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Heartbroken fan thoughts


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#1
C0uncil0rTev0s

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***DISCLAIMER: I have more than 80 total playthroughs over 7 years in Mass Effect games (with a huge dominance of ME1 ones), thus I consider myself an experienced Mass Effect gamer and I am really grateful for responsible and qualified communications.***

 

***DISCLAIMER: No trolling here, just an honest list of things I could think about while Mass Effect is still in production.***

 

***DISCLAIMER: No intentional offence follows this. If you feel offended by some line in the post, please contact the author to know if you got everything right. My English isn't perfect after all.***

 

 

My personal terrors and fears for ME: Andromeda

 

Hello, ladies and gentlemen, and welcome to my first thread related to ME:A (this one doesn't count). I love both the setting and the related series a lot, and 'd invested much time into discovering things here. And as any sentient specimen I'm worried about the future of Bioware games (considering the recent Dragon Age nuisance installment and the questionable endings for the ME3).

 

So what does haunt me in lonely nights? 

 

1. I am afraid that developers won't be able to get into the fine details when working with the Frostbite 3 engine. 

 

The amount of bugs and broken mechanics of all sorts that still exist in Dragon Age: Inquisition since the very launch (sic!) is... annoying, to put it mildly. Graphical artifacts (glitches)?.. Yea, quite a few. Game design failures, based on the way the engine works? Sure, come get some. Weird game decisions, based on a poor engine management? Here you go. 

 

That's why I beg you: 

Dear Mass Effect developer team! Please, put a significant time into researching the Engine you work with and studying the way it works. Extended developing time may be a downside for some, but releasing a half-working product is hell of a worse in all means.

 

2. I am scared that there will be someone Gaider-lazy in the writing department. 

 

Please check this thread to understand what I mean here. While the topic speaks for itself there's something else to consider - please, check the logics of your game to prevent plot holes like these

 

Maybe it's a good idea to start the development of the story with an advanced logical schematics? Just be sure to make it final before making cutscenes and such, please.

 

3. I am slightly worried that the developer team for the ME:A will accidentally break the existing lore somehow. While it wasn't the problem in the ME2 and early ME3, it still can happen as it did in DA:I. That's why I ask you, dear devs:

Please, remember that there are certain laws and principles in the lore you're about to expand. Feel free to correct lore with the articles you put into the Codex, but please, don't break it. It feels really painful.

 

Phew. I got better for sure. Just like they say - sharing is caring, yes.

 

Now what I would like to see?

 

1. Large, contrast environments to explore. Multilevel zones, climbing, and jumping, and, maybe, diving (like that part in the ME3 DLC Leviathan)... That should be awesome if correctly put in place. I'd say I would really like the possibility to change terrain in some useful way (building a dam over a river, crushing a rocky bridge to prevent access for the enemy attackers, etc).

 

Which terrains I am so anxious to see?

 

a) Noveria-like ice world. Drowning in snow, warming up mechanisms, those snow storms and icicles falling from the ceilings in caves and tunnels? Delicious part.

 

b ) Tundra world, with a lot of open spaces and low-scale plants. Big star on the sky, and digging through something to uncover an ancient building? I'd say a 'yes' to this.

 

c) Barren world, with no water whatsoever and creaky landscape. Maybe a chase after some non-carbon specimens?  With, you know, some environmental hazards like 100-ton asteroids hitting over the place. 

 

d) Hot desert world, Tatooine-like. Rocks, sands, a little water and some traders coming in and out. Sand could be used as an environmental hazard, too - sand storms, quicksands, sand avalanches in mountains... Just imagine how much you can do with different types of sand in the means of physics. 

 

e) Few Terran worlds. No specifications needed here.

 

f) Ocean world. That one I've put up the diving part for. So a chain of islands and a vast space covered by water. We would have to build a base and discover something underwater. Underwater colony? That's a must I think.

 

g) Moon. That mission on the Palaven moon was very, very nice. And now you can use your new engine to toy with physics and the weight of things, and the gravity... Heh. Promising one. 

 

2. Visible outcome for the quest decisions. How about to see a happy family together somewhere on the background if I've chosen to help them? Attend to a funeral I helped to become possible? See a new house that was built as a replacement for the destroyed old one for this old guy I like so much to talk with? Play with a little girl I've saved from hungry monsters and gift her a toy bear?

