Going to try to respond to a few points:
Does BioWare/EA expect you to buy another copy of Dragon Age: Inquisition?:
There is NO expectation that anyone who has bought the game on PS3 will buy it again on PS4, The same can be said about Xbox 360 and Xbox One. The save importer was created to be available in the event someone started on PS3/Xbox 360, didn't complete the game, purchased/acquired a PS4/Xbox One since starting their original playthrough/MP progress, and wants to continue on the new hardware. If no one ends up using the feature, that's ok. We know some players have used it. We hope it helped to ease the transition.
Why no free copy? You (EA) did this before for <title X>?
The title referred to in a link at the start of the thread, was Battlefield 4. The reason that offer was available was due to the impending hardware launch. Battlefield 4 launched on PS3 and Xbox 360 just 1 week prior to the PS4 and Xbox One systems launching. To avoid players feeling they would have to wait a week to start playing, thus falling a week behind other players in a competitive shooter community (and potentially spoiler issues for the single player campaign), the offer was created by Sony and Microsoft.
For the Jaws of Hakkon and Spoils of the Avvar (the 2 paid SP DLC packs that release prior to the announcement of no additional DLC support on PS3 and Xbox 360), we were able to work out a deal with Sony and Microsoft so that if you owned them on PS3, you can download them on PS4 at no additional cost. If you owned them on Xbox 360, you can download them on Xbox One at no additional cost.
Why is the Dragon Age: Inquisition Trial only available on PC?:
The Dragon Age: Inquisition Trial is available for PC because that was the platform we were able to create it for. It has nothing to do with favourites or fairness. Setting up a trial, or any product, is a very complex undertaking. It relies on many factors being true, or false, to allow it to even be discussed, let alone brought to completion. My spreadsheets for tracking the work made even Blair scared... he sits right beside me and knows exactly how complex everything we do is... so that should be telling. The necessary factors lined up on Origin.
A few questions regarding PS Now and Xbox One backwards compatibility came up as well. I'll try to clarify those a bit later. They are a bit trickier, since at this time, DAI is not in the catalog for either feature. Just a general FYI, my current understanding is that any game available on the older and new platforms is less likely to appear on PS Now or Backwards Compatibility (due largely to the fact that they are added as a means to play a game that would be otherwise unavailable on the newer platforms).
I want to ensure everyone here that at no point in the decision making process, the work to split patches, or the delivery of the messages, did anyone at BioWare assume this news would be taken well, that we'd be celebrated for the work we'd done, or that people would say "thank you". We knew, and we know, that this was not fun news to receive. As Proto pointed out, it was also not fun to deliver. Blair is good at RPS, but honestly this communication was always going to land on me. I am the producer responsible for Multiplayer on Dragon Age: Inquisition. That title comes with the good (having a blast chatting with folks on the forums, on weekly Twitch streams, announcing challenges, and changes/updates to the game), and the bad (having to deliver this kind of news to a passionate bunch, that loves a game, and wants to keep loving it).
We always appreciate everyone's feedback. It's essential for us to learn and improve. I hope you continue to deliver your feedback to us. It's one of my favourite parts of being a BioWare team member. Very few studios have the opportunity to engage directly, and daily, with such an incredibly passionate group of players. I hope that never changes.
Billy