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Dragon Age: Inquisition Multiplayer Support for PlayStation 3 and Xbox 360 Going Forward


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#476
Bryan Johnson

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oh look.  The person who has been reporting post after post didn't come forward. What a surprise.  It shouldn't be anonymous.  Users should be told when they are reported and by whom.

Absolutely not, what possible purpose does that serve outside of promoting mob mentality? 


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#477
Geth Supremacy

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Absolutely not, what possible purpose does that serve outside of promoting mob mentality? 

 

I'm not saying so we can confront the person (make that against the rules), but when someone has some type of objective or is purposely targeting one person or a group of people it would be good to know.  I think a lot of this is for trolling and silencing and NOT because of rule violations.  From reading I know that there are more than a few people who have picked up on this.

 

If that's such a bad idea I would prefer my posts be forever blocked from someone who just can't stand your posts to the point they need to report you.  I think we should have that option.



#478
Brewskin

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I'm a veteran of internet forums, of many types, from sports, to politics, to gaming. I've owned forums, ran them for others, and moderated as a volunteer.

 

This is one of the only forums I can recall that allows posters to openly question forum rules, and admin/mod decisions.

 

On the vast majority of forums I've been associated with, publicly arguing with an admin/mod concerning enforcement of forum rules will at least result in a warning or temporary suspension, if not outright banning.

 

Food for thought.


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#479
Geth Supremacy

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I'm a veteran of internet forums, of many types, from sports, to politics, to gaming. I've owned forums, ran them for others, and moderated as a volunteer.

 

This is one of the only forums I can recall that allows posters to openly question forum rules, and admin/mod decisions.

 

On the vast majority of forums I've been associated with, publicly arguing with an admin/mod concerning enforcement of forum rules will at least result in a warning or temporary suspension, if not outright banning.

 

Food for thought.

 

If this is a backhanded stab at me, I'm simply offering suggestions to fix a current issue......



#480
Jeremiah12LGeek

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I am going to make my visit here brief, as I'm not interested in adding myself to the list of targets.

 

oh look.  The person who has been reporting post after post didn't come forward. What a surprise.  It shouldn't be anonymous.  Users should be told when they are reported and by whom.

 

Please do not seek to foster a "get the snitch" mentality in this sub-forum.

 

For one thing, it is a horrendously hostile thing to do, and for another, it is based on terrible reasoning.

 

It makes considerably more sense to ask moderators to use discretion when reviewing reports than it does to try and identify everyone who reports people so that they can be publicly shamed and attacked.

 

I am aware that I will now be attacked as someone who reports others, despite the fact that I've probably reported less than 10 times total. And most of those were my own double-posted threads/threads accidentally posted in the wrong forum, asking them to delete or move them.

 

In a forum with tens of thousands of members, you will never have a shortage of people reporting others for every imaginable reason. Trying to make a witchhunt out of it isn't going to change anything, except to foster self-righteous hostility.


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#481
Brewskin

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No stab intended Arishok, merely an observation.



#482
Bryan Johnson

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I'm not saying so we can confront the person (make that against the rules), but when someone has some type of objective or is purposely targeting one person or a group of people it would be good to know.  I think a lot of this is for trolling and silencing and NOT because of rule violations.  From reading I know that there are more than a few people who have picked up on this.

 

If that's such a bad idea I would prefer my posts be forever blocked from someone who just can't stand your posts to the point they need to report you.  I think we should have that option.

You assume the people reporting is active in the thread in question, lurkers report as well.

 

Regardless, the simple solution is follow forum rules and do not be a jerk.


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#483
BioWareMod01

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Hello everyone. Please keep the discussion civil and on topic. Thank you.