 

So the main protagonist restores water flow in the settlement? Let us see it.
Hero eradicates the predators lurking around? Let us meet people walking out of the settlement.

Guards failed to defend a settlement against a pirates as a result of some bad protagonist decision? Lets us see the ruins and the toy bear in the mud. Yes, the one we've gifted to the saved girl a little bit earlier.

 

I hope this part is clear enough to move on. 

 

3. Really huge weapon arsenals (somewhat compared to Mass Effect 3 after all the weapon DLCs released). I mean - those are colonists, each guy and girl over there has to have their own, unique guns. I admit that the most of guns must be default Avengers and such, but why can't we get some Scavenger Hunts after the unique pieces?

 

4. Detailed weapon and armor customization with visible results. I'd say this is a must, too. If some of the weapon and armor attachments will be replaceable in the field - the feature could become even more awesome, allowing player to act in a few roles in every mission.

 

5. Mako customization is a must, too. For example I don't like rocket weaponry, but I do adore mass accelerator tank guns. And someone likes bold laser beams. Why don't please everyone? Shouldn't be too difficult. 

 

6. We need asari. I mean everything needs an asari, but a few in a crew, please? Preferably a LI, thank you so very-very much!

 

7. We need an antagonist that really gives chills. Not the Starchild, not the Corypheus the Demented but someone really cool, like Illusive Man or Aria T'Loak. A person that really has leadership. A person, that REALLY HAS YOU (ahem, in a grasp). 

 

You may want to make an extensive study in what leadership is, how it actually works as a cultural and psychological phenomenon. Or just call the guy who wrote initial Aria and press the'repeat' button on him.

 

8. Music is an important part of the gameplay. Remember the Omega DLC for ME3? It was an awesome DLC, but the lack of the music makes it next to unplayable at times. So please make sure we can hear the music at the key moments, so that the emotional link between the player and the world never goes weaker. 

 

Exploration music is a must, too. Nothing sophisticated, but a light looped motive.

 

9. Maybe you could contract some upcoming musicians and artists to contribute for the game? You know, sometimes there are very interesting people around. Head right to deviantart and see if someone fits you! Same can be said for musicians, I think (not sure about their popular sites though). 

 

Or maybe you have an art school somewhere near your office? Or, maybe, your kids do draw nice? It would be nice to see some unprofessional pictures on the in-game walls, representing the new horizons you explore. You know, to make that 'homey' feeling all around, not the usual 'sterile' interior decorations.

 

10. Please don't lie to the Community like the Inquisition developers do. Most of the content was cut out for no stated reason why, bug tracker is barely functional (some bugs live through months, some are still there almost a year after launch) yet they declare 'everything is alright'. It isn't, and we see it.

 

That is already a lot to ask for, I believe. So let the last thing be this:

 

Dear devs!

There's another level of creation when you do enjoy the very process of it, so please do enjoy it! 

 

I, for instance, am getting Andromeda (after the fail with Inquisition) on launch because I do believe in you and the power you wield over there at Bioware. Just like the most of your loyal fans. Don't let us down.

 

Please.


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#2
Chealec

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... I think it might be healthy for you to play some other games for a while ... or take a break from gaming.

 

 

My personal hopes for ME:A

It's fun.

 

My personal fears for ME:A

It won't be.

 

 

 

fin


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#3
bondari reloads.

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I'm afraid ME:A won't be able to meet your expectations if you consider features like an "underwater city" a "must". Just throwing it out there to spare you any future heartbreak. /reads title Oh, right.

Honestly, try to withhold judgment for a while, wait for reviews and then decide on your purchase. Saves both nerves and money.
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#4
AlexiaRevan

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annoying, to put it mildly. Graphical artifacts (glitches)?.. Yea, quite a few. Game design failures, based on the way the engine works? Sure, come get some. Weird game decisions, based on a poor engine management? Here you go. 

Yeah nothing kill the Fancy Game like seeing peoples floating over the ground..... :lol: it just scream NO REFUND! 

