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Dark Age Fantasy Tileset


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#51
Tonden_Ockay

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Which wood looks better ?

 

which%20wood.jpg

 

 

 

I'm thinking the bottom wood looks a little more modern while the top might be more the style I going for.



#52
Tchos

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The bottom looks "colder", with harsher detail.  I prefer the top, but the boards look too big.


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#53
Tonden_Ockay

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Here it is with something like the top boards

 

 

 

Reskined%20Rural%20house%204.jpg


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#54
The Mad Poet

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Personally I liked the shingled wood roof, but the roof model itself is kind of thick so it looks a bit strange. Perhaps the other one is better.

 

It's your eyes. Go with what feels right.  :P


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#55
Tonden_Ockay

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Ya it looks better on the two story then the one story building

 

 

I tried a different stone, this one looks more like stacked stone.

 

 

Reskined%20Rural%20house%205.jpg

 

 

While the first one you can tell the builders used some kind of mortar. 


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#56
rjshae

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A thatched roof probably needs a bevel along the upper edges.



#57
Tonden_Ockay

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The BIGEST problem with reskinning is that the textures are used other places on other buildings so you find yourself chasing your tail redoing things you already done because it jacked up the looks of something else.

 

I have spent just two days at learning this and I need a break :D  



#58
Tarot Redhand

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A few suggestions regarding the colours.

 

Have you tried darkening the stone textures in an image editor? Just, for some reason the well looks a liitle pale.

Have you considered aging the stone textures by adding some moss/lichen/slime to them. You would do this by using layers in your image editor.

As thatch ages its colour tends to go greyish so you might like to try that or maybe darken the colour or both.

 

TR


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#59
Tarot Redhand

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@meaglyn the "A" in RoAR stands for ancient. If you look in this thread you will see that I made the suggestion a couple of days before I posted here. While there may be an 'a' in your user name I don't recall you marketing any of your submissions to the vault (forgive me if I am wrong) with a lower case 'a' (implying creatorship) as part of its title. I, on the other hand, have several submissions on there that have "TR" in their titles. Just click on the "All my Project Stuff..." link in my sig to see a full list if you don't believe me. Which is why I made the suggestion.

 

TR



#60
Tonden_Ockay

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How do you go about reskinning a placeable? There is two placeable castles in CEP I would like to take and reskin if possible.



#61
The Mad Poet

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It's pretty much the same as tilesets. Get the MDL file, search that file for the textures under 'bitmap whatever', and redo that file.


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#62
Jedijax

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I like that you're taking a shot at it! This is the scheme I was talking about. See if it comes close to what you want to achieve:

 

http://prntscr.com/7yopa6

 

http://prntscr.com/7yoqg9

Close
 

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#63
Tonden_Ockay

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WoW " Jedijax " those look really nice. Do you have that on the Vault for people to download.

 

Ya its not 100% what I was going for because it has stucco vs wood and stone block vs rock, but it still looks really nice.

 

That said I would love to download it if you have it on the Vault.

 

 

But really Jedijax it would be really nice if you shared with your friends and uploaded your work to the Vault  :D.



#64
Tonden_Ockay

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I would love to get my hands on these textures

 

%2401168905-57c5-407b-a420-8125c7fab827_


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#65
meaglyn

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@Tarot, that part about the "a" was a joke.

 

I just think you are being a little unreasonable badgering the guy to change the name of his world because the abbreviation happens to start with "TR".


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#66
Tonden_Ockay

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I thought I would share something I was reading about since I'm looking at thatch roofs

 

 

  1. "A roof thatched with water reed will last approximately 70 years with very little maintenance. The ridge will need to be reworked every 10 to 20 years. McGhee has worked on several thatched roofs exceeding 100 years in age."
 
 
I had no idea they lasted that long.


#67
Tonden_Ockay

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How hard would it be to add landscape around a building? How about make buildings that could be placed next to the edge of hills? What about adding steps to the side of the hills?

 

 

1zv4rx5.jpg

33f4v7r.jpg

 

 

Am I over reaching?



#68
Zwerkules

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I would love to get my hands on these textures
 
%2401168905-57c5-407b-a420-8125c7fab827_


Some of those textures won't work in NWN at all. The wood will look good in NWN, the roof texture okay, but you can certainly find better ones which are not specifically designed for a couple of buildings and will look wrong on others.
The stone texture however will look really bad in NWN. It already looks rather uniform in that screenshot. Now take away the bump map which you can't have in NWN and you'll just get a lot of flat gray rocks.
 