#484
Saigeo

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Wow, seems I missed the fun here. Still, the bottom line should be not to sell a version of a game you will not support for those people, but will for others. When you don't have it available to them initially it will probably encourage people to upgrade their equipment sooner rather than later and you will still have them as happy customers. However once people are vested in "their" game they don't like to be uprooted. As I said earlier, you don't market two PC versions, so why this? Bringing me to the last point, if the 360 had the largest following, it would receive continued support.
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#485
ParthianShotX

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Saigeo -- I actually bought the Xbox One prior to DAI specifically for DAI and then we got another so I could play MP with my husband.  Unfortunately, he didn't care for it so we had to find a couch co-op -- I'm still playin' though.


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#486
TheThirdRace

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if the 360 had the largest following, it would receive continued support.


It's technically false.
 
Bryan Johnson explained one of the reasons PS3/360 were dropped was they reached those consoles limits. Even if they wanted to add new content there, the bucket is full, any drop of water is gonna make it spill. So no, even if the 360 or the PS3 were the largest player base, they wouldn't receive continued support, it's simply impossible to add anymore.

I think it was very poor planning, but that would be stating the obvious. The game has so many oversights it's frightening. It doesn't surprise me one bit they didn't account for a lot of future content...

#487
Geth Supremacy

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It's technically false.
 
Bryan Johnson explained one of the reasons PS3/360 were dropped was they reached those consoles limits. Even if they wanted to add new content there, the bucket is full, any drop of water is gonna make it spill. So no, even if the 360 or the PS3 were the largest player base, they wouldn't receive continued support, it's simply impossible to add anymore.

I think it was very poor planning, but that would be stating the obvious. The game has so many oversights it's frightening. It doesn't surprise me one bit they didn't account for a lot of future content...

 

Hmmmm.  I have a question then.  In terms of graphic quality, inventory, size, scale, content...all of it.  How is it possible that there are games such as....Skyrim, Dark Souls, Gran Turismo, GTA, Red Dead, and **insert game here** on the consoles, but DAI just burn it up with its massive content and sheer greatness?

 

I also feel like ME3 is larger game than DAI as a whole.  The MP for it absolutely dwarfs DAI's.  I'm not calling BS on your post or anything, I'm just saying that seems a bit off is all.  I fully believe Bryan knows what he is talking about and he came into this thread to help us out.  I'm just asking a question.


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#488
Bryan Johnson

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Hmmmm.  I have a question then.  In terms of graphic quality, inventory, size, scale, content...all of it.  How is it possible that there are games such as....Skyrim, Dark Souls, Gran Turismo, GTA, Red Dead, and **insert game here** on the consoles, but DAI just burn it up with its massive content and sheer greatness?

 

I also feel like ME3 is larger game than DAI as a whole.  The MP for it absolutely dwarfs DAI's.  I'm not calling BS on your post or anything, I'm just saying that seems a bit off is all.  I fully believe Bryan knows what he is talking about and he came into this thread to help us out.  I'm just asking a question.

This question is pretty vague in the sense that you are talking about how does data get larger. Since this focus I am going to assume is about mainly disc size (which was the main point that TheThirdRace is refering (I assume)). There is different types of size for consoles (generally), main game (if there is an install), patches, player data (such as saves) and then DLC. The limit we are primarly talking for Xbox 360 is that of the patch size, from what I have been told has a cap at 2gb (it is a singular file), which I would expect to be actually 4gb since I believe the Xbox 360 is Fat32, so not sure exactly why it is 2gb (or if I was lead astray). Note while the technical limit is 2gb, MS required patches to be substantially smaller than that for the longest time (4mb, which if you dont believe me you can read here http://shoryuken.com...ally-planned/) 

 

Generally speaking this meant patches were limited to code changes (since content is much much bigger). Any content changes generally came along with DLC. IE the majority of Mass Effect 3 MP is DLC (content wise), and is infact 1.12gb (on PC). The frostbite engine has a bit of a tighter coupling between data and code, which means that in order to fix a lot of issues doing content is far easier, which means increasing the size much further.

