So, I'm watching a blind playthrough of ME3 and the player is currently on Surkesh. The squadmates are screaming "we must hurry, Shepard," and the player obliges by running right on by log entries, credit pick-ups, weapon mods, etc. He is under the impression that there is some time limit when there is not. The NPCs are literally lying about game mechanics, permanently gimping the player from improving his weapons and armor, while also detracting from the story by having him miss log entries that might help flesh out the story.
I hope to never hear an NPC say "we must hurry" again unless there really is some time limit. And unless you are putting in drops during such moments for the challenge of seeing if the player can get them before the timer expires, then do not put drops into time sensitive levels.





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