So an Elfroot in DAO was 3 copper pieces. You could buy 33 for a silver, and 3300 for a gold soverign.
Now when I play DAI I imagine all the merchants like this:
"Hello miss, of course you can buy an elfroot, that'll be three coopers. have a nice day"
"Hello sir, I too am in need of some elfroot. I am the inquisitor".
"Really? Bet you have a lot of money... that'll be one soverign each".
"Wonderful! Oh and that schematic looks good, how much for that?"
"R-really? Uh, 10 soverigns for the elfroot... and that schematic will be... 1100 soverigns?"
"Sure thing."
"H-have a nice day sir."
And then every single merchant in the game buys their own private island.
Seriously, who designed this economy? It's totally silly. It'd be like going out and buying a piece of gum at a 7-11 for $100. Did they just decide the lore from past games was totally unimportant?
Is the inquisitor a financial moron?
#1
Posté 27 juillet 2015 - 09:31
- Hexoduen, Demonique, ThePhoenixKing et 17 autres aiment ceci
#2
Posté 27 juillet 2015 - 10:03
It's a mess because they decided to remove coppers and silver and only have gold, which meant that everything had to be worth at least one gold. Pretty awful system, considering that you don't actually get that much more gold to compensate. You'd think I wouldn't have to struggle to get enough gold to get my team outfitted with the best gear during end game :/
- Hexoduen, Dirthamen, Demonique et 14 autres aiment ceci
#3
Posté 27 juillet 2015 - 10:14
Story and gameplay segregation. Just take it at face value, the in-game currency isn't based in lore like it was in previous games.
#4
Posté 27 juillet 2015 - 10:22
Story and gameplay segregation. Just take it at face value, the in-game currency isn't based in lore like it was in previous games.
Due to that, I feel they should have gone with the broad term "coins" instead of gold. However, everything is overpriced because of that even so, unless you use your imagination and pretend each item is priced with the appropriate currency tier. I've had it with having to use my imagination, though. I hope they drop the laziness in the future and make gameplay match the lore once again.
Not that I've ever been much of an optimist.
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#6
Posté 27 juillet 2015 - 10:59
I usually try to find my resources over buying them, personally. Saves me money to actually buy schematics that use those resources.
#7
Posté 28 juillet 2015 - 01:17
I've never bought anything that I couldn't use to beat people up with, or get beaten up while wearing it.
So I haven't had any problems with the economy.
#8
Posté 28 juillet 2015 - 02:44
Its stupid so I just try to ignore its existence.
#9
Posté 28 juillet 2015 - 02:58
Merchants should have sold elfroot (and other things applicable) in bulk (maybe not 3300...as that is kind of a lot
) but yeah, it's silly to have everything cost at least a gold coin, which is supposed to be one of the top tier levels of currency. I get that the Inquisitor, ruler of Lots of People, might not bother with such pittances as coppers, but come on. They could have made the transition to one type of coin reasonable at least.
- Elista, Aedan Amell et CDR Aedan Cousland aiment ceci
#10
Posté 28 juillet 2015 - 03:03
Not really a big deal, anyway, with the herbs. You've got enough places to go to collect them yourself if you want them for free. The one that gets me is the Dalish request for spindleweed. Really? The stuff's growing all around camp!
When you're groaning about the price of schematics, remember that armorers would have made their living by having a reputation for good armor, and much of it would have required a fair amount of customization for it to articulate properly. When you buy a schematic, you're buying the intellectual property rights to that design, or a little piece of the armorer's business. It's highly unlikely an armorer who made full suits of plate armor would part with his designs at all, at least not for coin. He might teach them to an apprentice.
The resale value for crafted items drives me up a wall. Granted, if you're selling it to Harritt, he was the one who made it, but still, the coin you get for the armor or weapon should at least equal the cost of the materials used to make it.
#11
Posté 28 juillet 2015 - 05:13
Actually, if you consider that at some point in the real life middle ages inflation reached figures around 1000%/year it's not so out of touch...
