Aller au contenu

Photo

I don't understand Bioware's business strategy for DLC in this game.


97 réponses à ce sujet

#76
berelinde

berelinde
  • Members
  • 8 282 messages

Is there any chance we could get a patch tomorrow or do patches only drop on Mondays?

Mondays or (rarely) late Sunday night, I'm afraid. Theoretically, they could release the patch and the DLC on the same Tuesday, but they never have. I suspect it has to do with server loads.


  • Dancing_Dolphin aime ceci

#77
Dancing_Dolphin

Dancing_Dolphin
  • Members
  • 616 messages

Mondays or (rarely) late Sunday night, I'm afraid. Theoretically, they could release the patch and the DLC on the same Tuesday, but they never have. I suspect it has to do with server loads.

Bummer. I was hoping there might still be a chance for a patch tomorrow. :(

#78
Jeniva

Jeniva
  • Members
  • 558 messages

ah well I grew bored of my blackwall romance character (my 4th playthrough or 5th?) so now I've moved on to Witcher until DLC comes out



#79
BobZilla84

BobZilla84
  • Members
  • 1 585 messages
Off Topic:
I'm wondering if the next Patch will focus mostly on the MP because the SP still has alot of Bugs/Glitches & other problems like the fact you still cant get all the Codex Entries which could be resolved by just adding the Glitchy Codex Entries hell just make them available at that Info Merchant.

#80
devSin

devSin
  • Members
  • 8 929 messages
The next patch could prove me wrong, but I believe they're finished making changes to single-player.

There will obviously be some new stuff for any new DLC (they're apparently adding in some new item properties which may show up in new single-player items, and hopefully they'll increase the level cap and maybe even the rank cap), but I think the time for fixing vanilla bugs is past.

Not great, but better than they've been in the past about such things (I can't think of when they've ever addressed so many campaign issues during the patch cycle). It sucks that they'd continue to fix up ability bugs for multiplayer but elect to leave the single-player versions broken (even when they suffer from the same exact issue), though I'm honestly not sure if there will be any patches after October, so it's a relatively minor concern.

#81
BobZilla84

BobZilla84
  • Members
  • 1 585 messages

The next patch could prove me wrong, but I believe they're finished making changes to single-player.There will obviously be some new stuff for any new DLC (they're apparently adding in some new item properties which may show up in new single-player items, and hopefully they'll increase the level cap and maybe even the rank cap), but I think the time for fixing vanilla bugs is past.Not great, but better than they've been in the past about such things (I can't think of when they've ever addressed so many campaign issues during the patch cycle). It sucks that they'd continue to fix up ability bugs for multiplayer but elect to leave the single-player versions broken (even when they suffer from the same exact issue), though I'm honestly not sure if there will be any patches after October, so it's a relatively minor concern.


Yeah I think the fact SP is so obviously overlooked is BS in my opinion MP is just tacked on anyway they need to fix the SP its still a buggy mess.

#82
devSin

devSin
  • Members
  • 8 929 messages
All bugs suck, but the remaining single-player issues are all relatively insignificant.

It is not "a buggy mess" by any reasonable standard, unless you're aware of some major issues that remain unaddressed.

Also, it took several patches for BioWare to even do anything at all to multiplayer. The claim that multiplayer was somehow favored over single-player is simply false.
  • Ispan et pdusen aiment ceci

#83
Dancing_Dolphin

Dancing_Dolphin
  • Members
  • 616 messages

All bugs suck, but the remaining single-player issues are all relatively insignificant.It is not "a buggy mess" by any reasonable standard, unless you're aware of some major issues that remain unaddressed.Also, it took several patches for BioWare to even do anything at all to multiplayer. The claim that multiplayer was somehow favored over single-player is simply false.

Having your party freeze up in SP every time you enter combat isn't a minor thing. It's a bug that showed up after patch 7 and needs fixing.

