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Heartbroken fan thoughts


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#101
dreamgazer

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"This evidence is irrefutable!"

*giggles*

#102
KaiserShep

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If it was a holographic recording, it would have come off a bit better. Still can be argued as a forgery, but it'd at least play the illusion more effectively. 



#103
Jehuty

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I cannot probe Uranus anymore... Sadface. 



#104
DaemionMoadrin

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Sparatus: This evidence is irrefutable.

 

Valern: Couldn't one conceivably just fake an audio recording? What are the chances of some quarian happening to find the one geth that listened to "Saren" and this "Matriarch's" evil schemes?

 

The better question would be: Where and when exactly did Tali find this deactivated Geth? Saren was either on Eden Prime or on board of Sovereign when he had this conversation with Benezia. Meaning, the Geth who heard it must have been there, too. Shepard destroyed all the Geth on Eden Prime, and there's no time for another attack between Eden Prime and the Council hearing. Definitely not enough time for a Quarian without a ship of her own to arrive on the Citadel before Shepard.

 

Ah, you say. The Geth are a networked existence, one unit could have uploaded it and another one somewhere else received the data. Sure, but why would that data be stored in the audio processing chips then? It would still mean Tali had to beat the Normandy back to the Citadel.

 

It doesn't work. At all. Just one of the many plotholes of ME1. :P



#105
Ahriman

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They just realized that Saren looks like a half-geth husk, so they just looked for an excuse to fire him. Being councilor is hard.



#106
DaemionMoadrin

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They just realized that Saren looks like a half-geth husk, so they just looked for an excuse to fire him. Being councilor is hard.

 

That was plothole N°2.



#107
Catastrophy

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[...]

 

 

My personal terrors and fears for ME: Andromeda

[...]

So what does haunt me in lonely nights? 

 

1. I am afraid [...]

 

2. I am scared that [...]

 

3. I am slightly worried [...]

Too much angst will just eat away at you. Go find some distraction beside Mass Effect.


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#108
KaiserShep

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They just realized that Saren looks like a half-geth husk, so they just looked for an excuse to fire him. Being councilor is hard.

 

In the Citadel DLC, Joker comments that Saren looked like a marauder. 



#109
Quarian Master Race

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The better question would be: Where and when exactly did Tali find this deactivated Geth? Saren was either on Eden Prime or on board of Sovereign when he had this conversation with Benezia. Meaning, the Geth who heard it must have been there, too. Shepard destroyed all the Geth on Eden Prime, and there's no time for another attack between Eden Prime and the Council hearing. Definitely not enough time for a Quarian without a ship of her own to arrive on the Citadel before Shepard.

Ah, you say. The Geth are a networked existence, one unit could have uploaded it and another one somewhere else received the data. Sure, but why would that data be stored in the audio processing chips then? It would still mean Tali had to beat the Normandy back to the Citadel.

It doesn't work. At all. Just one of the many plotholes of ME1. :P


Its not a plothole because we've no idea at what rate time proceeds in universe (you aren't actually going from Eden Prime to Ilos in 10 hours). Further there's an entire comic that explains the events (Homeworlds 2) up to the point when Tali is approached by Barla Von about the shadow broker in Dr. Michel's clinic.

Now, why Tali bleeds purple and has the wrong number of digits in illustrations of said comic is another matter entirely....

#110
C0uncil0rTev0s

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Too much angst will just eat away at you. Go find some distraction beside Mass Effect.

 

Some of that is a picturesque exaggeration of course. I don't dream of Mass Effect: Andromeda at night just like at all.

It won't have Merrill anyway.



#111
Catastrophy

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[...}

Now, why Tali bleeds purple and has the wrong number of digits in illustrations of said comic is another matter entirely....

Oh Godess, it's like the Klingon forehead evolution all over! #thetroublewithtribbles



#112
Guest_Ben Garrison_*

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It'll end up how it ends up. There isn't much we can do, especially at this point.

#113
C0uncil0rTev0s

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On the other hand, I think I can live without most of 'must have things' stated above... If we get an asari LI.


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#114
malloc

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***DISCLAIMER: I have more than 80 total playthroughs over 7 years in Mass Effect games (with a huge dominance of ME1 ones), thus I consider myself an experienced Mass Effect gamer and I am really grateful for responsible and qualified communications.***

 

***DISCLAIMER: No trolling here, just an honest list of things I could think about while Mass Effect is still in production.***

 

***DISCLAIMER: No intentional offence follows this. If you feel offended by some line in the post, please contact the author to know if you got everything right. My English isn't perfect after all.***

 

 

My personal terrors and fears for ME: Andromeda

 

Hello, ladies and gentlemen, and welcome to my first thread related to ME:A (this one doesn't count). I love both the setting and the related series a lot, and 'd invested much time into discovering things here. And as any sentient specimen I'm worried about the future of Bioware games (considering the recent Dragon Age nuisance installment and the questionable endings for the ME3).

 

So what does haunt me in lonely nights? 

 

1. I am afraid that developers won't be able to get into the fine details when working with the Frostbite 3 engine. 

 

The amount of bugs and broken mechanics of all sorts that still exist in Dragon Age: Inquisition since the very launch (sic!) is... annoying, to put it mildly. Graphical artifacts (glitches)?.. Yea, quite a few. Game design failures, based on the way the engine works? Sure, come get some. Weird game decisions, based on a poor engine management? Here you go. 

 

That's why I beg you: 

Dear Mass Effect developer team! Please, put a significant time into researching the Engine you work with and studying the way it works. Extended developing time may be a downside for some, but releasing a half-working product is hell of a worse in all means.