 

How games decide to do their budget (space wise) can result in a lot of different situations. Once again ill take Mass Effect for example, the pre-rendered scenes total 3gb of space, for 30minutes worth of content. Something like Music and textures can vary so greatly in terms of recording quality that a 1mb piece of music in mp3 could be 25mb in a different format, to a lot of people they wont notice the difference but there are those that do. 

 

Further more, you may have data duplication that contributes to on disc size. Lets say you have a piece of music in Val Royeaux and the same in Skyhold. You have a few different ways you can decide to lay out the files for loading. If you put the music in the file that gets only loaded in Val Royeaux well then you have to duplicate that file into the file that represents Skyhold as well. If you decide to put it in its own file (which would create thousands and thousands of files) then you lose performance loading because of hard drive seek times. Now if you say well why not always have it loaded, then you end up in a situation where that data is always loaded into memory, which is definitely finite.

 

Also for ME3 vs DAI, it depends on what you compare right? The Single player for DAI is certainly larger than that of ME3s.

 

I mean minecraft is technically more vast than any other game, yet could be smaller.

 

Games have evolved it is like saying, i spent the same time in Chrono Trigger as I did in Dark Souls but Chrono Trigger is 32mb and Dark Souls is 4gb. Same goes with DAI where it is 16gb on Xbox 360 and yet Xbox One is 41gb despite more or less being the same game.


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#489
MileEnd

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Hmmmm.  I have a question then.  In terms of graphic quality, inventory, size, scale, content...all of it.  How is it possible that there are games such as....Skyrim, Dark Souls, Gran Turismo, GTA, Red Dead, and **insert game here** on the consoles, but DAI just burn it up with its massive content and sheer greatness?

 

I also feel like ME3 is larger game than DAI as a whole.  The MP for it absolutely dwarfs DAI's.  I'm not calling BS on your post or anything, I'm just saying that seems a bit off is all.  I fully believe Bryan knows what he is talking about and he came into this thread to help us out.  I'm just asking a question.

Releasing for multiple generations of consoles at the same time does a number on your optimization, which I don't think any of the games you listed had to go through.



#490
TheThirdRace

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Hmmmm.  I have a question then.  In terms of graphic quality, inventory, size, scale, content...all of it.  How is it possible that there are games such as....Skyrim, Dark Souls, Gran Turismo, GTA, Red Dead, and **insert game here** on the consoles, but DAI just burn it up with its massive content and sheer greatness?
 
I also feel like ME3 is larger game than DAI as a whole.  The MP for it absolutely dwarfs DAI's.  I'm not calling BS on your post or anything, I'm just saying that seems a bit off is all.  I fully believe Bryan knows what he is talking about and he came into this thread to help us out.  I'm just asking a question.


Well, I know for sure Skyrim wasn't smooth at all on PS3. They went for months and months having their console freeze and corrupt savegames because they were reaching the limits of what could be done with a set amount of memories. It took a lot of work from Bethesda to minimize it, yes I said minimize because I don't think it's fixed entirely yet...

I can't comment on the other games as I don't know the specifics for them.

As for ME3 being larger than DAI, it's technically false.

If we're talking just about the code for skills, abilities, moves, stats, inventory, weapons, consumables, etc., the amount of disk size required for that is ridiculously low. To define every mechanics, I'm pretty sure everything would hold on about 500MB and I'm being very very generous here. But when you introduce the landscape, the textures, the sounds, etc., those files are taking up a lot of space.

ME3 had a lot of possibilities, I think more than DAI has, but DAI manage a lot more assets. Those 4 maps we have in MP are easily 5x larger/bigger than all ME3MP's maps combined. Even ME3MP was a challenge to run on consoles as they couldn't handle more than 12 enemies on the map without the game breaking down on some levels. Ask any PS3 user how Collectors are awesome to play against. I must warn you they might receive you very coldly...

