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I'm afraid about Bioware and ME:A


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#51
dreamgazer

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I heard about it.

It needed a mention.

Next we'll get... I dunno... Vorcha humping?


Well, they've already confirmed that we're getting a transgender vorcha squadmate.

Heavily implied.

Maybe.

#52
rapscallioness

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There are people mocking me for it or telling me to get over it. 

I don't care if it's silly. It was part of why I loved Mass Effect, and it's gone now. 

 

 
*snip*

 

Eh, it's not silly. It was a nice feature. Nice detail.

 

I hope it doesn't overshadow other details and features of ME:A that you might potentially enjoy, though. Hopefully, the info we get in game will at least be interesting and sound plausible even though it will be fiction.


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#53
LinksOcarina

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I don't feel afraid about the game, but I do feel pity for BioWare in the end.

 

See, accusations such as the one in the original post are the kind of thing that are all too commonplace now a days, despite being rather groundless in the assertions presented. AS someone else pointed out, they tend to over-correct their games to re-capture some points that people miss. 

 

If anything, BioWare maybe cares too much about their fanbase. The problem, however, is that in the end; they listen to the fanbase regarding certain aspects over others. I bet this is due to budget or their design choices going into the project of course.

 

Andomeda has always been about exploration thus far. We know going in that is the huge emphasis on the game, so it will likely color the game as such through the design. We know squadmates and relationships will be involved in the game, its a bioware standard, and we know the protagonist is not on the level of Shepard as a protagonist.

 

Yet we still seem to be doubtful of everything we think we know about this game. The past month there is nothing but us all being nerds, trying to show off our knowledge (or lack thereof) of actual science and astronomy, as if it really matters in the grand scheme of things, when I doubt it does in the first place.

 

One of the best things about games like Mass Effect is how it makes us all care about it, maybe a bit too much. It is a very "Star Wars" effect going on, regarding how fans of Star Wars tend to counteract the world and universe because they claim ownership to it, shunning aspects of the universe because they don't agree with it.

 

I feel like we need to take a step back and just relax. Being concerned or having doubts, it's natural and all that. The constant blame game and haranguing on the minutiae of details we know though, is unhealthy and is just crafting expectations for the game that are akin to pre-judging a book by it's cover.


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#54
Killroy

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There are people mocking me for it or telling me to get over it. 

I don't care if it's silly. It was part of why I loved Mass Effect, and it's gone now. 

 

 

Quarians may still be in the game, so if they are those people will still have what made it special. So no, I'm not in the same boat. 

 

 

I was referring to your particular interest being just as silly.


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#55
Sartoz

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Well, they've already confirmed that we're getting a transgender vorcha squadmate.

Heavily implied.

Maybe.

 

                                                                           <<<<<<<<<<()>>>>>>>>>>

 

Please, say it is a joke!... please.

 

Never liked those stupid slobbering idiots. If ever a V showed up I would make sure the thing would stay in his room never to see daylight again!



#56
Hanako Ikezawa

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I was referring to your particular interest being just as silly.

I know. 

 

                                                                           <<<<<<<<<<()>>>>>>>>>>

 

Please, say it is a joke!... please.

 

Never liked those stupid slobbering idiots. If ever a V showed up I would make sure the thing would stay in his room never to see daylight again!

that_is_a_joke.gif


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#57
Catastrophy

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:huh:

Andromeda doesn't have stars, planets, nebulae, and clusters? Let alone certain, actual ones?

It's all a scam. I know it - for I used flycam. It's nothing but scenery like in theatres and movies! The backsides aren't even textured!!! Can you believe that?


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#58
The Arbiter

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Do bioware even listen about what players wishes in here?

 

I have well over 1000 hours of mass effect triology in total and around 50 playthroughts,and I must say,they've created a beauty of a game,first game that ever got me into space-stuff,the soundtracks,so galaxy'ish.

 

 

I want the game to be more like Mass effect (lore,plot,characters,items,upgrades) and an improoved version of Mass Effect 3 combat/gameplay.

 

I'm extremely afraid about EA,and what's going to do to Bioware,look at witcher 3,It has no restrictions.

 

Mass effect is a dear game to me ,and a great book with a great relaxing music.The art and the space it's just so wonderfull,from ME TO ME3.

 

 

I hear a lot of people got replaced at bioware,do you even think the game will be the same?I want it to have the same nostalgic feeling but to be different aswell.

We had a big discussion about this like literally 2 months back. There are people defending the new direction Bioware is going and there are people including me who is sour about it even though we are outspoken.

 

Basically Bioware is somewhat scrapping old characters and possibly the Milkyway in order for them to handwaive the mess that Mass Effect 3 had. The only way to prevent another controversy and to save the franchise is to freaking leave everything as it is which consequently won't give us any form of actual canon closure and that since there is none, the faith of the milkyway hinges on RGB in which all is not known to be true, which further dooms the Milkyway. 

 

On the argument of the pro Andromeda, it does set the franchise into a new fresh start some sort of revival but I am not sure how it will be executed of if it will ever deliver like the first 3 games did despite the plot-holes. It is a risk indeed and this is the first time I get to see Bioware's tradition of continuity and save imports gets violated for the first time. 