 

 

2. I am scared that there will be someone Gaider-lazy in the writing department. 

Preaaaaaaaaach it Tevos!  :lol:

 

 

 

1. Large, contrast environments to explore. Multilevel zones, climbing, and jumping, and, maybe, diving (like that part in the ME3 DLC Leviathan)...

err...we really didnt dive , I mean we went into a robot and went down in a cutscene and went back up in another cutscene . I actually want REAL DIVING !!

 

Like going to Storm coast map and actually JUMP in tha fraking water ! Not just look at it and go : *Sigh* It is so pretty....

 

 

 

a) Noveria-like ice world. Drowning in snow, warming up mechanisms, those snow storms and icicles falling from the ceilings in caves and tunnels? Delicious part.

come down here to canada  :P

 

 

 

d) Hot desert world, Tatooine-like. Rocks, sands, a little water and some traders coming in and out. Sad could be used as an environmental hazard, too - sand storms, quicksands, sand avalanches in mountains... Just imagine how much you can do with different types of sand in the means of physics. 

do you know how many peoples HATE Tattoine in Swtor ?? man....ya have no idea . I only will accept a Tattoine like world if these 3 things are innit : 

1-WINDS and Sand Storm !!

2-Dragons !!! or giant lizard or worm or watever to hunt down..as well as Oasis !

3-You can actually get a Tan for being so long under the Sun and have a System of Day/Night and feel the damn cold at night !

 

Good post , but unlike you I wont be getting the game anytime soon once its out  :lol:


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#5
pdusen

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You used the word "heartbroken" when discussing a video game.

 

Please seek help.


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#6
Cheviot

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So I guess if you're heartbroken, this thread is the equivalent of going on a date with a new partner, but spending the whole night talking about your ex?


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#7
Inquisitor_Jonah

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And here I thought I was passionate about Mass Effect :o

 

I pretty much agree with all your points (except having Asari again, but that's just personal taste lol), but I really think you need to take a deep breath for a second :lol:


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#8
C0uncil0rTev0s

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So I guess if you're heartbroken, this thread is the equivalent of going on a date with a new partner, but spending the whole night talking about your ex?

:D
Sort of. 

I don't feel like dating a partner when playing videogames, so that isn't really that type of a heartbroken... But you got the overall idea pretty much right.



#9
hotdogbsg

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... I think it might be healthy for you to play some other games for a while ... or take a break from gaming.

 

 

My personal hopes for ME:A

It's fun.

 

My personal fears for ME:A

It won't be.

 

 

 

fin

 

Possibly the finest first reply I have ever read and I mean anywhere, not only on this site.



#10
C0uncil0rTev0s

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You used the word "heartbroken" when discussing a video game.

 

Please seek help.

 

Uhm, interesting point. Should I call for my medical insurance after playing Inquisition? :D



#11
C0uncil0rTev0s

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I'm afraid ME:A won't be able to meet your expectations if you consider features like an "underwater city" a "must". Just throwing it out there to spare you any future heartbreak. /reads title Oh, right.

Honestly, try to withhold judgment for a while, wait for reviews and then decide on your purchase. Saves both nerves and money.

Maybe not a 'city' as you see it, but a colony. Prototype, maybe, or just a large facility with a glass dome structure overhead. Just to see the sunlight shining through the water and that fish - yes, that big beautiful fish - just inches away from your fingers. 

 

Might even add an easter egg there - fish feeding machine :D


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#12
Ahriman

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I have more than 80 total playthroughs

Hmm, cool, but you need help.

 

I am scared that there will be someone Gaider-lazy in the writing department.

If you are afraid of plotholes - I assure you, there will be enough of them. It's ME tradition after all.

 

I am slightly worried that the developer team for the ME:A will accidentally break the existing lore somehow.

Another needless fear. I'm pretty sure MEA writers have enough talent to break their own lore.

 

Visible outcome for the quest decisions.

Resources, resources, resouces. Everyone agrees on such things, wake up EA executive in the middle of night and he'll say "yeah, that would be cool". The problem there's a lot of other things to do.

 

For example I don't like rocket weaponry, but I do adore mass accelerator tank guns. And someone likes bold laser beams. Why don't please everyone? Shouldn't be too difficult.