But putting all of that aside, there's something I strongly hate from the game industry for the past 10 years. As I said, the core mechanics and all the stats, numbers, definitions, inventory, etc., are taking a very small amount of space. This data should be prioritized to no end because that's the core of gameplay. It should be working almost flawlessly as much as possible. The game industry as a whole are focusing on graphics instead because teenagers/fanboys "looooovvveeeeeessss" them. And that's exactly the problem you have right now with DAI being discontinued on last generations. It's not the code that is taking 90% of the space, it's the freaking assets. Had they lowered the textures or sounds or whatever quality, they would have no problem continuing support.

But then again, this would show, again, how much consoles are holding PC back. Even new consoles were low grade PCs when they launched. It's only because the game industry optimize the code a lot on consoles that they can reduce the gap between the console versions and the PC one. I'm just stating the technicality of consoles, I have nothing against them. In fact, I blame the industry for taking ridiculous decisions when catering to consoles. Consoles usually have the biggest screens available because they're usually in the living rooms, yet they offer you a dumb down inventory where you see 8 items max to not "confuse" their user. That's a bag filled with a lot of horse excrement if you know what I mean... And those decisions trickle down to so many things it's infuriating. Because the amount of ressources is more limited than PCs, they put emphasis on graphics over anything else. So when comes the time to add content, they find themselves in a hard position because they optimized the game too much already, there's no more leeway...

Anyway, I don't want to diverge onto another topic so I'll conclude by saying I think the problem we face with DAI right now is the result of a lack of vision. A problem that is not singular to Bioware alone, but the whole industry. In its current form, the game would require too much work to fix for the old generation consoles. I think it's very sad and unfair, but there's not much that can be done about it :(
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#491
N7 Tigger

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Absolutely not, what possible purpose does that serve outside of promoting mob mentality? 

 

And what is your policy on getting two warnings from the same moderator for the same post making a harmless joke?


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#492
Yallegro

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And what is your policy on getting two warnings from the same moderator for the same post making a harmless joke?

 

What is the policy on warning points at all?


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#493
Bryan Johnson

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And what is your policy on getting two warnings from the same moderator for the same post making a harmless joke?

Hello, you got a verbal warning (not the same thing as a typical warning, as points were not assigned). It appears the moderator in question for the first warning forgot to include the link of what it was you were being warned for. And as far as I know there is no way to edit a warning after the fact, so they sent another one to include the link that they had forgotten. Again there was no warning points assigned.



#494
N7 Tigger

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Hello, you got a verbal warning (not the same thing as a typical warning, as points were not assigned). It appears the moderator in question for the first warning forgot to include the link of what it was you were being warned for. And as far as I know there is no way to edit a warning after the fact, so they sent another one to include the link that they had forgotten. Again there was no warning points assigned.

 

Fair enough. I still think it was an overreaction though.


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#495
Bryan Johnson

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Fair enough. I still think it was an overreaction though.


I do believe that it was innocent enough (which is why it was verbal) but could have very easily been built upon, so I would say it was preventive. If you would prefer we can take this to PM as we are going off topic

#496
Orvar83

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This question is pretty vague in the sense that you are talking about how does data get larger. Since this focus I am going to assume is about mainly disc size (which was the main point that TheThirdRace is refering (I assume)). There is different types of size for consoles (generally), main game (if there is an install), patches, player data (such as saves) and then DLC. The limit we are primarly talking for Xbox 360 is that of the patch size, from what I have been told has a cap at 2gb (it is a singular file), which I would expect to be actually 4gb since I believe the Xbox 360 is Fat32, so not sure exactly why it is 2gb (or if I was lead astray). Note while the technical limit is 2gb, MS required patches to be substantially smaller than that for the longest time (4mb, which if you dont believe me you can read here http://shoryuken.com...ally-planned/) 

 

Generally speaking this meant patches were limited to code changes (since content is much much bigger). Any content changes generally came along with DLC. IE the majority of Mass Effect 3 MP is DLC (content wise), and is infact 1.12gb (on PC). The frostbite engine has a bit of a tighter coupling between data and code, which means that in order to fix a lot of issues doing content is far easier, which means increasing the size much further.

