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I'm afraid about Bioware and ME:A


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#76
SilJeff

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None documented to the point of being singled out and named, no.

 

This series has ALWAYS had fictional places, the only difference is that now they have to make up the names of the masses of hydrogen that the fictional places orbit. If this affects your enjoyment of the game, you REALLY need to rethink your priorities.


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#77
Farangbaa

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As for the original Normandy, it's similar in that you can only manage your loadout in the cargo bay, though it should've allowed you to access the load outs of all companions.


You couldn't? o.O

#78
DaemionMoadrin

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As for the original Normandy, it's similar in that you can only manage your loadout in the cargo bay, though it should've allowed you to access the load outs of all companions.

 

Still better than ME3, which only allowed you to change the loadout of the two people going on a mission with you during the mission start screen... and only there.



#79
SNascimento

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Do bioware even listen about what players wishes in here?

That depends of what you mean by it.

If you're asking if Bioware attends for every with everybody posts here then no, they don't listen do players. If you mean if they listen to player imput and try to improve their games based on those imputs then yes, they do. 

Anyway, I think MEA will bring somethings from ME1 back, yet I'm certain it will bring nothing as it was. 



#80
Linkenski

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IMO Bioware listens more often than not but they usually end up mistaking what someone is critisising for another thing, and they end up fixing a problem by making it worse, where nobody wins.


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#81
JamesFaith

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look at witcher 3,It has no restrictions.

 

 Two books of short stories, one pentalogy and one stand alone prequel novel surely were big restriction for CD Project.  



#82
Meesherbeans

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I want it to have the same nostalgic feeling but to be different aswell.

 

Enter the eternal dilemma of game designers. Players want the game to be exactly the same, except not exactly the same. You need to be able to innovate, in order to not make the same thing over and over, but if you change anything\, people will rail on you for "ruining the series."

 

Dear OP: you can't have it both ways, sorry.


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#83
KaiserShep

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Still better than ME3, which only allowed you to change the loadout of the two people going on a mission with you during the mission start screen... and only there.

 

Yeah, the armory really should have felt more like an armory. Bonus points if our current loadout was reflected by a gun wall dedicated to Shepard's personal arsenal. That would've been sweet. ME2 sort of had something similar with the heavy weapons laid out on a table in its armory. 



#84
DaemionMoadrin

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Yeah, the armory really should have felt more like an armory. Bonus points if our current loadout was reflected by a gun wall dedicated to Shepard's personal arsenal. That would've been sweet. ME2 sort of had something similar with the heavy weapons laid out on a table in its armory. 

 

ME2's armory was okay from a gameplay point of view but from a design point of view? So few weapons taking up so much space, all unsecured and lying around? Hah.



#85
Fayfel

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IMO Bioware listens more often than not but they usually end up mistaking what someone is critisising for another thing, and they end up fixing a problem by making it worse, where nobody wins.

A good example is enemy combat dialogue. It was really repetitive in ME1, so they kicked it up to 11 in ME2 and ending up making Harbinger a joke :P

 

They also listen in more subtle ways. The current writers seem to use the ME wiki as their primary source for lore, despite the fact that it's frequently wrong. For example, the First Contact War being portrayed in the comic as an actual war. The ME community in general seems to have trouble with listening/reading comprehension that often has direct consequences on the lore ( populations of the alien races, relative power of humanity, krogan lifespan, the true nature of the geth, etc, etc ). It's made the MEU feel excessively arbitrary over time :/


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#86
Cyonan

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A good example is enemy combat dialogue. It was really repetitive in ME1, so they kicked it up to 11 in ME2 and ending up making Harbinger a joke :P

 

To be fair, Harbinger's threats were still a step up from hearing "I WILL DESTROY YOU!" 50 times in a row.


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#87
dreamgazer

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To be fair, Harbinger's threats were still a step up from hearing "I WILL DESTROY YOU!" 50 times in a row.


Ooooh, that's debatable.

i_know_you_feel_this_bro_by_stick636-d4t

#88
They call me a SpaceCowboy

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You couldn't? o.O


That confused me too. The SR1 had lockers for each follower. What all games needed was somewhere on the ship where you could set each squads skills.

#89
Oldren Shepard

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The people behind the multiplayer part and the omega dlc are working in the new trilogy. They have really great people doing an amazing job if you have doubts look at this

http://www.masseffec...s=1434431842009



#90
Cyberstrike nTo

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We gamers have become quite entitled in what we want in our games compared to what the game developers want to produce in the amount of time with the amount of resources they have available.

