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#1
Varbind

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Hey all,

 

I set a goal for promotions that happened for various reasons:

 

1) started playing keeper/elementalist to be able to contribute at higher difficulty levels resulting in a high level of willpower

2) With nightmare being released I switched to working on constitution promotions

 

I was told that getting to certain plateaus for stats is important, for example 50 con and 100 willpower, is there any truth to that? Regardless this is where I eneded up:

 

50 con, 100 willpower, and 35 cunning

 

So what now? I have every accessory/weapon there is except I only have two hakkon weapons (staff and great sword). So do I go for more con or switch to cunning? My current plan is to grind the reaver on perilous and get to 100 constitution for survivability at the nightmare level. Is that a good plan or should I focus more on cunning?

 

Any thoughts would be appreciated.



#2
Proto

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Get your cunning up.

 

Cunning > Con > Willpower



#3
Varbind

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Would you mind providing some rational for that, is it because crit chance is so important, or are you thinking range defense? If you are thinking crit chance wouldn't that depend on what class I am going to play at nightmare? Because that is really my goal to ensure I contribute to dragon runs at the nightmare and beyond skill level.

 

I have found that I tend to play either Elementalist, Lego or Reaver at the nightmare level. I guess you could make the argument that flow of battle would be aided significantly with higher cunning.

 

 

Edit:

 

I should add, subjectively I feel like I have been able to survive much better at the nightmare level since I have been working on my con.



#4
T_elic

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More cunning = higher crit chance which is very important for a lot of characters. Warriors have cooldown reducing passives that rely on crits, the elementalist has a passive that relies on your crits and the archers entire playstyle for a lot of people relies on critical hits.

 

Willpower is nice but imo is the least important of the 3.



#5
Proto

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Would you mind providing some rational for that, is it because crit chance is so important, or are you thinking range defense? If you are thinking crit chance wouldn't that depend on what class I am going to play at nightmare? Because that is really my goal to ensure I contribute to dragon runs at the nightmare and beyond skill level.

 

flow of battle would be aided significantly with higher cunning.

 

 

Edit:

 

I should add, subjectively I feel like I have been able to survive much better at the nightmare level since I have been working on my con.

 

Constitution is great, its my highest stat. Extra health and melee defense help with survival.

 

Cunning is even more important, though. Ranged defense from cunning is always helpful, as ranged enemy units are usually the most deadly besides Mages in NM. Many classes have flow of battle and or other bonuses for getting critical hits. Panic for the Reaver. Flashpoint for the Elementalist. Opportunity Knocks for the Archer. Stamina gain for Duelist. Ect. Ect. 

 

Even more importantly, critical hits increase damage and allow for the addition of critical damage bonus. The more you crit the higher reward.



#6
Varbind

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Interesting, you basically confirmed a lot of my thoughts already. Ok so if you were me you would grind cunning up to what level, 100, higher/lower?



#7
TheThirdRace

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You should really  up that cunning. It helps tremendously with Critical Chance and Range Defense. The best "masterwork" in this game is Critical Damage, so getting your Critical Chance as high as possible will make a big difference. I'd say you'll begin to see a difference at 35% Critical Chance, but when you pass 50% you see a very big difference. Eventually, the effect of Critical Chance "lessen" after 60% since you already Crit often enough at that point, but you have a good way to go before that.

 

I see other posters also pointed out the multitude of abilities that rely on Critical Chance. Cunning is really the best stat because of how it impacts your game.

 

As for Constitution being better than Willpower, it's debatable. You've seen me play the Reaver on Nightmare without any problem and I only have 60 Constitution. That Willpower will help tremendously for Magic Defense (demons) while Constitution will help a lot squishier characters. I'd say they both have their usefulness, you should strive to even them out as the more you have promotions, the lesser you'll see a difference. So getting that Constitution to 100 would be a good idea after doing it for Cunning.

 

Don't hesitate to ask those question in-game, we all have input we'll be glad to share :)



#8
Varbind

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Hey Third :)

 

So you are thinking grind cunning to 100, or 120 before going back to con?



#9
Proto

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This whole concept of "grinding" one stat always confused me. Just play the classes you enjoy and the stats will go up as a result. In your circumstance, just try to play less mage classes. Stick to the warriors and rogues for a bit. 


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#10
Varbind

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It depends on what you enjoy. I enjoy playing at higher difficulty more than playing a specific class. Therefore I have a goal of increasing my playability at higher levels by attaining specific stat levels.



#11
Proto

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It depends on what you enjoy. I enjoy playing at higher difficulty more than playing a specific class. Therefore I have a goal of increasing my playability at higher levels by attaining specific stat levels.

 

Cunning - Archer, followed by duelist for change of pace

 

Con - Reaver, followed by Lego/Katari/Avvar/Templar



#12
TheThirdRace

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Proto is right. You should play what you like to play otherwise you'll get bored to death. But yes, I advise you concentrate on playing Rogues for a while until that Cunning gets a bit higher.