 

How games decide to do their budget (space wise) can result in a lot of different situations. Once again ill take Mass Effect for example, the pre-rendered scenes total 3gb of space, for 30minutes worth of content. Something like Music and textures can vary so greatly in terms of recording quality that a 1mb piece of music in mp3 could be 25mb in a different format, to a lot of people they wont notice the difference but there are those that do. 

 

Further more, you may have data duplication that contributes to on disc size. Lets say you have a piece of music in Val Royeaux and the same in Skyhold. You have a few different ways you can decide to lay out the files for loading. If you put the music in the file that gets only loaded in Val Royeaux well then you have to duplicate that file into the file that represents Skyhold as well. If you decide to put it in its own file (which would create thousands and thousands of files) then you lose performance loading because of hard drive seek times. Now if you say well why not always have it loaded, then you end up in a situation where that data is always loaded into memory, which is definitely finite.

 

Also for ME3 vs DAI, it depends on what you compare right? The Single player for DAI is certainly larger than that of ME3s.

 

I mean minecraft is technically more vast than any other game, yet could be smaller.

 

Games have evolved it is like saying, i spent the same time in Chrono Trigger as I did in Dark Souls but Chrono Trigger is 32mb and Dark Souls is 4gb. Same goes with DAI where it is 16gb on Xbox 360 and yet Xbox One is 41gb despite more or less being the same game.

I have a question, so basically one of the issues, and reasons for dropping support for last gen platforms is size, right? and as you said "The frostbite engine has a bit of a tighter coupling between data and code, which means that in order to fix a lot of issues doing content is far easier, which means increasing the size much further. ", so why use it in the first place? you guys knew the limitations on last gen hardware had in terms of size, so you must've known that this could end up being an issue further down the line right?



#497
GreatBlueHeron

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I have a question, so basically one of the issues, and reasons for dropping support for last gen platforms is size, right? and as you said "The frostbite engine has a bit of a tighter coupling between data and code, which means that in order to fix a lot of issues doing content is far easier, which means increasing the size much further. ", so why use it in the first place? you guys knew the limitations on last gen hardware had in terms of size, so you must've known that this could end up being an issue further down the line right?


Probably. I'm guessing they figured out at some point they could release one dlc only. The game was delayed a year. How could they not know? The excuses are wearing a little thin.
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#498
TheThirdRace

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I have a question, so basically one of the issues, and reasons for dropping support for last gen platforms is size, right? and as you said "The frostbite engine has a bit of a tighter coupling between data and code, which means that in order to fix a lot of issues doing content is far easier, which means increasing the size much further. ", so why use it in the first place? you guys knew the limitations on last gen hardware had in terms of size, so you must've known that this could end up being an issue further down the line right?


I'm gonna make a guess here, but what I think happen was simply very bad decisions on top of other very bad decisions.

In software development, the hardest thing to do is to code in a way that will not limit yourself in the future. While it would seem a very easy thing to do, from personal experience I'd say only 10% of all programmers are able to do that. For the remaining 90%, it's simply beyond their capacity. It's very sad to see, but I'm guessing it's about the same in every type of job, the very good ones are few and far between.

Given what I just said, I'm inclined to believe someone made a bad call and then the team was stuck with it. Either because it would have been too long to fix it or too costly.
 
And when you look at Dragon Age Inquisition, those questionable decisions are all over the place:

