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Eezo turns black holes into wormholes, apparently


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#201
Il Divo

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Having a few canonized choices isn't ideal but its far preferable than ditching the MW and making all of Shepard's choices in the trilogy meaningless. No point in saving the galaxy if its going to be ditched forever may as well let the reaper's win.

 

No different than if Bioware had never made an ME4. Stories end. You need to come to terms with that. Again, no amount of thought and effort will allow an overcooked burger to turn into a masterpiece.

 

And regarding canonized choices: again, big talk on that point. Sure, it might be preferable for you. But I for one wouldn't be touching that version of ME:A. The question though isn't what you or me want. The question is what sustains Bioware's future? Mass Effect 3 caused one of the more dramatic ending crises in recent history. It was meant as the epic conclusion to the Shepard trilogy and (for many) it failed. Writing a competent story is tough enough on its own. Now write one that has to stand entirely on its own while taking into account an entire trilogy's worth of choices and a massive controversy on top of it. Now add on a canonized choice which will immediately turn off certain players. And tack on that ME4 won't fix most of the ending issues (Catalyst logic, Synthesis Space Magic, Shepard dying) to any satisfactory extent.

 

What ideas do you actually have to offer here that go beyond "just put some thought and effort into it"? Because that's pretty weak in the context of ME3. The point of Retake was to fix Mass Effect 3. This does not fix Mass Effect 3 to any satisfaction. It throws a band aid on 3 years too late.



#202
Drone223

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I agree with pretty much everything you stated, and in my mind, an ARK of some sort (Asari dreadnought-class ship/flotilla) will necesseraly be tied in with whatever form of transportation will get us there (not to mention the very obvious ARK logo). I would think that any project requiring that amount of funding and organisation should have to be considered having a good enough chance of succeeding to be prefered over hiding like the Protheans did, but without repeating their mistakes (there is wisdom in learning from past errors). Smaller hidden facilities scattered here and there with stealth technology would have a better chance of remaining undetected, and would be easier to power in the long term. Asari in particular would have much better chances at this game of hide and seek than any other species, with their long life-span, patience and unique biology. They wouldn't even need cryo-pods, just to wait it out praying Athame's ****** they won't be detected. I wager the chances for some of such facilities to escape unscathed are actually pretty good.

Without the aforementionned funding and organisation, it's just panic reaction. Just throw in some ships and hope for the best. No need or time to design a logo.

 

Indeed, it is rationally not unconceivable for our descendants to beat us to Andromeda. Though they would have changed so much we could barely relate with one another. Unless the FTL discharge is an unsurmontable limitation, even with better drive cores, like going faster than light and violating every physical laws is an unsurmontable limitation in our reality.

 

Ah don't worry, I wasn't reacting to you specifically when I was ranting about having to justify everything about relativistic travel, while many of the wormhole enthusiasts are usually happy handwaving that pretty crucial problem, which I find rather hypocritical.

There's no way such a project would go unnoticed (especially from the shadow broker) since it be on a large if not larger scale than the crucible. The scale would also make it impossible to keep secret because rumors of its existence would spread eventually (rumors of the crucibles existence were spreading around the time of "Priority: Sur'Kesh"). Then there's the fact the whole galaxy is throwing all of its resources into the crucible project they're won't be enough manpower or resources to build the ark in the first place since the crucible alone is enough to cause economic collapse.



#203
Drone223

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No different than if Bioware had never made an ME4. Stories end. You need to come to terms with that. Again, no amount of thought and effort will allow an overcooked burger to turn into a masterpiece.

Only Shepard's story ended with the trilogy the MW on the other hand still has a lot of untold stories there is not need to set the game in another galaxy since most of it is unexplored.

 

 

And regarding canonized choices: again, big talk on that point. Sure, it might be preferable for you. But I for one wouldn't be touching that version of ME:A. The question though isn't what you or me want. The question is what sustains Bioware's future? Mass Effect 3 caused one of the most dramatic ending crises in recent history. It was meant as the epic conclusion to the Shepard trilogy and (for many) it failed. Writing a competent is story is tough enough on its own. Now write one while taking into account an entire trilogy's worth of choices and a massive controversy on top of it. Now add on a canonized choice which will immediately turn off certain players. And tack on that ME4 won't fix most of the ending issues (Catalyst logic, Synthesis Space Magic, Shepard dying) to any satisfactory extent.

