Allow us to have character traits like being a smoker... Lighting a cigar after a mission and blowing smoke in someones face during a conversation. Being known as a bit of a space drunk. Being considered as a womanizer. Violent and sarcastic. Give us traits we can choose for our characters to truly define them as our own. I would like to see something like this happen in more games, and see just how NPC's react to us. And to have everyones character be just that little bit more unique. A new layer of player choice... It wouldnt take much work to do... and it would be a great replacement for the paragon/renagade system... Thoughts?
Add Character Traits To Our Hero
#3
Posté 28 juillet 2015 - 02:55
Unlikely. As much as I'd like them, not only do character traits exponentially complicated conversations, they make it hard to justify certain aspects of the story.
For instance, a womanizer and a space drunk (presumably like a regular drunk, but even worse) would probably have a tough time keeping any of his or her squadmates around, especially female squadmates.
Mass Effect already allows you to do this to an extent, but rarely brings it up. Drinking doesn't have any consequences and cheating results in a single scene that completely resolves itself. Again, it's for the best, as having nearly every one of your squadmates treat you with disdain limits how the story might progress.
However, completely aesthetic choices could work. Lighting up a cig or compulsively cleaning your pistol could work at a completely roleplaying level, and not complicate the story.
- Ajensis aime ceci
#4
Posté 28 juillet 2015 - 03:19
#5
Posté 28 juillet 2015 - 04:58
BioWare tried that with Hawke and ME3 Shepard, didn't work so well. But fine, third time's the charm, right?
Personally, I rather have a cowardly main character (at least in the beginning) and then gradually becomes alright with being a killer.
#6
Posté 28 juillet 2015 - 05:09
Trait "Addicted to internet pornography."
Grants absolutely no stat bonus and causes some of the Andromeda girls to look at you strangely.
#7
Posté 28 juillet 2015 - 05:13
BioWare tried that with Hawke and ME3 Shepard, didn't work so well. But fine, third time's the charm, right?
Personally, I rather have a cowardly main character (at least in the beginning) and then gradually becomes alright with being a killer.
I mentioned him before, but an Upham character would be interesting. Space and war are scary.
#8
Posté 28 juillet 2015 - 05:22
Could have traits added as you progress depending on how you play... They dont all have to be chosen the second you create your character. It would be nice to open a menu... See the traits youve collected and see how others view you. Then use them on a new game+
#9
Posté 28 juillet 2015 - 06:41
I don't want a superhero (right off the bat). I want to see some vulnerability in our character.
Lets go with "Naive." Having the belief that the world (or universe) is one way, when actually it is, and it could affect his/her judgement making.
#10
Posté 28 juillet 2015 - 06:46
BioWare tried that with Hawke and ME3 Shepard, didn't work so well. But fine, third time's the charm, right?
Personally, I rather have a cowardly main character (at least in the beginning) and then gradually becomes alright with being a killer.
I find that doesn't work very well for a video game.
Often you end up with a character in the cutscenes that can barely get over having killed a person and then gameplay lets me take over and suddenly they're getting headshots like they've been doing it for years.
#11
Posté 28 juillet 2015 - 07:10
I think the fish and the space ships were a way to add character trait to Shepard. Many people just buy everything without a second thought and see them as gamey collectibles, but a Shepard that takes care of the fish (or isn't interested in it), or a Shepard whose only model ship is the Sovereign replica (as opposed to a Shepard that collects Alliance models, etc.) that's a little trait to configure a relatable personality. Like they say it's the little things.
- dragonflight288, BraveVesperia, KaiserShep et 1 autre aiment ceci
#12
Posté 28 juillet 2015 - 07:15
I find that doesn't work very well for a video game.
Often you end up with a character in the cutscenes that can barely get over having killed a person and then gameplay lets me take over and suddenly they're getting headshots like they've been doing it for years.
