DLC has become an integral part of video games in the last few years. Rightly or wrongly, a game is not seen as "complete" until all the DLC is released. For better or for worse, it's part of gaming culture now.
So by not selling all the DLC on a given platform, it is seen as not selling a complete game. If they had said right off the bat a given game like DAI or MEA) was going to be nextgen only, you at least know months/years in advance that a game will or will not be available to you. You are not out any money, as there was no product for you to buy to begin with. If you sell a game and suddenly drop DLC support a few months later you are left feeling like you bought an incomplete product.
While I understand the mentality is out there, I just don't understand the mentality. Which is what promoted my question.
I agree that it's right for people to feel done in by with the drop of future DLC for DAI. As I said, it's a perfectly reasonable expectation with the way the market is set up right now to expect that all DLC will be available on the platform you purchased the base game on (for consoles). I just don't see it the same as selling an incomplete product, because the "complete" product was the out-of-the-box one.
When we start thinking of DLC as being included into the "core" game, we're moving closer toward accepting the developer dream of software as a "service" where we can be made to pay repeatedly for the same essential product. That's why I prefer to say DLC is an add-on, sold separately and unrelated to the base game.
Ultimately, though, I don't see the difference between saying you're out of content if the first game in a series is, say, on PS1 and the second game is on PS2. The developers still dropped support. You need the second game to complete the story. So what makes it different?





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