 

What ideas do you actually have to offer here that go beyond "just put some thought and effort into it"? Because that's pretty weak in the context of ME3.

 

Most choices only affect a few of individuals and their stories are already resolved, only 4-5 choices affect the galaxy at large need to be accounted for something like DA:keep can easily help account for those choices. Bioware has also made certain choices canon before so its not out of the question for them to do it again.


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#204
shodiswe

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The reason why wormholes are more feasible than building a massive ship which stays in FTL none stop for a few centuries is because they are naturally occurring and they're basically short cuts to destinations that would otherwise be inaccessible due to FTL limitations.

@Drone223
I havn't seen any ME lore about naturaly occurring wormholes, nor have I Heard about naturaly occurring wormholes in the real World outside of theories that wormholes could be possible "maybe".

Also, I wouldn't expect a massive or otherwise ship to stay in FTL none stop. It might fly for a while, if it builds up a charge it eventualy drops out, drifts for a while, then after the charge has radiated, no matter how long that takes, it then continues on it's journey. It might take a few centuries nonstop, or 50 000 years with lot's of Little stops.

I guess Bioware could say that the council found the first naturaly occurring wormhole ever observed all of a sudden... Divine intervention and all that kind of messianic innuendo of parting the red sea, suddenly it was just there when they needed it.

I would prefer if it was a struggle rather than something like the starchild catalyst that gives you a helping hand all of a sudden with Three differently coloured endings. Just makes it feel cheap. To begin a trilogy with a cheap trick like that seems like a bad omen.

People who settled america or the wild west often had a long jouyney over the Atlantic, then past deadly desers and hostile natives. They didn't get teleported to their new homes.
A worm hole just seems like it would be a disservice to the setting, with a pioneering spirit and a taxing journey to find a new home.

#205
Drone223

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@Drone223
I havn't seen any ME lore about naturaly occurring wormholes, nor have I Heard about naturaly occurring wormholes in the real World outside of theories that wormholes could be possible "maybe".

Also, I wouldn't expect a massive or otherwise ship to stay in FTL none stop. It might fly for a while, if it builds up a charge it eventualy drops out, drifts for a while, then after the charge has radiated, no matter how long that takes, it then continues on it's journey. It might take a few centuries nonstop, or 50 000 years with lot's of Little stops.

I guess Bioware could say that the council found the first naturaly occurring wormhole ever observed all of a sudden... Divine intervention and all that kind of messianic innuendo of parting the red sea, suddenly it was just there when they needed it.

I would prefer if it was a struggle rather than something like the starchild catalyst that gives you a helping hand all of a sudden with Three differently coloured endings. Just makes it feel cheap. To begin a trilogy with a cheap trick like that seems like a bad omen.

People who settled america or the wild west often had a long jouyney over the Atlantic, then past deadly desers and hostile natives. They didn't get teleported to their new homes.
A worm hole just seems like it would be a disservice to the setting, with a pioneering spirit and a taxing journey to find a new home.

I won't argue that a wormhole still has its own problems but it's a lot more believable than keeping an ship in constant FTL for about 200+ years. The galaxy lacks the technology to travel to other galaxies since they have to deal with the static build up in FTL travel and it would require centuries of research to develop the technology to do so its something that can't be done in 2-3 years. It also raises the fact that if the galaxy has the means to travel to other galaxies than the reaper's should have developed it long ago since they had literally billions of years to develop it.



#206
shodiswe

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I won't argue that a wormhole still has its own problems but it's a lot more believable than keeping an ship in constant FTL for about 200+ years. The galaxy lacks the technology to travel to other galaxies since they have to deal with the static build up in FTL travel and it would require centuries of research to develop the technology to do so its something that can't be done in 2-3 years. It also raises the fact that if the galaxy has the means to travel to other galaxies than the reaper's should have developed it long ago since they had literally billions of years to develop it.