#84
devSin

devSin
  • Members
  • 8 929 messages
It's certainly an annoyance (just today, the Sandy Howler locked up for me—takes all the joy out of killing a dragon when it just stands motionless while you're attacking it).

I definitely hope they'll fix it, though I wouldn't be at all surprised if they don't. The workaround (for the party) seems to be fairly effective (I've never seen a case where manually jumping or using a self-targeted ability doesn't unfreeze the character), so it's not as if it prevents progress; it just sucks a whole lot.
  • Dancing_Dolphin aime ceci

#85
BobZilla84

BobZilla84
  • Members
  • 1 585 messages
I dont think they are done with the SP "Patches & Fixes" especially since any new Dlc might cause serious Issues that could break the SP and they will need to be fixed so saying their done is a little premature in my opinion at least.

#86
The Oracle

The Oracle
  • Members
  • 606 messages

Dammit, I was really hoping they would fix the party freeze bug. There's nothing quite like running into battle to only find Cassandra standing staring at a tree, miles away, while you get your ass handed to you. It needs fixing and badly.


  • KCMeredith et Dancing_Dolphin aiment ceci

#87
devSin

devSin
  • Members
  • 8 929 messages
There is at least one more patch coming.

Details for the last couple of patches hasn't leaked, so it's certainly possible that the issue is resolved in Patch 9 (likely to be released in the next few weeks). We'll just have to wait and see.
  • Dancing_Dolphin aime ceci

#88
Lord Gunsmith 90

Lord Gunsmith 90
  • Members
  • 185 messages

Hopefully we'll know something "soon".



#89
Kantr

Kantr
  • Members
  • 8 642 messages

Hopefully we'll know something "soon".

about patches or DLC?



#90
KCMeredith

KCMeredith
  • Members
  • 841 messages

Dammit, I was really hoping they would fix the party freeze bug. There's nothing quite like running into battle to only find Cassandra standing staring at a tree, miles away, while you get your ass handed to you. It needs fixing and badly.

This is a new bug, right? I have never encountered that one until I started playing again two days ago and its frustrating as hell, especially during dragon fights.



#91
devSin

devSin
  • Members
  • 8 929 messages
It (mostly) started with Patch 7.

It wasn't fixed in Patch 8. It's not in the notes for Patch 9 that I've seen, but that doesn't really mean anything.

Anything that can perform an animation without needing to move first should be able to break out of it (so just switch to the character and have them jump or perform a self-targeted ability). It can happen to enemies too, and they'll also freeze up until they can run an animation (if a dragon freezes up, for instance, you can unfreeze it by doing enough limb damage to get it to stagger and reposition itself).

#92
Dancing_Dolphin

Dancing_Dolphin
  • Members
  • 616 messages

This is a new bug, right? I have never encountered that one until I started playing again two days ago and its frustrating as hell, especially during dragon fights.

Yeah, it popped up after patch seven, I believe. It's a real pain, especially when playing on the hardest difficulty. Your party freezes up for almost every encounter. It needs to be fixed.

Ninja'd by devsin.

Modifié par Just_January, 06 août 2015 - 11:39 .


#93
Guest_Sevean_*

Guest_Sevean_*
  • Guests

Hello,

 

Lets look at the picture as a whole, and hopefully provide some insight into how DLC works in the normal of the industry. 

 

First off, it is natural for people to move off projects as products get finished. Second most of the time DLC is not all made by the same team. Third the industry has shifted such that there is massive backlash for day 1 dlc so that cut things down.

 

ME3 had 4 pieces of story DLC. From Ashes was a day 1 DLC, where a very large team (comparatively) was able to churn out a DLC fairly quickly. For DAI I believe the majority of people took vacation during this time instead (because of backlash of day 1). Next up with Leviathan, which was produced by a reduced 'main game' dlc crew. Next up, Omega it was produced out of Montreal instead of the Edmonton studio. Lastly was Citadel which once again came back to the 'main game' dlc crew. 