Then introduce some gameplay mechanics to compensate for that like every time you try to aim and shoot a person, your character goes "I can't do it" or have the shooting reticle move wildly around.
- LordSwagley aime ceci
#13
Posté 28 juillet 2015 - 07:18
Then introduce some gameplay mechanics to compensate for that like every time you try to aim and shoot a person, your character goes "I can't do it" or have the shooting reticle move wildly around.
Metal Gear Solid did this if i recall correctly...
#14
Posté 28 juillet 2015 - 07:26
Then introduce some gameplay mechanics to compensate for that like every time you try to aim and shoot a person, your character goes "I can't do it" or have the shooting reticle move wildly around.
I think that would just end up being more annoying than anything else.
#15
Posté 28 juillet 2015 - 07:29
I find that doesn't work very well for a video game.
Often you end up with a character in the cutscenes that can barely get over having killed a person and then gameplay lets me take over and suddenly they're getting headshots like they've been doing it for years.
That is honestly more of a problem with narrative than the concept itself, if you are going to have the character struggle at the thought of killing you need the panic filled scene well before the player gets into any shootout, and then avoid cutscenes were the player character goes into a complete meltdown.
#16
Posté 28 juillet 2015 - 07:44
I think that would just end up being more annoying than anything else.
I didn't say it was mandatory, it's completely optional based on the character's psychological history (if an option like that exists).
#17
Posté 28 juillet 2015 - 07:45
Unlikely. As much as I'd like them, not only do character traits exponentially complicated conversations, they make it hard to justify certain aspects of the story.
For instance, a womanizer and a space drunk (presumably like a regular drunk, but even worse) would probably have a tough time keeping any of his or her squadmates around, especially female squadmates.
Wut?
I don't think you know what "womanizer" means.
#18
Posté 28 juillet 2015 - 08:01
Wut?
I don't think you know what "womanizer" means.
I don't think you know how womanizers are perceived.
Cause that stuff really only works if people don't know you, and therefore don't know you're a womanizer.
- Malleficae et elinema aiment ceci
#19
Posté 28 juillet 2015 - 08:33
This may be achieved without additional trait system. PC with rich background could be caught smoking and drinking something expensive, soldier might be doing additional training and so on.
#20
Posté 28 juillet 2015 - 08:51
#21
Posté 28 juillet 2015 - 09:06
#22
Posté 28 juillet 2015 - 09:30
BioWare tried that with Hawke and ME3 Shepard, didn't work so well. But fine, third time's the charm, right?
Personally, I rather have a cowardly main character (at least in the beginning) and then gradually becomes alright with being a killer.
Well I think it worked well especially with Hawke.
- tehturian et CuriousArtemis aiment ceci
#23
Posté 28 juillet 2015 - 10:24
Wut?
I don't think you know what "womanizer" means.
I was going by this definition.
If they found out, It'd get real bad, real quick. And it's a small ship.
Besides, even if the player isn't intimate with all of his or her squadmates, I'd imagine some might find the prospect of sleeping with every woman in the universe as a trait unbecoming of a captain. I don't think BioWare is capable of handling complex and completely optional scenarios yet.
#24
Posté 28 juillet 2015 - 10:44
BioWare tried that with Hawke and ME3 Shepard, didn't work so well. But fine, third time's the charm, right?
Personally, I rather have a cowardly main character (at least in the beginning) and then gradually becomes alright with being a killer.
Games don't work when characters have a conscience. This isn't just about being desensitised with killing - an RPG protagonist easily kills over 1000 people. That's so far beyond mass murder IRL the only people who'd do it are ... well, I don't even know if we can find people who personally killed a thousand plus people in the modern era.
#25
Posté 28 juillet 2015 - 11:05
Games don't work when characters have a conscience.
The Deus Ex franchise works fine with characters having a conscience. The upcoming Deus Ex: Mankind Divided is said to be able to complete the entire game without killing a single person.
- LordSwagley aime ceci





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