when we get teleported to Ostagar Weisshaupt, talking to 'Duncan' and the Warden is basically like "sure I believe you" or "there's something weird going on", meanwhile it's painfully obvious to the player that we're somewhere else (and easily recognisable as the Fade if you played mage origin). In DAI, it's weird to suddenly be in Haven and have it looking normal (if empty), but you don't necessarily go "FADE! YOU'RE IN THE FADE!" until Solas reveals it.

They did a poor job there,

from what I can gather the way they "intended" it to be like, the scene with Duncan should have looked like it was the real world (no blur)

while all other parts of the fade would have been, indicating that everybody in the fade is being shown a full illusion (environment and all) while for a third party seeing it happen, they clearly see they are in the fade.

Hence why they refer to it as a world of dreams,

 

when you dream, you don't wake up even if everything seems impossible and ridiculous, it seems to make sense until you wake up (and remember the dream) that is just never made any sense.

 

That's why in the first comment I said a clear distinction needs to be made between dream sequences and fade sequences (meaning no blur during the scene where solas talks to you in the "fake" haven)



#7
Gilli

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You can still have the blur effect, if you play Multiplayer and die three times.

 

tumblr_nrns4vb9jk1rr7n8lo2_1280.png

 

tumblr_nrns4vb9jk1rr7n8lo4_1280.png



#8
Kantr

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Does not matter, 

if you go underwater and hold your eye's open, or watch underwater with goggles the water is still oddly coloured and the surface is still blurry.

 

I miss the effect as it was part of the series (and for the people who dislike it, its not really that much of a big deal to make a on/off button for that right? just like some games and there stupid film grain, THAT's a effect I can't stand for one, especially as they insist on using it the entire game long)

That's not the same comparison though. Dream like effect versus the Raw Fade.



#9
Dai Grepher

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I'm fine without it. First time I played I could not have the filter effects on because the laptop couldn't keep up. So I didn't even know about the blur until after I upgraded to a better PC. I don't mind it, but it kind of diminishes the look a little bit.

 

I would prefer all distortion effects to be on the Fade itself, not on my view of it.



#10
devSin

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You have to side with the templars to see the new Fade.

And it's terrible. They just apply obscene amounts of chromatic aberration to the scene.

Absolutely disgusting.

#11
CDR Aedan Cousland

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Dreams are usually crisp and clear. While often strange, they're still easy to see as reality is (as long as you've got your glasses on for the latter, if you're like me). If the Fade was blurry, it'd be too obvious, I think. The strange constructs we see in it should be enough to tell the person in the Fade that something is amiss/this isn't reality, or in cases where you're physically there, it isn't the normal realm. Dreams often have a subtlety of wrongness about them, and while the Fade definitely needs work on getting that down, they've done a decent enough job so far.

 

I think they did best in Origins and Awakening in terms of how the levels looked in that it twisted real places in game, but it got the point across, and the blur effect was ultimately unneeded. DA2 did well, too, as it also reflected reality in its strange way. Still had that nuisance of a blur effect, though. I never play the Templar storyline, so I don't know what its Fade is like, but I do know I didn't care for Adamant's Fade. Maybe the Nightmare is too all-encompassing for its domain to reflect the physical parts of reality the way we've seen so far.

 

Slightly unrelated, but was anyone else disappointed that the opening portion of Origins' Fade sequence wasn't related to the player character's origin? Duncan just felt like a lazy cop-out to me. I think something the player character would have actual emotion attachment to would have been more effective, as demons try to trip you up by playing your emotions. Realistically, the player character is not going to be attached to Duncan, so what reason would anyone but Alistair have to fall for his tricks?


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#12
Dai Grepher

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^YES! I was hoping my male human noble would awake in his bed at Highever, with mabari nearby. He would get dressed, and then walk out into the hall to see his mother greet him. And it would go from there, with "Eleanor" being the main figure that you would need to overcome in order to realize you were in the Fade and that the peaceful dream of having your family back was a deception.

 

You have to side with the templars to see the new Fade.

And it's terrible. They just apply obscene amounts of chromatic aberration to the scene.

Absolutely disgusting.

 

WHAT? That rendition of the Fade was awesome! It was very dream-like. It was the right element of weird and mystical. It's the best version so far.


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