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An Open Letter to Bioware Regarding Explicit Content


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#2951
Iakus

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​Absolutely, we have an entire porn industry that demonstrates that 100%. But note that saying nude bodies can be shallow isn't the same as saying nude bodies are always shallow. That's where the argument runs into difficulty, because it can only work if we accept the conclusion that there's never any artistic reason to display someone in the nude. The same reason that motivates naked sculpting or love scenes in film equally apply to games. Regardless of the medium, Chealec's argument does work in that context. Likewise with Kaiser's statement regarding a better aesthetic.

 

And there's where you also run into the "artist" themselves.  Do you trust them to work in that medium tastefully?  Because working with nudity is a very difficult medium.  It's far, far too easy to sink into tastelessness, titillation, or  simple exploitation.  

 

And as I said, I don't trust that a company that thinks Samara's blueberries practically popping out l was fine.  EDI's sexbot appearance was in good taste, or Jacob's skin-tight "uniform" Was much better than Miranda's can handle nudity with anything approaching depth.   If they can't get uniforms right, how am I supposed to trust they can handle out of uniform?


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#2952
Iakus

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Is nudity really THAT big of a deal guys? "Oh that sex scene was too safe/shallow, now I'm gonna lose sleep over it"

 

Like, are we all seriously debating artistic integrity and whatnot over nudity? Both sides say something, but follow it up with something that makes them look like they're on the fence about it all.

 

The artistic integrity thread about endings is elsewhere  :P

 

 

 

"I don't want nudity... unless it's done in tasteful manner and doesn't come across shallow" (Because that's totally specific)
"I want nudity... unless it's too barbaric and shallow. I'm not down with that. I don't want you guys thinking I'm a perv"

Well what is this middle ground then?

Let's see so far I have:

Sex scenes that are tasteful, but somewhat graphic, but not too graphic because you don't want the media jumping all over you, but don't play too safe either because it might look half-assed, but don't go fully into it so people don't call it "gratuitous", but really go into it so you can really show a moment of passion between two lovers, but keep it somewhat safe because people might make angry sexist-themed tweets about you.....

Well, people seem to agree that ME1's scene was okay.  Clearly naked characters, though you can't really see anything thanks to deep shadows.  And not only is the scene fully skippable for people who don't even like that, Shepard can turn down sex without breaking the romance, avoiding the scene entirely.

 

Really it seems to be the best of all possible worlds. 


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#2953
Pasquale1234

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And there's where you also run into the "artist" themselves.  Do you trust them to work in that medium tastefully?  Because working with nudity is a very difficult medium.  It's far, far too easy to sink into tastelessness, titillation, or  simple exploitation.  
 
And as I said, I don't trust that a company that thinks Samara's blueberries practically popping out l was fine.  EDI's sexbot appearance was in good taste, or Jacob's skin-tight "uniform" Was much better than Miranda's can handle nudity with anything approaching depth.   If they can't get uniforms right, how am I supposed to trust they can handle out of uniform?


Were it not for the ME3 sexbot and the plumpification of the women, I might have thought the art team grew up a bit between games.
 

Well, people seem to agree that ME1's scene was okay. Clearly naked characters, though you can't really see anything thanks to deep shadows. And not only is the scene fully skippable for people who don't even like that, Shepard can turn down sex without breaking the romance, avoiding the scene entirely.

Really it seems to be the best of all possible worlds.


The ME1 scene with Liara (Ashley's is identical except for the dialogue) shows them fully, clearly, completely naked. Yet I've seen people claim that it is not nudity because the camera did not focus on their bare breasts.  :huh:



#2954
Iakus

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Were it not for the ME3 sexbot and the plumpification of the women, I might have thought the art team grew up a bit between games.
 

Eh, given everyone but Jack is still in their ME2 outfits, and they actually dug up a catsuit for Ash (because she needed "sex appeal" :huh: ) plus the EDI and plastic surgery bits you mentioned, I thought the art team actually hired a few junior high concept artists

 

 

The ME1 scene with Liara (Ashley's is identical except for the dialogue) shows them fully, clearly, completely naked. Yet I've seen people claim that it is not nudity because the camera did not focus on their bare breasts.  :huh:

It's kinda like blood magic in Tevinter.  Sure it's blood magic, but it's not real blood magic  :D


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#2955
KaiserShep

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Were it not for the ME3 sexbot and the plumpification of the women, I might have thought the art team grew up a bit between games


Sometimes inspiration strikes and there's no stopping it.

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#2956
Han Shot First

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The ME1 scene with Liara (Ashley's is identical except for the dialogue) shows them fully, clearly, completely naked. Yet I've seen people claim that it is not nudity because the camera did not focus on their bare breasts.  :huh:

 

It is considered partial nudity by the folks who do the ESRB ratings. ME1's rating lists partial nudity and DA:I's lists nudity. The only difference between how both games handled nudity was that DA:I had a couple scenes where there was a frontal view of a character's breasts and in ME1 it was naked backsides and sideboob.

 

I don't know why breasts are considered nudity and bare backsides only partial nudity, but for whatever reason they are. That seems to be the case with American TV as well. 

 

I think the distinction is silly and rather arbitrary, but then I also don't understand why nudity is considered offensive in the first place. It is a little bizarre that bare breasts are considered more offensive in some circles than portrayals of graphic violence.


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#2957
Sylvius the Mad

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I don't know why breasts are considered nudity and bare backsides only partial nudity, but for whatever reason they are. That seems to be the case with American TV as well.

It's not even breasts. It's just nipples. Female nipples are apparently frightening.
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#2958
Han Shot First

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It's not even breasts. It's just nipples. Female nipples are apparently frightening.

 

Nipples are the eyes of Satan!