 

2. I am scared that there will be someone Gaider-lazy in the writing department. 

 

Please check this thread to understand what I mean here. While the topic speaks for itself there's something else to consider - please, check the logics of your game to prevent plot holes like these

 

Maybe it's a good idea to start the development of the story with an advanced logical schematics? Just be sure to make it final before making cutscenes and such, please.

 

3. I am slightly worried that the developer team for the ME:A will accidentally break the existing lore somehow. While it wasn't the problem in the ME2 and early ME3, it still can happen as it did in DA:I. That's why I ask you, dear devs:

Please, remember that there are certain laws and principles in the lore you're about to expand. Feel free to correct lore with the articles you put into the Codex, but please, don't break it. It feels really painful.

 

Phew. I got better for sure. Just like they say - sharing is caring, yes.

 

Now what I would like to see?

 

1. Large, contrast environments to explore. Multilevel zones, climbing, and jumping, and, maybe, diving (like that part in the ME3 DLC Leviathan)... That should be awesome if correctly put in place. I'd say I would really like the possibility to change terrain in some useful way (building a dam over a river, crushing a rocky bridge to prevent access for the enemy attackers, etc).

 

Which terrains I am so anxious to see?

 

a) Noveria-like ice world. Drowning in snow, warming up mechanisms, those snow storms and icicles falling from the ceilings in caves and tunnels? Delicious part.

 

b ) Tundra world, with a lot of open spaces and low-scale plants. Big star on the sky, and digging through something to uncover an ancient building? I'd say a 'yes' to this.

 

c) Barren world, with no water whatsoever and creaky landscape. Maybe a chase after some non-carbon specimens?  With, you know, some environmental hazards like 100-ton asteroids hitting over the place. 

 

d) Hot desert world, Tatooine-like. Rocks, sands, a little water and some traders coming in and out. Sand could be used as an environmental hazard, too - sand storms, quicksands, sand avalanches in mountains... Just imagine how much you can do with different types of sand in the means of physics. 

 

e) Few Terran worlds. No specifications needed here.

 

f) Ocean world. That one I've put up the diving part for. So a chain of islands and a vast space covered by water. We would have to build a base and discover something underwater. Underwater colony? That's a must I think.

 

g) Moon. That mission on the Palaven moon was very, very nice. And now you can use your new engine to toy with physics and the weight of things, and the gravity... Heh. Promising one. 

 

2. Visible outcome for the quest decisions. How about to see a happy family together somewhere on the background if I've chosen to help them? Attend to a funeral I helped to become possible? See a new house that was built as a replacement for the destroyed old one for this old guy I like so much to talk with? Play with a little girl I've saved from hungry monsters and gift her a toy bear?

 

So the main protagonist restores water flow in the settlement? Let us see it.
Hero eradicates the predators lurking around? Let us meet people walking out of the settlement.

Guards failed to defend a settlement against a pirates as a result of some bad protagonist decision? Lets us see the ruins and the toy bear in the mud. Yes, the one we've gifted to the saved girl a little bit earlier.

 

I hope this part is clear enough to move on. 

 

3. Really huge weapon arsenals (somewhat compared to Mass Effect 3 after all the weapon DLCs released). I mean - those are colonists, each guy and girl over there has to have their own, unique guns. I admit that the most of guns must be default Avengers and such, but why can't we get some Scavenger Hunts after the unique pieces?

 

4. Detailed weapon and armor customization with visible results. I'd say this is a must, too. If some of the weapon and armor attachments will be replaceable in the field - the feature could become even more awesome, allowing player to act in a few roles in every mission.

 

5. Mako customization is a must, too. For example I don't like rocket weaponry, but I do adore mass accelerator tank guns. And someone likes bold laser beams. Why don't please everyone? Shouldn't be too difficult. 

 

6. We need asari. I mean everything needs an asari, but a few in a crew, please? Preferably a LI, thank you so very-very much!

 

7. We need an antagonist that really gives chills. Not the Starchild, not the Corypheus the Demented but someone really cool, like Illusive Man or Aria T'Loak. A person that really has leadership. A person, that REALLY HAS YOU (ahem, in a grasp). 

 

You may want to make an extensive study in what leadership is, how it actually works as a cultural and psychological phenomenon. Or just call the guy who wrote initial Aria and press the'repeat' button on him.

 

8. Music is an important part of the gameplay. Remember the Omega DLC for ME3? It was an awesome DLC, but the lack of the music makes it next to unplayable at times. So please make sure we can hear the music at the key moments, so that the emotional link between the player and the world never goes weaker. 

 

Exploration music is a must, too. Nothing sophisticated, but a light looped motive.

 

9. Maybe you could contract some upcoming musicians and artists to contribute for the game? You know, sometimes there are very interesting people around. Head right to deviantart and see if someone fits you! Same can be said for musicians, I think (not sure about their popular sites though). 

 

Or maybe you have an art school somewhere near your office? Or, maybe, your kids do draw nice? It would be nice to see some unprofessional pictures on the in-game walls, representing the new horizons you explore. You know, to make that 'homey' feeling all around, not the usual 'sterile' interior decorations.

 

10. Please don't lie to the Community like the Inquisition developers do. Most of the content was cut out for no stated reason why, bug tracker is barely functional (some bugs live through months, some are still there almost a year after launch) yet they declare 'everything is alright'. It isn't, and we see it.

 

That is already a lot to ask for, I believe. So let the last thing be this:

 

Dear devs!

There's another level of creation when you do enjoy the very process of it, so please do enjoy it! 

 

I, for instance, am getting Andromeda (after the fail with Inquisition) on launch because I do believe in you and the power you wield over there at Bioware. Just like the most of your loyal fans. Don't let us down.

 

Please.

 

Yall got cliff notes? I have suits on ,


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#115
Heathen Oxman

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Uuummmm.....

 

I just hope the game is fun to play.

 

I don't have many specific requests or concerns beyond that.  :mellow:


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