How hard would it be to add landscape around a building? How about make buildings that could be placed next to the edge of hills? What about adding steps to the side of the hills?


You have to keep in mind that you are working with tiles, so each edge of a tile has to match with the edges of adjacent tiles. If your house already fills most of a tile you have too little room left around it to model a landscape that is not so flat. If you put the same building in the middle of a 2x2 tilegroup you have a lot more room around it and can raise or lower the ground here and there and add some rocks etc., but if you do that you can't have other buildings near it. In a 8x8 area you could only place 16 of those houses instead of 64.

Adding steps to a hill is no problem if the hill is not very steep, but if the hill is so steep that each step's height will be much higher than its breadth you'd have to make the stairs less steep and they'll probably leave the tile's confinements. That's why you see more stairs leading uphill parallel to the hill instead of staight up in many tilesets.
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#69
meaglyn

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Fwiw, the "stucko" you are trying to get rid of is probably older than the wood walls you are replacing it with.  Wattle and daub construction goes way back past roman times. Take a look here, especially at the half-timbered section. Often just mud, straw and animal dung, of which there was plenty.


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#70
Tonden_Ockay

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Thanks Zwerkules for the insight.

 

I did grab a pictures of a rock wall off the internet and well that is what it looked like on the side of my building a picture. So I'm learning not everything looks like you think it will.

 

That said I would like to know if there is a good stone/rock wall texture some thing like this.

 

vjupJmj.png

 

 

That would look good in NWN.


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#71
The Mad Poet

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Here is a thought. Go grab the High-Resolution texture replacers that skyrim has out there. The user made ones. Try grabbing some of the textures out of those, scale them down as needed (some are over 2k, and even 4k in size) and try seeing how they look. Might hit a home run, might hit a foul. That's part of the fun of experimenting.


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#72
Tonden_Ockay

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Ok may be modern wasn't the right word to use for stucco. How about more civilized, since it gives it a more finished/polished look? While wood and stone seem to look more primitive, savage, or less civilized. People who don't care as much or don't have the money to spend on looks.



#73
Tonden_Ockay

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Here is a thought. Go grab the High-Resolution texture replacers that skyrim has out there. The user made ones. Try grabbing some of the textures out of those, scale them down as needed (some are over 2k, and even 4k in size) and try seeing how they look. Might hit a home run, might hit a foul. That's part of the fun of experimenting.

 

I'm already on it. I'm downloading the pack as I'm typing. :)



#74
NWN_baba yaga

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If you realy need buildings that you can place anywhere... near streams, rivers, cliffs, raise/lower then cut them out of the tiles and convert them into placeables. Thats the only way you can do it that does NOT cause tileset drama.... :D

As for the textures you mentioned from those town houses... use the base stone wall from zwerkules city tileset (the castle wall one I guess)...and desaturate it to nearly completely grey...I´m sure he has included both variations. The bottom wall one with the ground level trim and the one you can tile along x,y and z. The wood one is pretty easy too. Find the tno greyish/ dark gritty wood texture and brighten the color + a bit of yellow/ brown. Then get rid of that one single "beam" and rotate it! Both textures are realy easy to recreate ;)

 

The stone rockwall texture from those thatched buildings you can find in the tno texture set too. Just search for it and darken the lights out. That should do it. If not use one from _six. I´m sure he did one similar in wildlands if i recall!

 

The "trick" to get that look is to texture the mesh correctly. Thats all!

And never forget to keep the rest in mind when you create new textures. So they dont stand out like a fancy golden cabinet in a slum house interior :D

 

I also suggest to take a look at projectQ tileset additions and find something similar. Zwerkules also did a tileset with Nwn2 houses..

 

ps

To me all those textures look like they have a color palette like our phenotype Plt´s. The stone walls have grey, the first wood one is greyish/brown medium and the thatch is grey/ brown light. Could be a PLT!!!  


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#75
Tarot Redhand

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@meaglyn I would hardly call 2 posts badgering especially as on page one of that other thread, that linked to in my earlier post on this matter, I made 5 other title suggestions. I am just trying to help and pointing out possible pitfalls.

 

TR


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