 

In Nightmare, I find the Archer and Duelist the only Rogues viable to block spawn points. Maybe the Hunter will be just as good when/if he gets a buff. The Alchemist can be pretty good if you're not blocking spawn points. The Assassin is a bit iffy at that difficulty because she relies a lot on 1-shot kills which don't happen as much as you'd like on Nightmare.

 

As for Warriors, Reavers are the most useful on Nightmare. Lego can also be very strong, but don't dish out as much damage, it's a trade off. If not spawn blocking, it opens up the 3 other Warriors, but personally I find them lackluster on Nightmare.

 

And while I'm writing this, I see Proto gave the same advice :ph34r:


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#13
pwnjabber

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Cunning is very important for all the reasons already stated. You will feel the benefits of range resistance very soon, and critical chance is vital to many builds for cooldowns and damage, as well as helping archers in your party with opportunity knocks. Seeing as the end game weapons at this point are all based around 100% crit damage bonus, you aren't going to get the best use out of them without crit chance. A high cunning and such a weapon can make up for an average willpower, but the inverse is not true.

#14
kmeeg

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If you got the Hakkon Bow the hunter can be great fun on Nightmare dragon farm runs. He is an excellent spawn blocker with 'Stealth' and sniper support from 'Full Draw'.

 

Like on FC Act 4.

1) Use stealth and get in the high tower (with no agro)

2) Stand in the tower sniping things with full draw. (or x2 'Full Draw')

 

It is not uncommon to hit a Despair Demon for 25K damage from a 'Stealth' + 'Full Draw' combo. You can get x2 'Full Draw' on a target as long your projectile is still in the air, but the target needs to be quite far away. Works well if you're near a trebuchet and the dragon is at the opposite end of the map on a tower.



#15
Aggrojagg

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Yeah, I spent the last couple/few months working on my cunning exclusively, got it to 100 and seriously don't want to look at Isabella again :)

 

However, as it crept up towards 100 it's true, you really do start to see and feel that critical chance increase. I also now laugh in the face of archers (until too many of them gather then I run like everyone else), but my con was at about 13.

 

That's not promotions, that's the total stat! I've been working the last 4 weeks or so on building it up as I was getting slaughtered by the low level demons rushing me and smacking me, getting up around 25-35 con now and I'm starting to feel the difference a little.

 

However, burning on perilous and above is still a complete joke and a lot of times a complete death sentence.



#16
Yallegro

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My Willpower is more than twice the size of my cunning.

 

I'm starting to get why some people here hate Damage Over Time, of course without mentioning that they're complete *****s for cunning

 

I suppose one more thing to consider is the rising value of damage resistance

 

If you are very high in a stat, for instance 120 con, you have 60% damage resistance against melee

 

Rise it another 40 points and you only take half the damage you took at 120 con (now 80% melee resistance)



#17
Beerfish

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I have found that certain balancing changes as time have gone on have lead to my playing certain classes more than before.  I was relatively even built but my con had lagged behind the other two a bit.  Changes to the lego and templar have allowed me to play them more at higher levels.  I still play most of the classes pretty equally except for one or two.  (I hate playing Zither, great class but I get carpal tunnel from the guy and the use of more than or two of his abilities is clunky for me.)



#18
Varbind

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Am I the only one that doesn't mind playing the same character for long periods of time in order to accomplish something? I need to get lots of cunning ASAP. Assuming I am doing that on perilous I think Isabella is the fastest rogue for clearing due to:

 

1) Ranged and mele

2) Ambush for closing

3) Broadsides

4) Broadsides

5) ....

 

I get that some people find this odd that I am willing to play Isabella for the next few weeks, but am I the only one that would do something like this?



#19
Beerfish

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I played Luka a lot for a week or so just because I wanted the 250 matches banner.



#20
Varbind

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I have 155 promotes and not a single "250 matches complete" on any class. i think the closest I have come is 230 on the elemenatlist, then maybe a few at 100 or so. Maybe that is why I don't mind the thought of playing one class over and over for a bit as I have played them all fairly evenly so far.



#21
Yallegro

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I can't play the same character two matches in a row



#22
Cirvante

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If you are very high in a stat, for instance 120 130 con, you have 60% damage resistance against melee

 

Rise it another 40 points and you only take half the damage you took at 120 130 con (now 80% melee resistance)

 

ftfy



#23
K_A_Rnage

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Opportunity Knocks
Flow of Battle
Looked Like it Hurt
Flashpoint

That should pretty much cover it

#24
Yallegro

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Ya and that mages basically think cunning is bull

 

Flashpoint is only good for Firestorm, which isn't that great



#25
kmeeg

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I have 155 promotes and not a single "250 matches complete" on any class. i think the closest I have come is 230 on the elemenatlist, then maybe a few at 100 or so. Maybe that is why I don't mind the thought of playing one class over and over for a bit as I have played them all fairly evenly so far.

 

I love Isabela. She is awesome!

 

I had to promote her 70 times before I had 250 runs with her (for the banner), all because 'retroactive' is a town somewhere in Siberia.

 

Later I got screw over again as everyone with 100.000 xp could get the banner. Now I do not use it  :wacko: