Big issues are just a lot of little issues put together. The economy is screwed, but it's all part of the giant snarl that's connected with a lot of other things. Quest rewards, loot drops, item value, crafting..
Honestly, it just feels like someone didn't want to give a lot of thought to it. A lot of the mess is just yanked wholeheartedly out of whatever random MMO someone was feeling at the time, and it wound up as awkward as it sounds.
As I said earlier Frostbyte isn't designed with an rpg in mind, but as I understand it the use of frostbyte was mandated from on high. They've had to develop things on their own, and they've had to prioritize.
Yes, things about the in game economy are screwy, but it has nothing to do with the lack of denominations of coin and how that breaks lore. I agree they need better balance though I also understand why crafted items go for so little, in order to avoid crafting only to sell for money like in say Skyrim. I suppose they could give the merchants set gold but I've always found that route annoying.
Short: this is a new engine that they didn't design specifically for this game, and they're feeling their way into it. There are going to be growing pains, but screaming about it and calling the game a "turd" isn't exactly the way to get attention paid to the real problems. The lack of various currency (which does still exist in lore if one bothers to listen to the Wicked Grace game...) as a mechanic should be low on the list.
Better adjustments of war table rewards so they scale (The Avenger sword out of the make peace quest is underpowered if one finishes Wicked Eyes second for example) Another is the equipment on Lord Seeker Lucius. Hell, he's level seven when the IQ is at least level ten when Promise of Fiery Destruction becomes available.
So yes, scaling needs work, quest rewards need work, but complaining about the fact there are no silver or copper coins? That just insane when there are real issues that need to be dealt with.





Retour en haut







