Aller au contenu

Photo

How bout instead of choosing gender


  • Veuillez vous connecter pour répondre
27 réponses à ce sujet

#1
csmokey

csmokey
  • Members
  • 260 messages

We get two characters male and female that actually are part of the same story and can interact with each other, but when you choose them they go on two different adventures but at points come into contact with one another, and the only real thing that is different is you can choose is their race and abilities, and with new game plus add dialouge changes because if you used the female character and you now are using the male, she will be able to give hints or strategies to areas your gonna go to, or maybe even give locations for special events she happened to see

 

another thing i like video games but for the life of me cant do the development process, but i have many ideas and stories i would like to get out there, is there a way to apply for just that process

 

dam typing errors



#2
Feybrad

Feybrad
  • Members
  • 1 420 messages

...please elaborate. Because I have no Idea what you're actually thinking about.



#3
daveliam

daveliam
  • Members
  • 8 437 messages

But aren't you still choosing gender since you'd be picking either the male or female character to play?  You are talking about two characters (one male and one female); you pick one and the other becomes an NPC?  Or do you mean that you want two PCs that you switch back and forth between throughout the story?



#4
Cheviot

Cheviot
  • Members
  • 1 485 messages

...please elaborate. Because I have no Idea what you're actually thinking about.

I think he wants two protagonists in the game instead of one.  You know, like Assassin's Creed III.



#5
Chealec

Chealec
  • Members
  • 6 508 messages

I think he wants two protagonists in the game instead of one.  You know, like Assassin's Creed III.

 

... or maybe like the bits where you play Ciri in the Witcher 3 - only expanded?


  • csmokey aime ceci

#6
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages
Dishonored 2 might be close to what you're asking: you can choose to play as either Corvo or Emily, and the story changes (presumably) depending on who you chose.

For Bioware games I'd rather stick with a customizable protagonist though.
  • sjsharp2011 et mat_mark aiment ceci

#7
Cunning Villain

Cunning Villain
  • Members
  • 492 messages

bish we already have hansel & gretel: witcher hunters for that boy fawk u mean



#8
WittyUsername

WittyUsername
  • Members
  • 230 messages

If I understand, it'd be kinda interesting...

 

I'm just thinking of a weird way where both Shepards were real in a different reality. Perhaps siblings. Both were assigned to the Normandy and helped each other out throughout the entire series, it's just the main Shepard was the one you chose. Sometimes the other Shepard may take a tasks on his or her own and grabbed two squadmates you'd allow them to take.

The way the sister or brother would look could depend on certain elements you put up for your Shepard. They may have the same or similar eyes, or nose. Same skin color, things like that.

 

That brother-sister dynamic may be interesting in the future one day, but it'd also require a bit of work to pull off well. Personally think it best to stick to one custom character.



#9
Chardonney

Chardonney
  • Members
  • 2 199 messages

For Bioware games I'd rather stick with a customizable protagonist though.

 

Same for me. I'm not a fan of OP's idea at all.



#10
csmokey

csmokey
  • Members
  • 260 messages

it would be a cool element to the story, kind of like in kingdom hearts, and i want female sheppard to interact with male sheppard, it would be great, and choosing the species would be cool, you could have a female turian and krogan male interact, i like that



#11
rashie

rashie
  • Members
  • 911 messages

It worked well enough for GTA V but I have a hard time seeing it doing well in something with a more serious story, depends on execution.

The fact RPG's have player agency in dialogue would be a major hurdle.

 

If it works like the Witcher 3 where the other character isn't really a protagonist but you get to play them occasionally, sure.



#12
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages
Those protagonists seem far too rigidly defined for me to enjoy playing them.

#13
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

LOL



#14
Sanunes

Sanunes
  • Members
  • 4 384 messages

I don't see a benefit to a system like this being added to the game, unless someone can tell me what type of advantage this has over what BioWare currently offers.