@Drone223
There are three ways heat can be moved:
•convection, basically the heat moves because the object itself moves
•conduction, the most intuitive one: when two objects touch, heat is transfered from the hotter to the colder
•radiation, which always happen, is simply the natural emission of some electromagnetic waves, which takes energy, i.e. heat

Convection is only interesting when considering fluid dynamics and we don't touch anything (well, virtually nothing) while floating in space. However, electromagnetic waves don't need a support to travel; this is why light can travel from the Sun to us and we can communicate with our satellites. In other words, heat dissipation can and does happen, even in outer space.


http://space.stackex...pace-dissipated


I'm not aware that anything is forcing us to run our FTL constantly for 200 years, you can drop out of FTL when ever you need or want to.
It's nothing fancy or strange or unconcievable.
You don't need a planet or magnetic field if the static charge can be turned into heat as described as the problem. Just let it radiate away without cooking the crew, disconnect the crew while radiating if needed.

No magical handwaving is needed. It's simple current day physics and the engineering solutions would be simple. The current ships used by the council species don't use such designs sicne they never Went far enough away from physical objects to make it nessesary or more convenient. But you can build it with ease if you change the design somewhat. Kind of like using ammo less weapons in ME1 or the self cooling weapons like the Protean particle rifle or the odl Alliance rifle.

#207
Fade9wayz

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The reason why wormholes are more feasible than building a massive ship which stays in FTL none stop for a few centuries is because they are naturally occurring and they're basically short cuts to destinations that would otherwise be inaccessible due to FTL limitations.

Nope. No more feasible at all. It's the same exact amount of contrivance. While wormholes can naturally occur, ME species have absolutely no tech anchored in lore to determine the white hole location. Any probe sent in can't come back or send data back through the same conduit. And the type of wormhole we are discussing here is subjected to time dilation. Besides, the obvious answer to FTL discharge limitation is either magical new tech equal to magical new tech allowing control of white hole, or relativistic travel. Contrivances everywhere



#208
shodiswe

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https://en.wikipedia...diative_cooling

Radiative cooling[edit]

All objects constantly emit and absorb radiant energy. An object will cool by radiation if the net flow is outward, which is the case during the night. At night, the long-wave radiation from the clear sky is less than the long-wave infrared radiation emitted from a building, thus there is a net flow to the sky. Since the roof provides the greatest surface visible to the night sky, designing the roof to act as a radiator is an effective strategy. There are two types of radiative cooling strategies that utilize the roof surface: direct and indirect.[8]
Direct radiant cooling - In a building designed to optimize direct radiation cooling, the building roof acts as a heat sink to absorb the daily internal loads. The roof acts as the best heat sink because it is the greatest surface exposed to the night sky. Radiate heat transfer with the night sky will remove heat from the building roof, thus cooling the building structure. Roof ponds are an example of this strategy. The roof pond design became popular with the development of the Sky thermal system designed by Harold Hay in 1977. There are various designs and configurations for the roof pond system but the concept is the same for all designs. The roof uses water, either plastic bags filled with water or an open pond, as the heat sink while a system of movable insulation panels regulate the mode of heating or cooling. During daytime in the summer, the water on the roof is protected from the solar radiation and ambient air temperature by movable insulation, which allows it to serve as a heat sink and absorb, though the ceiling, the heat generated inside. At night, the panels are retracted to allow nocturnal radiation between the roof pond and the night sky, thus removing the stored heat from the day’s internal loads. In winter, the process is reversed so that the roof pond is allowed to absorb solar radiation during the day and release it during the night into the space below.[4]
Indirect radiant cooling - A heat transfer fluid removes heat from the building structure through radiate heat transfer with the night sky. A common design for this strategy involves a plenum between the building roof and the radiator surface. Air is drawn into the building through the plenum, cooled from the radiator, and cools the mass of the building structure. During the day, the building mass acts as a heat sink.