 

Time and time again I have compared Final Fantasy with the tradition of every new title of being separate from one another with the same mechanics the fans are familiar with. This is what Bioware is aiming at, the same mechanics of the past trilogoy but the fresh title is not connected with the other 3 and it is unknown if this trend will be the new foundation of Bioware MassEffect games to prevent the mistakes of 3 from happening all over again.

 

To be fair if the actual plot of Andromeda is about an ARK it will be somewhat connected but in a different POV of the Reaper war and I can not prevent people from calling it a spinoff rather than a sequel in which Bioware denies both. 

 

in your case about having the same "familiarity" it probably will deliver that familiarity... hopefully not minecraft familiarity though. 



#59
DaemionMoadrin

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Pretty much. As said before, the fact that Bioware sprinkled real locations into the MEU is part of what made Mass Effect special to me, over all the series that made everyplace up. With that now gone and them being like everyone else and making everyplace up, the special feelings go as well. 

I have no doubt it will be a great game, but it won't be special anymore. 

 

There weren't many real locations in ME, at most some of the suns in the Alliance territory were real... everything else was completely made up, especially all the colonized planets. :P

 

Are you sure you're studying astronomy?


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#60
adrianFL

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Main thing i'm afraid is that they're going to scrap the first 2 game's feelings,as the last one was more like an shadow of the first 2 .

 

Also didn't casey hudson leave bioware?or am I wrong?



#61
The Arbiter

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Main thing i'm afraid is that they're going to scrap the first 2 game's feelings,as the last one was more like an shadow of the first 2 .

 

Also didn't casey hudson leave bioware?or am I wrong?

The main focus for Andromeda right now is Exploration, Expansion, and Extermination. 



#62
DaemionMoadrin

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Main thing i'm afraid is that they're going to scrap the first 2 game's feelings,as the last one was more like an shadow of the first 2 .

 

Also didn't casey hudson leave bioware?or am I wrong?

 

Casey Hudson left a while ago, yes.

 

Feelings? How cute.



#63
adrianFL

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If it's like this,exploration,then I don't wish for a copy paste at the mid-game for the first 5 missions in the beggining.

 

Main things that worry me is EA's influence and the changes in the bioware team



#64
KaiserShep

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The things I am referring to we know quite a bit about. We know size, mass, temperature, composition, etc. And most importantly the fact they are real.

Having real locations, even as merely a backdrop, is preferable to everything being fictional. 

 

Well, the Andromeda galaxy is real, so everything should be fine :P


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#65
BananaDePijama

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People always claim that BioWare doesn't listen, but their tendency to overcorrect is likely the result of listening a bit too much. Then there's the fact that character content can be heavily influenced by popularity. 

 

This...



#66
WittyUsername

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Only thing I'm really worried about is losing more RPG elements. I really disliked how 2 and 3 removed the inventory system.

 

I know many didn't like it, and I get it was really clunky, but I enjoyed it. Really loved collecting new armor and weapons and becoming more godish. Slapping new guns and armor on Wrex and Tali. My Spectre level rifle decimated the competition, especially when modded to never overheat.

 

Wished ME;A would bring it back, they're binging the Mako back, so that's cool. But doubt it's happening, More people seem to like small customization then different tiers of armor. I mean, get the idea of customizing, but I feel like we could customized different armors. Oh well, ME2's still a good game, just didn't feel as nice as ME1 to me, despite the former's more refined gameplay.


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#67
Bizantura

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I see it simply as a reboot or maybe spinoff so that the lore feel will be somewhat familiar.

 

Game mechanics where the best optimized in ME3 so I hope it will be as good as that.  Besides the end of the mass effect trilogy I never had much complaints story wise.  Maybe they should listen less to fans and use more inhouse creativity and stick to it and plan more ahead then making things up on the spot like politicians.

 

I am allready over the fact they abandoned/neglect the existence of the former trilogy.  Its simply reality and nothing I can do changes that.  The only thing I can do is embrace or refuse the way mass effect is now evolving into.

 

I am sure Bioware will deliver a competent ME:A game story and gameplay wise.



#68
AlanC9

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The main focus for Andromeda right now is Exploration, Expansion, and Extermination.


One more X and we've got a Master of Orion game.

#69
KaiserShep

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Only thing I'm really worried about is losing more RPG elements. I really disliked how 2 and 3 removed the inventory system.

I know many didn't like it, and I get it was really clunky, but I enjoyed it. Really loved collecting new armor and weapons and becoming more godish. Slapping new guns and armor on Wrex and Tali. My Spectre level rifle decimated the competition, especially when modded to never overheat.

Wished ME;A would bring it back, they're binging the Mako back, so that's cool. But doubt it's happening, More people seem to like small customization then different tiers of armor. I mean, get the idea of customizing, but I feel like we could customized different armors. Oh well, ME2's still a good game, just didn't feel as nice as ME1 to me, despite the former's more refined gameplay.