*maniacal laughing* Specially for you there will be no weapon on Mako. I'm not kidding. Unless they've changed their minds about it.

 

We need an antagonist that really gives chills

Because until that moment Bioware writers were focused on creating boring unremarkable antagonists.

 

Sorry for my sarcasm, I do agree with you, but your points are just common sense.


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#13
C0uncil0rTev0s

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Sorry for my sarcasm, I do agree with you, but your points are just common sense.

 

Sorry to correct you, but those aren't a common sense. Because, ahem, we have Inquisition.



#14
Ahriman

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Sorry to correct you, but those aren't a common sense. Because, ahem, we have Inquisition.

Do you honestly believe that game is full of fetch quests because devteam thought it'll be exciting to run around collecting herbs?

It was more like "Ok, let's make wide variety of areas to explore... then we'll add.. wait, what? It's release date?"


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#15
DaemionMoadrin

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Tevos, forget about weapons for the Mako, that thing is unarmed. Customizing it is as much as waste of resources as the different mounts in DA:I.

 

Have you read these threads here?

 

http://forum.bioware...or-meandromeda/

 

http://forum.bioware...fect-andromeda/

 

I had a few ideas you might find familiar. ;)



#16
C0uncil0rTev0s

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Tevos, forget about weapons for the Mako, that thing is unarmed. Customizing it is as much as waste of resources as the different mounts in DA:I.

 

Have you read these threads here?

 

http://forum.bioware...or-meandromeda/

 

http://forum.bioware...fect-andromeda/

 

I had a few ideas you might find familiar. ;)

I missed some things it seems. it's a shame Mako comes unarmed, but, well... let it be so. 



#17
C0uncil0rTev0s

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Do you honestly believe that game is full of fetch quests because devteam thought it'll be exciting to run around collecting herbs?

It was more like "Ok, let's make wide variety of areas to explore... then we'll add.. wait, what? It's release date?"

I'd better believe in that DA:I dev team has weird tastes for game design, rather than being THAT unprofessional. 



#18
Fredward

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The hyperbole (I hope it's hyperbole) in the OP makes me uncomfortable.



#19
themikefest

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Hmm, cool, but you need help.

So someone who has a lot of playthroughs needs help? Why? It tells me that person likes playing the game


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#20
N7Jamaican

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Sounds like a list of demands.  You don't get to make demands of the developers, councilor.


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#21
C0uncil0rTev0s

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Sounds like a list of demands.  You don't get to make demands of the developers, councilor.

 

You don't lecture Councilors, captain.


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#22
timebean

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I wasn't heartbroken by DAI, but I was disappointed. It just felt lifeless...like going to the beach with a deflated beach-ball, but still playing with it cause an aunt you really liked gave it to you.  And...well, she also charged you like 70 bucks for it, so you are trying to get your money's worth.

 

I think DAI suffered from trying to do too many things and doing NONE of them well. I don't think we have enough info to suggest that is happening with ME:A.  True, the whole exploration thing has me a wee bit nervous, cause that totally bombed in the mindless fetch quests of DAI.  But it could be cool if there are interesting levels, NPC's, and cool shooting mechanics in the game.  Even one of those things done well will make the levels better than DAI, imho.

 

I totally agree about the lore...I hate when lore gets broken.  And when it is done for stupid reasons.  But since ME;A is in a new galaxy, maybe that will give some justification if things are different.  I hope they do that well!!!

 

But I am trying to be positive about ME:A cause...well...who knows?  It could be amazing. I am not going to lose sleep over it or anything.  :)


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#23
C0uncil0rTev0s

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So someone who has a lot of playthroughs needs help? Why? It tells me that person likes playing the game

 

That's around 10-14 playthroughs average a year, and most of those in ME1 were to actually play for different classes on different difficulty settings. 40+ ME1 playthroughs for 30 hours each over three years?.. That isn't much.

 

But you know how people judge. :D


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#24
N7Jamaican

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You don't lecture Councilors, captain.

 

That's Admiral, now. 


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#25
N7Jamaican

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I can relate to the OP. I mostly ONLY play Mass Effect series, WoW, and NBA 2K. Every now and then there is a game that captures my interest.  But I mainly play ME, NBA 2K, and WoW.


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