  • The loot system is all but friendly
  • Instead of being all action, you lose time collecting pots everywhere
  • You're forced to play with 3 different classes otherwise you can't open all doors (lower diversity)
  • New content is launched without the appropriate challenges
  • Challenges are one-time only instead of being repeatable
  • Promotions are parts of the Prestige so now an XP glitch is making BSN a drama queen
  • Area 5 "planting the flag" requires your whole team to stand in a circle instead of simply teleporting everyone when the flag is planted
  • Some area 5 configurations have almost no cover, usually you get Red Templars when that happen because they're all range...
  • They made a game trying to avoid healing mechanics, but then made enemies 1shot you...
  • They made a game trying to avoid healing mechanics, but then introduced heal on kill...
  • You can chose which Dragon you fight, but you can't chose which faction
  • We have dozens of configurations of the same 3 maps, like having a chandelier placed elsewhere is gonna make us think "oh this is so refreshing!!!"
  • Most actions in the lobby will "unready" yourself
  • The inventory is very clunky, at least on PC
  • You can't see what an armor look like before you craft it!?!?!?!
  • You can't see crafting materials effect when crafting armor so you could spend your most precious ones by mistake
  • Everything is based on stats, but you can't see your character sheet
  • etc.

And this is only what I've come up in 15 minutes. The list could probably go much longer. Given all those weird/bad decisions, wouldn't you agree it could be possible that Bioware never saw coming the PS3/360 fiasco? If they can't see how basic things could affect players, how could they predict 8 months in the future?

 

No matter who made those calls, the fact is he/she lacked vision. I'm sure that person is very nice and that he/she is very competent in his/her field of expertise, but he/she is obviously not the right person to make those calls. I would also question the person that made him/her in charge of those decisions...


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#499
MileEnd

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Nothing in that list is really tool or engine related, it's all just design decisions.



#500
Shadohz

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-snip-

Sounds more HK-47 than Elcor.

 

|-----------------------------------------------------------------------------------------|

 

Horsemaster Shadohz reporting to continue beating on the dead horse.

 

To piggyback off what ThirdRace was saying, hardware has always been a limiter for software. Saying that DAI support was pulled due to the age of legacy platforms is reaching. Software is supposed by designed around a minimal hardware standard that should allow for optimal operation. This is called minimal system requirement. With consoles there is no minimal vs recommended requirement because the hardware for the most part is static. You start running into problems when you try to use an updated compiler (this case a game engine) to push the console at peak just so you can get a slightly better performance/quality on a newer version console. That's not the legacy consoles fault. That's the responsibility of the software maker to stress test and benchmark their application prior to deployment. Legacy gamers weren't expecting DAI to run the same on their system compared to nextgen, so why push them past an acceptable limit instead of scaling the graphics and features? Don't answer that.

 

Let's keep things in their proper perspective. DAI is one of a handful of games that attempted to produce both a high-quality SP and MP in the same release. In each situation you can see a visibly negative difference than their previous quality of work. I've made this same statement about GTAV, RDR, and ME3. You shouldn't be getting more patches for the SP than you do the MP. If you're going to go big, then why rush it out? Don't answer that. If the gaming market is going to make it a habit of releasing 1/2-3/4 product with the initial version and the rest in Patch Tuesday updates, then we need to negotiate a new financial arrangement, like half now and the other half later... if we felt like we enjoyed the game.

 

I haven't read where anyone specifically mentioned that support was being dropped because it was technologically impossible to do anything further on legacy platforms. To get around the PS3 lifetime DLC restriction, then you can simply press a DVD with all the installable DLCs, press a GOTY DVD, or make the DLCs separately available for purchase (and make a nice chunk of change in the process). We know that XB360 doesn't really suffer from a cumulative size restriction. So is the reason really technical? Don't answer that. Can Xbox One, PS4, and PC gaming expect the same treatment and get a sudden notification that they're no longer getting patch and dlc support? Don't answer that.

 

The takeaway from this should've been for BioWare to acknowledge their mistake(s) and take a serious look at modifying their existing business practices. Issuing a press release after the fact isn't an act of transparency but damage control.

 

Let the gamers decide if they want run with the updated patches or not. AT the end of DAI's support, roll all the patches and free DLCs into one giant free DLC. You can call it DAI: Service Pack 1. If it doesn't work well then we uninstall it and keep our latest TU. No harm, no fail.

 

Also a handwritten apology letter from your B.O.D. would be nice.


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