 

Looking at the release dates for Edmonton 
ME3 Initial Launch: March 6, 2012

From Ashes: March 6, 2012

Leviathan August 28, 2012 (5 and a half months after launch)

Citadel: March 5, 2013 (1 year after launch, 6 and a half months after Leviathan)

 

DAI for Edmonton

DAI initial launch: November 18, 2014

Jaws of Hakkon: March 23, 2015 (2 platforms)

Jaws of Hakkon: May 26, 2015 (3 platforms)

 

So Montreal this time around have been working on ME:A they have not been available for DAI DLC thus why it looks slower compared to that of ME3.

 

(I was not around for games prior to ME3 so cant comment on them)

 

 

As for lack of advertising, it is hard to definitively know release dates with DLC since if there is a problem that crops up it might be harder to solve than when you are shipping a product and have literally hundreds of knowledge experts that might have an idea what is going on.

 

My problem with the DLC has nothing to do with the amount of time which is put into developing it, or how far apart the release dates are spaced. I am frustrated by Biowares decision to dole out bite sized chunks of content, with maybe 3-4 hours of narrative each, at the exorbitant price of $15 a pop.

 

There are more consumer friendly models out there, e.g. CD Projekt, who are releasing two massive expansions, estimated to offer 30+ hours of content combined, for only $25 total.



#94
pdusen

pdusen
  • Members
  • 1 784 messages

My problem with the DLC has nothing to do with the amount of time which is put into developing it, or how far apart the release dates are spaced. I am frustrated by Biowares decision to dole out bite sized chunks of content, with maybe 3-4 hours of narrative each, at the exorbitant price of $15 a pop.

 

There are more consumer friendly models out there, e.g. CD Projekt, who are releasing two massive expansions, estimated to offer 30+ hours of content combined, for only $25 total.

 

First, $15 is the price of a dinner, or a movie. Even if your 3-4 hour figure were accurate, it still seems like you get a decent amount of content for the price.

 

Second, don't count your CD Projekt chickens before they hatch.


  • KCMeredith aime ceci

#95
Flog the Undying

Flog the Undying
  • Members
  • 543 messages

My problem with the DLC has nothing to do with the amount of time which is put into developing it, or how far apart the release dates are spaced. I am frustrated by Biowares decision to dole out bite sized chunks of content, with maybe 3-4 hours of narrative each, at the exorbitant price of $15 a pop.

 

There are more consumer friendly models out there, e.g. CD Projekt, who are releasing two massive expansions, estimated to offer 30+ hours of content combined, for only $25 total.

 

CD Projekt red are subsidised by their government because their games put Poland on the map. When Bioware starts to receive great deals of money from Canada, then you can start comparing the dlc schedules.

 

Also the fact that there are 8 different protagonist models in DAI and only 1 in the witcher means cutscenes take way more time/money to produce effectively.



#96
Unlucky 13

Unlucky 13
  • Members
  • 194 messages

I started playing the Jaws of Hakkon expansion last week, and I've certainly gotten much more than 3-4 hours of playtime out of it already.  Probably more like 10-12, and it seems I have a lot of it left to go.  And on top of that, and perhaps even more importantly, I really enjoy it.  It's added to the game in a really good way, and I've leveled up my character two times just within it's confines (to level 26. I topped out at 23 in my first playthrough).  

 

My only gripe with the DLC is that they don't talk about it much until it's out, or about to be out.  Even if they were very vague with windows, I'd love to have an idea of what's coming in the future.  Such as "another single player DLC in the Winter quarter", or something along those lines.


  • Dancing_Dolphin aime ceci

#97
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

So far DLC is dropping like it always has for previous, last gen Bioware titles.  They typically support the game with DLC for about 12 months.



#98
Morroian

Morroian
  • Members
  • 6 395 messages

And with the feedback on Descent the question becomes even more relevant.