Hmmmm. I have a question then. In terms of graphic quality, inventory, size, scale, content...all of it. How is it possible that there are games such as....Skyrim, Dark Souls, Gran Turismo, GTA, Red Dead, and **insert game here** on the consoles, but DAI just burn it up with its massive content and sheer greatness?
I also feel like ME3 is larger game than DAI as a whole. The MP for it absolutely dwarfs DAI's. I'm not calling BS on your post or anything, I'm just saying that seems a bit off is all. I fully believe Bryan knows what he is talking about and he came into this thread to help us out. I'm just asking a question.
Well, I know for sure Skyrim wasn't smooth at all on PS3. They went for months and months having their console freeze and corrupt savegames because they were reaching the limits of what could be done with a set amount of memories. It took a lot of work from Bethesda to minimize it, yes I said minimize because I don't think it's fixed entirely yet...
I can't comment on the other games as I don't know the specifics for them.
As for ME3 being larger than DAI, it's technically false.
If we're talking just about the code for skills, abilities, moves, stats, inventory, weapons, consumables, etc., the amount of disk size required for that is ridiculously low. To define every mechanics, I'm pretty sure everything would hold on about 500MB and I'm being very very generous here. But when you introduce the landscape, the textures, the sounds, etc., those files are taking up a lot of space.
ME3 had a lot of possibilities, I think more than DAI has, but DAI manage a lot more assets. Those 4 maps we have in MP are easily 5x larger/bigger than all ME3MP's maps combined. Even ME3MP was a challenge to run on consoles as they couldn't handle more than 12 enemies on the map without the game breaking down on some levels. Ask any PS3 user how Collectors are awesome to play against. I must warn you they might receive you very coldly...
But putting all of that aside, there's something I strongly hate from the game industry for the past 10 years. As I said, the core mechanics and all the stats, numbers, definitions, inventory, etc., are taking a very small amount of space. This data should be prioritized to no end because that's the core of gameplay. It should be working almost flawlessly as much as possible. The game industry as a whole are focusing on graphics instead because teenagers/fanboys "looooovvveeeeeessss" them. And that's exactly the problem you have right now with DAI being discontinued on last generations. It's not the code that is taking 90% of the space, it's the freaking assets. Had they lowered the textures or sounds or whatever quality, they would have no problem continuing support.
But then again, this would show, again, how much consoles are holding PC back. Even new consoles were low grade PCs when they launched. It's only because the game industry optimize the code a lot on consoles that they can reduce the gap between the console versions and the PC one. I'm just stating the technicality of consoles, I have nothing against them. In fact, I blame the industry for taking ridiculous decisions when catering to consoles. Consoles usually have the biggest screens available because they're usually in the living rooms, yet they offer you a dumb down inventory where you see 8 items max to not "confuse" their user. That's a bag filled with a lot of horse excrement if you know what I mean... And those decisions trickle down to so many things it's infuriating. Because the amount of ressources is more limited than PCs, they put emphasis on graphics over anything else. So when comes the time to add content, they find themselves in a hard position because they optimized the game too much already, there's no more leeway...
Anyway, I don't want to diverge onto another topic so I'll conclude by saying I think the problem we face with DAI right now is the result of a lack of vision. A problem that is not singular to Bioware alone, but the whole industry. In its current form, the game would require too much work to fix for the old generation consoles. I think it's very sad and unfair, but there's not much that can be done about it