#209
shodiswe

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Nope. No more feasible at all. It's the same exact amount of contrivance. While wormholes can naturally occur, ME species have absolutely no tech anchored in lore to determine the white hole location. Any probe sent in can't come back or send data back through the same conduit. And the type of wormhole we are discussing here is subjected to time dilation. Besides, the obvious answer to FTL discharge limitation is either magical new tech equal to magical new tech allowing control of white hole, or relativistic travel. Contrivances everywhere


@Fade9wayz

Since the static charge turns into heat and risks cooking the crew inside then the answer is simple, just let the heat radiate. Disconnect the crew module from the core module temporarily while it's cooling down then continue on the journey. No new Tech is needed. Just a small change to how the ship is engineered to allow it to radiate heat. It's a well known Tech used on weapons in ME1 and some weapons in ME3.

#210
Drone223

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@Drone223
There are three ways heat can be moved:
•convection, basically the heat moves because the object itself moves
•conduction, the most intuitive one: when two objects touch, heat is transfered from the hotter to the colder
•radiation, which always happen, is simply the natural emission of some electromagnetic waves, which takes energy, i.e. heat

Convection is only interesting when considering fluid dynamics and we don't touch anything (well, virtually nothing) while floating in space. However, electromagnetic waves don't need a support to travel; this is why light can travel from the Sun to us and we can communicate with our satellites. In other words, heat dissipation can and does happen, even in outer space.


http://space.stackex...pace-dissipated


I'm not aware that anything is forcing us to run our FTL constantly for 200 years, you can drop out of FTL when ever you need or want to.
It's nothing fancy or strange or unconcievable.
You don't need a planet or magnetic field if the static charge can be turned into heat as described as the problem. Just let it radiate away without cooking the crew, disconnect the crew while radiating if needed.

No magical handwaving is needed. It's simple current day physics and the engineering solutions would be simple. The current ships used by the council species don't use such designs sicne they never Went far enough away from physical objects to make it nessesary or more convenient. But you can build it with ease if you change the design somewhat. Kind of like using ammo less weapons in ME1 or the self cooling weapons like the Protean particle rifle or the odl Alliance rifle.

Except no such technology exist that allows ships to remove static build without a magnetic field if the galaxy has the means to come up with such technology it would've have been done long ago since they wouldn't need to restrict themselves to star clusters linked by relay's.

 

Nope. No more feasible at all. It's the same exact amount of contrivance. While wormholes can naturally occur, ME species have absolutely no tech anchored in lore to determine the white hole location. Any probe sent in can't come back or send data back through the same conduit. And the type of wormhole we are discussing here is subjected to time dilation. Besides, the obvious answer to FTL discharge limitation is either magical new tech equal to magical new tech allowing control of white hole, or relativistic travel. Contrivances everywhere

A wormhole at least stays consistent with the galaxy's technology level, the galaxy suddenly developing the means to travel to other galaxies will be as good as the lazarus project and synthesis i.e. space magic.



#211
shodiswe

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Except no such technology exist that allows ships to remove static build without a magnetic field if the galaxy has the means to come up with such technology it would've have been done long ago since they wouldn't need to restrict themselves to star clusters linked by relay's.

@Drone223
Since lore states that the charge is converted to heat, then the problem solves itself. Heat can be radiated into the vacuum of space without effort, it just takes a little while. You don't need any technology, you just need to make sure the heat doesn't reach the crew. and other sensitive parts. Simple solution disconnect the hot part of the ship and put a thin radiation shield mirror inbetween radiating it outwards. The problem is solved and it's Tech that exists today and can be built today without any fancy Sci-fi Tech. Newton knew this centuries ago.

It's merely an engineering Project, not a science one, just redesign the ships to allow for longer interstellar journeys.

With an Active fluidic system you can transfer the heatbuildup to designated radiators more effectively to speed it up and cause less wear and tear on other systems.

IT wasn't built earlier because the existance of the relays made that Tech unnessesary. There were thousands of unexplored systems within reach of the relays and each system had places where they could disscharge.

