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Two questions about bard


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#26
Dann-J

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Unless the doors to the final area lock during combat, you could also have transitioned from the area with any surviving party member, raised and healed the party, and returned for more. Apparently hostiles in Faerun don't know how to follow adventurers through doors, and lack the intelligence to take the opportunity to heal or resurrect their own allies during the respite.

 

I've fixed those enemy short-comings in my current module, where the OnClientEnter script of certain areas force-rests any hostile creatures in that area. If your party leaves and rests during a fight, they return finding that all their surviving enemies have done the same (hit points and spells having been restored). :)


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#27
Tchos

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I've considered scripting those hostiles to follow you through the transition door if you try that.



#28
Luminus

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Unless the doors to the final area lock during combat, you could also have transitioned from the area with any surviving party member, raised and healed the party, and returned for more. Apparently hostiles in Faerun don't know how to follow adventurers through doors, and lack the intelligence to take the opportunity to heal or resurrect their own allies during the respite.


I think they lock behind you in the final battle but I might be wrong.
In any case, I find it quite cheesy and cheap for me to transition and the fallen party is magically teleported next to the door.

That way, even if I could transition, it felt like my drow ran away and hid behind the scenery, out of view, while he healed his wounds, buffed himself and adjusted his equipment as if he was a commando in a movie, using guerilla warfare tactics. ;)