- Elista et Innsmouth Dweller aiment ceci
#12
Posté 28 juillet 2015 - 05:42
It would be fine if coppers weren't referenced in game as still being a valid form of currency, such as during the Wicked Grace scene. It was really idiotic not to have the old monetary system in place. I know of no current country that has only one denomination of currency. I'm pretty sure if we can figure out the variety of our own coinage, we can figure out a simplistic 3 tier currency of a computer game.
- Bayonet Hipshot, Scuttlebutt101, Aedan Amell et 3 autres aiment ceci
#13
Posté 28 juillet 2015 - 05:47
#14
Posté 28 juillet 2015 - 06:53
Since it wasn't really buying us anything to have 3 coin types who cares? We have many coins in most countries that represent different denominations but in reality they all represent x% of the standard unit of measure - dollar, euro, yen, whatever. Does anyone ever see prices listed as 2 quarters, 1 dime, 1 penny instead of .61?
Consistency. If they suddenly changed the name to Septims, it would make no practical difference to gameplay, but it would make absolutely no sense to world consistency and lore. There was no need to change it, it wasn't a complicated system and by doing so they screwed with the lore for little to no reason.
- JezrelM, Scuttlebutt101 et Aedan Amell aiment ceci
#15
Posté 28 juillet 2015 - 07:17
I wish the icon for the gold currency was at least golden.
But everything is a bland grey.
#17
Posté 28 juillet 2015 - 07:28
Since it wasn't really buying us anything to have 3 coin types who cares? We have many coins in most countries that represent different denominations but in reality they all represent x% of the standard unit of measure - dollar, euro, yen, whatever. Does anyone ever see prices listed as 2 quarters, 1 dime, 1 penny instead of .61?
It's that it's gold specifically. "Cents" is a general term. Specifically referring to all change as quarters would basically be the real-world equivalent of this. In the Dragon Age universe--if they're going to be too lazy to maintain the tiered system in gameplay--"coins" should be used instead, to avoid what looks like hyperinflation in-game.
And from a realistic standpoint, tiered systems work the best. Having only one tier of coin is incredibly cumbersome and impractical. If it's made out of rare metals like gold, it's downright stupid. If gold was as common as copper, it'd have very little value, and rarer metals would be needed to replace the higher tiers.
This is the reason why I don't like the Elder Scrolls economy/currency system, despite it being one of my favorite series. The impracticality tends to lower immersion for me; same goes for a lot of other games. Credits in Mass Effect and other Sci-Fi universes work well in the practical sense in that they're digital, thus don't have to be carried around, and have a simple value. How digital money is supposed to work without potentially infinite inflation, though, is beyond me...
#18
Posté 28 juillet 2015 - 07:43
It's that it's gold specifically. "Cents" is a general term. Specifically referring to all change as quarters would basically be the real-world equivalent of this. In the Dragon Age universe--if they're going to be too lazy to maintain the tiered system in gameplay--"coins" should be used instead, to avoid what looks like hyperinflation in-game.
And from a realistic standpoint, tiered systems work the best. Having only one tier of coin is incredibly cumbersome and impractical. If it's made out of rare metals like gold, it's downright stupid. If gold was as common as copper, it'd have very little value, and rarer metals would be needed to replace the higher tiers.
This is the reason why I don't like the Elder Scrolls economy/currency system, despite it being one of my favorite series. The impracticality tends to lower immersion for me; same goes for a lot of other games. Credits in Mass Effect and other Sci-Fi universes work well in the practical sense in that they're digital, thus don't have to be carried around, and have a simple value. How digital money is supposed to work without potentially infinite inflation, though, is beyond me...
I always wondered if credits were backed by something like eezo, given it's rarity as a commodity? Much like the old note systems of europe used to be (I don't think they are anymore. I believe that inflation is regulated by the central banks of each nation and the exchange rates with other nations, though I'm definitely not an economist). It might make it more viable, given that eezo is used by all space faring worlds.
#19
Posté 28 juillet 2015 - 07:58
I always wondered if credits were backed by something like eezo, given it's rarity as a commodity? Much like the old note systems of europe used to be (I don't think they are anymore. I believe that inflation is regulated by the central banks of each nation and the exchange rates with other nations, though I'm definitely not an economist). It might make it more viable, given that eezo is used by all space faring worlds.