#15
Arcian

Arcian
  • Members
  • 2 466 messages

We get two characters male and female that actually are part of the same story and can interact with each other, but when you choose them they go on two different adventures but at points come into contact with one another, and the only real thing that is different is you can choose is their race and abilities, and with new game plus add dialouge changes because if you used the female character and you now are using the male, she will be able to give hints or strategies to areas your gonna go to, or maybe even give locations for special events she happened to see

 

another thing i like video games but for the life of me cant do the development process, but i have many ideas and stories i would like to get out there, is there a way to apply for just that process

 

dam typing errors

... like Broken Age?



#16
Ahriman

Ahriman
  • Members
  • 2 020 messages

So male PC can finally bang female PC? Fund it.


  • Zarathiel, 9TailsFox et LordSwagley aiment ceci

#17
sjsharp2011

sjsharp2011
  • Members
  • 2 676 messages

Dishonored 2 might be close to what you're asking: you can choose to play as either Corvo or Emily, and the story changes (presumably) depending on who you chose.

For Bioware games I'd rather stick with a customizable protagonist though.

As would I



#18
katerinafm

katerinafm
  • Members
  • 4 291 messages

Ok cool but you're pretty much just talking about an entirely different and new game concept, not something that would fit with mass effect.



#19
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 911 messages

That would be Resident Evil and RE 2.

 

I'd rather have greater capacity to customize than having to use two pre-set characters.



#20
animedreamer

animedreamer
  • Members
  • 3 057 messages

sounds good, but i'd suggest that the one you don't control does a mission you choose while you control the other person to do another mission, perhaps whether or not they are successful depends on micro-management, such as what squad mates you send with them, equipment you gave them, and their level and their squadmates level relative to the missions difficulty. Afterwards they could give you a briefing on how everything with, good or bad.



#21
BraveVesperia

BraveVesperia
  • Members
  • 1 605 messages

I don't really see the point. FemShep and maleShep experience almost the exact same story. The only real difference is in romances, so there wouldn't be any point in playing them both in the same playthrough, switching perspectives. You'd have to have unique content/personalities for each and make their genders important to the story, none of which really works with custom characters. I don't really think Bioware games are suited to having dual protags.



#22
daveliam

daveliam
  • Members
  • 8 437 messages

I'd rather not see this happen either, since I cringe a bit even at Hawke levels of 'pre-set PC'. 

 

But, to play Devil's Advocate, I think that it could be done and still give us the ability to customize the PCs.  Imagine if you could customize two PCs and there were separate, yet interacting plot lines.  The hitch would have to be making sure that the two PCs don't ever actually meet and interact, because then you'd run into issues with immersion breaking since the game would control one of those characters and his/her decisions in the scene. 

 

I'm thinking:  Take Telltale Games GoT.  There are numerous protagonists having completely separate, yet related, storylines.  You switch between them and the decisions that you make with one character can influence the story for the other characters.  Now, granted, those are pretty well-defined characters.  But I'm thinking  a little different.

 

What if Bioware had a story that was the same size and scope, but split between two different customizable PCs:  one taking place in one location and the other taking place in a different one.  You can customize both of the PCs and the game would have you switch from PC to PC as it progressed.  Then the decisions that you make in one plot can influence how things play out in the other.  That might an interesting twist to the Bioware model.  Haven't thought through all of the reasons why it wouldn't work (and I'm sure there are a bunch).  Just trying to be open to the OP.



#23
CrutchCricket

CrutchCricket
  • Members
  • 7 739 messages

Those protagonists seem far too rigidly defined for me to enjoy playing them.

So basically anything that exists about the PC that you didn't choose is "too rigidly defined"?

 

 

To the OP: It seems like your idea would essentially double the story work needed. Not sure if they'd go for it and even if they did there are plenty of ways it could go wrong. Stories may be too disjointed, too intertwined (if for example, they were supposed to run in parallel and affect each other, would the first playthrough of the male be affected by a default state on the female?) etc.



#24
9TailsFox

9TailsFox
  • Members
  • 3 715 messages

So male PC can finally bang female PC? Fund it.

My fought exactly  :lol: 2 protagonists fine but no more Telltale game of thrones have to much characters for me. If its like Dreamfall chapters it would be  perfect. But will they romance? Suspense killing me.

maxresdefault.jpg



#25
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

So basically anything that exists about the PC that you didn't choose is "too rigidly defined"?

That works for me.