This is a new problem that commes with going places where there are no celestial objects within range. Before this Point noone was itnerested in leaving the galaxy since we had explored less than 1% of the milkyway so there was plenty left to explore nad relays that hadn't been activated yet.

Therefor noone built longrange Explorer ships, or longrange collony ships. It's also easier to build hulls with simpler designs, why complicate things if you don't have to?

The only thing that I can Think of that would make people want to leave the Milkyway or for anyone to finance sending people to Another galaxy, would be an atempt to escape the Reapers. Before that Point the design would have been of Little use and just more expensive and complicated.

#212
shodiswe

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More than that, the static charge could be radiated directly by converting the charge to radiation... Lightbulbs, diodes,

Or an electroluminousmaterial!

https://en.wikipedia...troluminescence

Any electic or magnetic charge can set it off and safely radiate the charge. That's probably how the Reapers did if it I were to venture a guess, it's even better. If the charge builds up too quickly them stop for a while and let it discharge.

Need is the mother of all invention, since noone needed it Before, it wasn't invented. Simple questions, simple answers.

So, a combination of charge to radiation and heat to radiation(for the charge that turns to heat Before it's radiated) designs seems to be the simple solution to the problem.

#213
Fade9wayz

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Except no such technology exist that allows ships to remove static build without a magnetic field if the galaxy has the means to come up with such technology it would've have been done long ago since they wouldn't need to restrict themselves to star clusters linked by relay's.

 

A wormhole at least stays consistent with the galaxy's technology level, the galaxy suddenly developing the means to travel to other galaxies will be as good as the lazarus project and synthesis i.e. space magic.

You didn't read my post carefully, or deliberately ignored the important part. The technology level for the white hole isn't consistent at all. At this point, it's on equal footing with the Lazarus project.

 

It is hypocritical to state that wormhole tech is more consistent than FTL limitation resolution, or relativistic travel. You happily asspull the white hole issue while refusing other theories' asspulling.

 

About the Shadow Broker finding out, I have already adressed this issue. The expenses for the ARK would need to be hidden in the Crucible account. It's not hard to do. Unless you're suspecting something and go look very closely at the numbers, you won't notice any discrepancies. Besides, even with the SB network, Liara isn't onmniscient. She wasn't aware of the prothean beacon on Thessia, she couldn't find the Cerberus base, massive thing that it is. Need I go on?



#214
Fade9wayz

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On a side note. I don't know how to feel about a universe where we have magic tech that allows you to beat relativity and time dilation, while wormholes get subjected to time dilation. This boggles my mind, and is giving me a headache



#215
Il Divo

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1)Only Shepard's story ended with the trilogy the MW on the other hand still has a lot of untold stories there is not need to set the game in another galaxy since most of it is unexplored.

 

 

2)Most choices only affect a few of individuals and their stories are already resolved, only 4-5 choices affect the galaxy at large need to be accounted for something like DA:keep can easily help account for those choices. Bioware has also made certain choices canon before so its not out of the question for them to do it again

 

1) Which isn't really relevant. If Bioware had decided to never make another ME game, the choices don't stop being meaningfull. Jade Empire has never had a sequel. Are those choices meaningless? They occurred and they presumably effect the galaxy at large. 

 

2) Well, beyond the Genophage. Oh and the Geth/Quarian War. Not to mention the Rachni (at least in theory). And the endings themselves, which would have to be canonized, since Destroy, Control, and Synthesis all lead to rapidly different galaxies. Which goes against the whole "fix the endings" scheme you've imagined. You accuse Bioware of burying their heads in the sand. This honestly sounds more like you want them to cater to your whims, all consequences be damned. Once more: How does any of this fix Synthesis, Catalyst logic, Shepard's death, so and so forth. 


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#216
Arcian

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Impossible. Reapers don't have wormhole tech, or it wouldn't have taken them a year or so to get to the MW. They wouldn't even need to rely on mass relays at all, which would negate all of ME1's plot, and the Arrival dlc in ME2.

