I was thinking of objective diversity, and I just happened to think about a new objective idea.
Asset Procurement
Your team is tasked with protecting an Inquisition Agent while they go about recovering an object from a fixed location. No enemies will be present in the Zone when it has this objective. When the team nears the agent, the objective will trigger. Once the agent starts recovering the item, enemies will start to pour in and players will need to fend off three waves of enemies during this time; while also defending the agent. The Agent has very high threat reduction, so unless most of the team wipes, they'll largely remain in a safe position as long as the team is doing their part in fighting off enemies. Each wave will become progressively harder, and could potentially add in higher tiered enemies from latter zones if the objective is introduced early enough. If the agent dies, then players will not net a reward and will have to finish off the remaining waves. Succeeding will reward the players with gold, in addition to the Zone being cleared and allowing players to progress to the next Zone.
I'm trying to find other ideas that could work within the framework of the game, but it's kinda hard for me.





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