Please, oh please, run me through the logic of how sex scenes depicted in visual media cheapen the experience.
Some forms of visual media - movies and television programmes included - show us the activities of fictional characters whose minds we don't completely know and whose activities we do not control.
RPGs ask us to know the mind of the protagonist, to make decisions for this character, to understand the character's motives, thoughts, feelings, etc. - and to fill in the blanks between events explicitly shown.
The more explicit any of the cutscenes become, the more the writers are invading the player's head-space and taking away the player's control of said character.
Because I don't think that the sexual elements should be separated from the relationship elements. The whole point of having the sex scene is to explore the relationship.
And the more explicit any part of that becomes, the less control the player has of the character.
I don't get this line of reasoning. Is any sex scene in any movie or TV show automatically cheapened because we the viewer can see a part of it happening? That strikes me as a bit shallow. Also, this is kind of strange when considering the fact that a fictional character, by its very nature, has no privacy from the eye of the viewer. We can even go so far as to see or hear their thoughts. We are already a "voyeur" in a great many ways in that we have access to things other characters in that setting do not, unless of course that character can do this:
An RPG is not a movie or TV show.
An RPG invites the player to create a character, define that character's mindset, fully know every aspect of that character's thoughts, feelings, drives, ambitions, motivations. The fictional character I play is not the same as the fictional character you play. She exists only in my head.
The more explicit any of the cutscenes become, the more the devs - and every other person who plays the game - digs into my private head-space and attempts to overwrite what I might have imagined for her.
Frankly, the intrusion feels pretty creepy at times.
But then, I think modern games have far too many cutscenes, anyway. I don't buy games to watch them, but to play them. Other forms of media are vastly superior for telling a specific story about specific characters.