 

Edit: I amend that. If they were hiding one light-year away from  the MW, it would have caused one year to pass for us while they are in the wormhole, with the time dilation. But why use wormhole when you're only one light-year away? I'm pretty sure their FTL drive can cover that measly distance in one jump only. So that means they are hiding much further away. Time dilation still applies. I suppose they could wreck relativity even further with space magic to reduce time dilation though. That wouldn't make me happy. Oooh the inconcistencies piling up

Wormholes don't cause time dilation if both ends are stationary. 

 

Also, Mass Effect FTL doesn't "jump".



#217
Fade9wayz

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Wormholes don't cause time dilation if both ends are stationary. 

 

Also, Mass Effect FTL doesn't "jump".

I know that, and this is why I find the whole premise of this theory (the one we are discussing, not real physics wormhole theory) ridiculous and headache-inducing. You're confirming my initial statement. Reapers don't have wormhole tech that we'd stumble upon or retro-engineer.

 

This was a figure of speech. It's not like I can use 'move' either. "Magically teleport on a maximum set number of lightyears" would have been more accurate, but it's longish to type



#218
Iakus

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Manipulating a blackhole would be a mamoth task, massive. I doubt the Milkyways civilisations could accomplish it even if they had a million years to do that.
Also, the talk about wormholes and Blackholes doesn't really make sense.

On the other hand, the mass effect lore stated that you could by pass such obstacles while using a relay, the Omega relay that lead to the collectorbase at the centre of the galaxy... Apparently nothign itneracts with you durign transit from one relay to the other... Though, there is no relay on the receiving side in Andromeda.

Lore also states that a ship triggering their normal mass effect FTL inside a system has a high risk of hitting a solid object... So that doesn't seem to work since Black holes are solid inside and with a massive gravitywell. Wasn't there even lore saying that you needed to get a certain distance from a gravity well to initiate FTL?

Black holes don't seem to be ideal for any kind or travel known by the Mass Effect species.

They could throw in a massive amount of Handwavium of some new type and pretend that's that. But why bother, when you can put people in cryo and let it take as much time as it takes.

All energy radiates given enough time. Just let the colonists travel in cryo like Javik and let an Autopilot do the piloting, possibly waking people when necessary. It's irelevant if it takes 1 min, 200 years, or 50 000 years. When they get to Andromeda they are cut off unless they link the two Galaxies with a new type of superior relays.

For the purposes of the story here, we are not really "manipulating" a black hole.  That would imply having a clue where the trip would take us.  

 

We would not be using FTL around the black hole, we would be essentially MacGyvering a super-relay.  One where we have no control over the destination point.



#219
Iakus

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You didn't read my post carefully, or deliberately ignored the important part. The technology level for the white hole isn't consistent at all. At this point, it's on equal footing with the Lazarus project.

 

That's not a good thing, you realize.   ;)



#220
Dantriges

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Sounds like Mas Effect. The galactic community built a huge thing without knowing what it does. ;)



#221
Fade9wayz

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That's not a good thing, you realize.   ;)

:D  Of course I do. Wormhole isn't my first choice anyway. All we can hope is that they will have the least unbelievable explanation for the travel, and I measure my words when I say 'hope'



#222
CrutchCricket

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When all's said and done, short of the devastatingly lore-breaking (and I suspect I draw that line differently than some people) I'd prefer that whatever explanation they come up with be more interesting than simple.


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#223
Cyberstrike nTo

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No

Yes. :P 



#224
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No different than if Bioware had never made an ME4. Stories end. You need to come to terms with that. Again, no amount of thought and effort will allow an overcooked burger to turn into a masterpiece.

 

And regarding canonized choices: again, big talk on that point. Sure, it might be preferable for you. But I for one wouldn't be touching that version of ME:A. The question though isn't what you or me want. The question is what sustains Bioware's future? Mass Effect 3 caused one of the more dramatic ending crises in recent history. It was meant as the epic conclusion to the Shepard trilogy and (for many) it failed. Writing a competent story is tough enough on its own. Now write one that has to stand entirely on its own while taking into account an entire trilogy's worth of choices and a massive controversy on top of it. Now add on a canonized choice which will immediately turn off certain players. And tack on that ME4 won't fix most of the ending issues (Catalyst logic, Synthesis Space Magic, Shepard dying) to any satisfactory extent.