 

Gamer entitlement is one of the main reasons why I don't like gaming culture much. 


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#91
Linkenski

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Gamer entitlement is one of the main reasons why I don't like gaming culture much. 

1. AAA-gaming scene and oversaturation of genres, like CoD clones and Gears ripoffs

2. DLC practices

3. The internet gaming community as a whole (and the entitled gamers)

4. Pretentious hipster indie-games, and psudo retro games.

 

Those would be my 4 reasons to dislike the industry in its current state.


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#92
Cyberstrike nTo

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1. AAA-gaming scene and oversaturation of genres, like CoD clones and Gears ripoffs

2. DLC practices

3. The internet gaming community as a whole (and the entitled gamers)

4. Pretentious hipster indie-games, and psudo retro games.

 

Those would be my 4 reasons to dislike the industry in its current state.

 

 

Gamer entitlement and corporate greed that is where most of my problems with gaming culture begin.  



#93
GaroTD

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I'm terrified how Mass Effect fans can't just be happy about next ME game happening.
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#94
WittyUsername

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I'm terrified how Mass Effect fans can't just be happy about next ME game happening.

You should see Sonic fans, if you think this is bad. ME only has like two or three splits.

Sonic fans? lol



#95
In Exile

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I'm confused about one point: what are the locations in ME apart from the SOL system that are not entirely fictional? I know that the general nebulas etc. are really (e.g., there is a horsehead nebula) but it's not like Noveria, Feros, Illium, Therun, Omega, Tunchanka, Rannoch, etc. arent totally made up fantasy worlds.

#96
DaemionMoadrin

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I'm confused about one point: what are the locations in ME apart from the SOL system that are not entirely fictional? I know that the general nebulas etc. are really (e.g., there is a horsehead nebula) but it's not like Noveria, Feros, Illium, Therun, Omega, Tunchanka, Rannoch, etc. arent totally made up fantasy worlds.

 

Arcturus is a real star.

 

While most nebula shown in ME exist in RL as well, their location in the Milky Way was displayed incorrectly.

 

That's it as far as I know.

 

Most stars we discovered in RL don't even have a name, they only have a scientific designation. Many stars and worlds in ME have names given to them by other species, so those are definitely made up. ^^


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#97
Sartoz

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That depends of what you mean by it.

If you're asking if Bioware attends for every with everybody posts here then no, they don't listen do players. If you mean if they listen to player imput and try to improve their games based on those imputs then yes, they do. 

Anyway, I think MEA will bring somethings from ME1 back, yet I'm certain it will bring nothing as it was. 

 

                                                                         <<<<<<<<<<()>>>>>>>>>>

 

What I'm certain is that we have the Mako, massive game world and lots and lots of exploration to do, Shades of DAI,  I can just see myself picking up "Elf Root". LOL



#98
SilJeff

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You should see Sonic fans, if you think this is bad. ME only has like two or three splits.

Sonic fans? lol

I can attest to that. In the end, it is thanks to the "geniuses" at Sonic Team who think trying to reinvent the wheel every two or three games is a good idea [alongside forcing out of place stuff that no one wants into each game ala fishing] instead of just focusing on what works.

 

4 completely different types of games = 4 completely different fanbases = 3/4ths automatically going to hate the next game no matter the type it is unless they try to reinvent the wheel a fifth time, in which case the entire fanbase hating it apart from a select few.

 

Plus almost 10 years straight of badly made games doesn't help any ;)



#99
N7Jamaican

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I'm like one of the few fans that has faith in BioWare



#100
Samahl na Revas

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I'm like one of the few fans that has faith in BioWare

 

Yes, you are probably right. I mean, I don't have an issue with the DA team. Howver, after 3 years when someone mentions ME, The ME 3 terrible ending just crops up in my mind. Then to think that somehow they'll make sense of this by being cheap and jumping galaxies: something that wasn't in the lore 1, 2) That how/who made it possible, they were able to do it in such a limited amount of time. 3) The ending of the trilogy is dismissed by the very existence of ME:A........................That's why I don't visit the ME:A general forum that much. 

 

Fallout 4 announced: I'm ecstatic. Preorder.

 

ME:A announced: I'm still trying to get excited.

 

Some post about eezo I have to go look into sigh.