I despised the inventory system of ME1. I greatly prefer ME3's bottomless pit of accessories and mods and I can just swap at my leisure when starting a mission. In ME1, I was just turning everything into omnigel because it was pointless crap, especially considering that Shepard earns serious bank throughout the game, and Spectre weapons made absolutely everything else total chaff. Having multiple slots for mods was nice, but was offset by how bland the weapons were. Overall ME3's guns are much more robust and fun to use to me, not to mention having actual variety.

If there is one thing I'd like to bring back, it would be the mod slots for armor.
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#70
Catastrophy

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I despised the inventory system of ME1. I greatly prefer ME3's bottomless pit of accessories and mods and I can just swap at my leisure when starting a mission. In ME1, I was just turning everything into omnigel because it was pointless crap, especially considering that Shepard earns serious bank throughout the game, and Spectre weapons made absolutely everything else total chaff. Having multiple slots for mods was nice, but was offset by how bland the weapons were. Overall ME3's guns are much more robust and fun to use to me, not to mention having actual variety.

If there is one thing I'd like to bring back, it would be the mod slots for armor.

Hammerhead rounds? That drop table...



#71
WittyUsername

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I despised the inventory system of ME1. I greatly prefer ME3's bottomless pit of accessories and mods and I can just swap at my leisure when starting a mission. In ME1, I was just turning everything into omnigel because it was pointless crap, especially considering that Shepard earns serious bank throughout the game, and Spectre weapons made absolutely everything else total chaff. Having multiple slots for mods was nice, but was offset by how bland the weapons were. Overall ME3's guns are much more robust and fun to use to me, not to mention having actual variety.

If there is one thing I'd like to bring back, it would be the mod slots for armor.

Like I said, I know many didn't like it as much.

I just enjoy inventory systems, grabbing different guns and armors, other stuff like that. To me, that's fun. Sure, not many of the stuff was worthwhile. Inventory system makes a game feel more RPG to me, where as 2 and 3 just felt like straight shooters. No such thing as one armor being better than the other, because you really only use one set of armor with some modifications, but unless you had a specific playstyle, chances are you just went what you thought looked cooler, not really what functioned better.

 

Additionally, and I'm not trying to be a smartass about it, but I really didn't see much difference with 2 and 3 loadout styles. It really looked the same to me.

 

3 had Shepard saying something about loading out being "Just like the original Normandy." I never got what was so different about it and  2.

 

I mean, 3 showed statistics, so, good on that I guess.



#72
Andrew Lucas

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OP, let it go.
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#73
Farangbaa

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Ok, this is the second one already.

What's up with all those people gearing up for an all devouring depression about a game that's not even close to release?

What the hell is going on here?

Main thing i'm afraid is that they're going to scrap the first 2 game's feelings,as the last one was more like an shadow of the first 2 .
 
Also didn't casey hudson leave bioware?or am I wrong?


what?

The feeling of the first two games is miles and miles apart.
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#74
KaiserShep

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Like I said, I know many didn't like it as much.
I just enjoy inventory systems, grabbing different guns and armors, other stuff like that. To me, that's fun. Sure, not many of the stuff was worthwhile. Inventory system makes a game feel more RPG to me, where as 2 and 3 just felt like straight shooters. No such thing as one armor being better than the other, because you really only use one set of armor with some modifications, but unless you had a specific playstyle, chances are you just went what you thought looked cooler, not really what functioned better.

Additionally, and I'm not trying to be a smartass about it, but I really didn't see much difference with 2 and 3 loadout styles. It really looked the same to me.

3 had Shepard saying something about loading out being "Just like the original Normandy." I never got what was so different about it and 2.

I mean, 3 showed statistics, so, good on that I guess.

Only key differences between ME2 and 3's system was that the former auto-swapped to weapons picked up on the field and 2 has an anemic set of options of everything. I guess I just don't think much of some of the old RPG systems, like, for instance, micromanaging the abyssal backpack, culling the inventory to boost my omnigel or simply destroying gear to make room. I ended up getting the maximum amount of omnigel you could equip well before I was done.

For me, feeling more like a shooter was a very good thing, because ME1, despite loving the game, was just really p*ss poor at its hybrid shtic, in my opinionk. Of course, that has little to do with its inventory system. The gunplay would be terrible regardless of how gear was managed.

But anyway, much of ME1's loot felt like torn trousers in space.

As for the original Normandy, it's similar in that you can only manage your loadout in the cargo bay, though it should've allowed you to access the load outs of all companions.
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#75
MrFob

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I love the ME3 inventory system. IMO, between the upgradable weapons, the mods and the 5 weapon types and the huge variety and sheer number of weapons and armor it had heaps of options for every playstyle and it felt like it all made sense in the universe.

 

ME1 had too much inventory with too little real variety. Sure, there were lot's of weapon models and tiers but in the end, they all felt the same, so there were only the four types. Best part was the mods. Also, I always had to wonder where the heck Shep & team actually put all that stuff (general RPG issue, I know but still).

 

ME2 went overboard when scaling down ME1's inventory. They basically got rid of customization altogether and for half the game you could only choose between 2 weapons or so, that was not enough.

 

But IMO, they got the balance right with ME3. I wouldn't mind seeing something similar in the nexy game, with minor tweaks and additions.