 

What ideas do you actually have to offer here that go beyond "just put some thought and effort into it"? Because that's pretty weak in the context of ME3. The point of Retake was to fix Mass Effect 3. This does not fix Mass Effect 3 to any satisfaction. It throws a band aid on 3 years too late.

The trilogy ending wouldn't be an over cooked burger as it's not broken, it would be a burger with banana's, maple syrup pancakes and a patty of soy. You don't have to go back to fix anything, just adjust how you move forward after eating it. So in this case, in order for the galaxy to continue you need to choose the ending choices that make the most sense for continuing on with the MW as canon. This is what Bioware / Mass Effects future needs to be.

 

Turning off some players will happen no matter what choice they choose, specific canonized ending to going to another galaxy. But out of it all what is best for continuing the IP? If they are going to continue with the universe, then the decisions of the MW had to be made, and it would have to be a canonized choices to determine how it fits with the stories in other galaxies, because eventually there will be contact. 

 

So for all the choices that survive the Reaping, they didn't just mysteriously forget they sent off an Ark to Andromeda. You don't think they would then try to reach out to that Ark to say we are ok, but more so to set up a support structure of communication? We are willing to wait months or years to communicate with our own probes of our system that are far out, and sure it wouldn't be a problem here. Because now we have just won the Reaper war and also sent out an Ark to another galaxy which is now a great extension to our empire.

 

1) Which isn't really relevant. If Bioware had decided to never make another ME game, the choices don't stop being meaningless. Jade Empire has never had a sequel. Are those choices meaningless? They occurred and they presumably effect the galaxy at large.

 

2) Well, beyond the Genophage. Oh and the Geth/Quarian War. Not to mention the Rachni (at least in theory). And the endings themselves, which would have to be canonized, since Destroy, Control, and Synthesis all lead to rapidly different galaxies. Which goes against the whole "fix the endings" scheme you've imagined. You accuse Bioware of burying their heads in the sand. This honestly sounds more like you want them to cater to your whims, all consequences be damned. Once more: How does any of this fix Synthesis, Catalyst logic, Shepard's death, so and so forth. 

 

If BW decided to never make another game then your decisions would stand for how that IP was left off. The issue arises when they decided to continue the universe and decided to ignore what has already happened, as they occurred and they would effect both galaxies at large. Because if the MW survives the Reapers then I would believe that they would not abandon their people of the Ark, with reasons why depending on ending choices.

 

So if they continued Jade Empire, I would fully expect them to take into account the previous game otherwise what's the point of using that IP? They might as well just make stand alone games that are all variations of each other but not the same world. Just like the next ME game, it makes far more sense that if they want to keep it in the same universe then address the ending of the trilogy and move forward, or just create it as a remake, retake variation with no connection at all new game, aka completely different game.

 

Otherwise they have what they've got right now, which is a game that has left the vast majority of its fanbase with confidence that the story (the beggining) will make no sense. I don't think I've seen a single post here or anywhere from anyone that thinks this. A handful of writers most likely will not come up with something that their large fanbase wracking their brains hasn't.


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#225
Kabooooom

Kabooooom
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Wormholes don't cause time dilation if both ends are stationary.

Also, Mass Effect FTL doesn't "jump".


Most probably aren't stationary though, just like most, if not all, black holes probably spin as momentum is conserved when a neutron star collapses.

If, or when, we ever find or create a wormhole, their utility of transport through space would probably come with the catch 22 of also transporting through time.

Which creates some interesting situations, if you think about it. For example, if you have a wormhole that connects our solar system to an inhabitable system in a galaxy a billion light years away and several billion years in the future, and if it is a traversible wormhole and you can go both ways through it, you would technically have an interstellar and intertemporal (for lack of a better word) civilization.