Maybe. My "theory" on how it even started and had its worth decided would be that maybe the races have their own hard currencies (let's say humans have the global equivalent of the euro, for simplicity's sake), and that the rest of the galaxy, outside of the home systems, takes some kind of averaging of worth between all the known spacefaring species and creates a currency for that. Although that would have occurred a long time ago. Anyway, yeah, it'd have to have some kind of material backing/support because digital money is nothing but electrons, and electrons are potentially infinite. How does one go about placing worth on electrons and other infinite things? So, I'll go with your guess. Unless a dev actually explains it, but I've my strong doubts they put any thought into currency.
I think way too hard about unimportant, dismissible video game facets.
#20
Posté 28 juillet 2015 - 08:35
Consistency. If they suddenly changed the name to Septims, it would make no practical difference to gameplay, but it would make absolutely no sense to world consistency and lore. There was no need to change it, it wasn't a complicated system and by doing so they screwed with the lore for little to no reason.
I think you are stretching the definition of "lore" when you talk about coppers vs silvers. Frankly why would changing to Septims not be as bad in terms of "lore". This didn't change anything about gameplay as all prices and loot are adjusted to reflect this new base unit of measure and since you were not importing cash you didn't experience massive loss of value.
#21
Posté 29 juillet 2015 - 01:07
An example of when the inquisitor makes a stupid financial decision is when he/she hands money over to a dog in the Hissing Wastes.
And this dog shop charges a lot!
It is now, the richest dog in Thedas!
As a rogue inquisitor, why can't we just steal from the table instead of paying or throw the dog some meat as a distraction? ![]()
- Aedan Amell aime ceci
#22
Posté 29 juillet 2015 - 01:31
An example of when the inquisitor makes a stupid financial decision is when he/she hands money over to a dog in the Hissing Wastes.
And this dog shop charges a lot!
It is now, the richest dog in Thedas!
As a rogue inquisitor, why can't we just steal from the table instead of paying or throw the dog some meat as a distraction?
Why not? The dog can also make change and its owner allows the dog to run the shop. In fact the dog has better use than the merchants since it will also attack spiders! ![]()
No you cannot just steal from a dog who is immortal and can kill spiders. The dog has plot shield!
- Aedan Amell et MrGDL87 aiment ceci
#23
Posté 02 août 2015 - 08:26
It's a mess because they decided to remove coppers and silver and only have gold, which meant that everything had to be worth at least one gold. Pretty awful system, considering that you don't actually get that much more gold to compensate. You'd think I wouldn't have to struggle to get enough gold to get my team outfitted with the best gear during end game :/
What blows my mind is that I had 72,000 gold in my DAI game at the end. If my warden had that, in the proper economy, he could have bought the city of Denerim.
#24
Posté 02 août 2015 - 08:28
I think you are stretching the definition of "lore" when you talk about coppers vs silvers. Frankly why would changing to Septims not be as bad in terms of "lore". This didn't change anything about gameplay as all prices and loot are adjusted to reflect this new base unit of measure and since you were not importing cash you didn't experience massive loss of value.
Because we have previous games in the series, and this is silly. In the developer won't honor the lore big and small (and granted, they peed all over far larger parts of the lore and mechanics whenever they pleased with inquisition, such as tactics, healing magic, the qunari etc) then who will?
It's a series. Some consistency would be nice.
- Paul E Dangerously, zeypher, Hexoduen et 4 autres aiment ceci
#25
Posté 02 août 2015 - 02:53
The economy in DAI is just one giant headache if you spend more than about thirty seconds thinking about it. Factoring in loot drops, quest rewards, and God forbid crafting, and you're just asking for a migrane.
"Wait, why does this supposedly legendary relic sell for less than that peice of junk I picked up?'
"How come this faction doesn't sell their own stuff? Why do these other guys have it? They're not even related!"
- MaxQuartiroli, Bayonet Hipshot, Scuttlebutt101 et 3 autres aiment ceci





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