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#2959
KaiserShep

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Nipples are the eyes of Satan!


"Hey, my eyes are down here!"
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#2960
9TailsFox

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"Hey, my eyes are down here!"

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#2961
SinisterSquash

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Nipples are the eyes of Satan!

You sound like my mother. Speaking of mothers...

 



#2962
AlanC9

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Since we are the protagonist, the option should always be there since we are that character.

Doesn't the NPC get a vote? Or should NPCs always be written to conform to whatever the PC wants?

#2963
Seishoujyo

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Were it not for the ME3 sexbot and the plumpification of the women, I might have thought the art team grew up a bit between games.
 


The ME1 scene with Liara (Ashley's is identical except for the dialogue) shows them fully, clearly, completely naked. Yet I've seen people claim that it is not nudity because the camera did not focus on their bare breasts.  :huh:

 

Well it wasn't nudity because you don't see their breast or you know what.

 

And still I don't see the problem and all the fuss from Fox News (are they retared or what), in Europe you see a lot of nudity on TV like advertising for shampoo, Nivea creams etc, it's common nothing special.



#2964
Silcron

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It's not even breasts. It's just nipples. Female nipples are apparently frightening.


Indeed. I pity our baby selfs. Imagine, you had to get your nourishment out of...those. Must have been horrible really, good thing we don't remember it.
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#2965
Il Divo

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And there's where you also run into the "artist" themselves.  Do you trust them to work in that medium tastefully?  Because working with nudity is a very difficult medium.  It's far, far too easy to sink into tastelessness, titillation, or  simple exploitation.  

 

And as I said, I don't trust that a company that thinks Samara's blueberries practically popping out l was fine.  EDI's sexbot appearance was in good taste, or Jacob's skin-tight "uniform" Was much better than Miranda's can handle nudity with anything approaching depth.   If they can't get uniforms right, how am I supposed to trust they can handle out of uniform?

 

Well yeah, there's a lot of things I don't trust Bioware with. But that's still not the same thing as asking the question: "What would this add to the experience?", which indicates a bigger issue than simply how good or bad Bioware can handle naked bodies.



#2966
Arius

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He's talking about the other characters and their agency to decide whether to give an ultimatum or not.

 

Right but do you think those characters would actually do that? Do you think Ashley would say "if you don't wanna bang me we're done" (who, to remind folks, is a dedicated Christian who loves poetry rofl)? Or Cassandra? Or Liara? So what you're saying doesn't really deal with the point, the characters weren't giving ultimatums, the game designers were. The designers said "you have sex or you're not in a relationship, done!". I think all of these characters are more than sex machines, they're in the relationship for the relationship, not sex.


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#2967
Arius

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That's certainly true, but I think this approach becomes overly literal, especially with more story-focused mediums: films and novels for example aren't being perceived when they're sitting on our shelves, outside their front covers. On the other hand, we have a whole host of performance art (including music) too that literally can't be perceived when not in practice. As a side point, the interactivity we have is often too viewed as an implementation of the artist.

 

As an example, when ME3 came out, we had reviewers come out and say that they were against changing the ending on artistic integrity. Fans pointed out that ME was essentially a choose your own adventure book, but they countered that technically-speaking every decision was Bioware's, not ours, even in that context. In effect, every decision we are given was the creative decision of an artist, in some capacity. Bioware may have given us a number of different ways to interact with Garrus Vakarian, as an example (more than we typically associate with other mediums), but even in the context of not talking to him all, pushing him paragon, or pushing him renegade, we had some artist involved laying out the dialogue for Garrus, the dialogue for Shepard, and how he feels the scenario should play out. The sheer amount of artistic control in terms of writing characters, setting, and the overall narrative makes the chess comparison a bit more difficult.

 

 

To be clear, I don't recall that being pushed as the objective truth (will double check). It was put out as being an option which the creator could view as making for an improved experience. In describing naked fine sculpting, the point was not necessarily to illustrate that all naked sculpting is objectively better, but to illustrate that there is an entire artistic medium where it's looked on as a positive. It's meant to provide credence to the idea that it's a legitimate option for an artist.

 

In other words, I think there's a difference between saying "but what's the point of making them naked?", which is why people point out a long-standing/highly respected practice, and saying "Aristic integrity be damned, I don't want naked people in my games". I generally fall into the latter camp.

 

So far I agree with what you've said, and that's a very interesting way of looking at it (referring to your second paragraph). Not really a way I'd thought about it tbh.

 

 


To be clear, I don't recall that being pushed as the objective truth (will double check). It was put out as being an option which the creator could view as making for an improved experience. In describing naked fine sculpting, the point was not necessarily to illustrate that all naked sculpting is objectively better, but to illustrate that there is an entire artistic medium where it's looked on as a positive. It's meant to provide credence to the idea that it's a legitimate option for an artist.

 

In other words, I think there's a difference between saying "but what's the point of making them naked?", which is why people point out a long-standing/highly respected practice, and saying "Aristic integrity be damned, I don't want naked people in my games". I generally fall into the latter camp.

 

In regards to the artist analogy, I understand the intent behind it and the point is well taken. But, in my opinion it still doesn't really deal with my point, because it doesn't itself validate why nudity would be in any specific situation. I'm saying I specifically feel (personally), that forced nudity in the Cassandra case was uncalled for and seemed to be done for less-than-noble reasons. Since I personally concede that nudity can be artistically beneficial and respectable (as people might not have yet realized, I'm pretty far from a prude rofl), I just don't think it usually is in video games. That's why I take umbrage with the art example, because although it demonstrates that one point you mention, I feel a secondary intention was to say "nudity is artistic itself, unless you have a good reason for saying it's not artistic, then it's a positive" which is not uncommon to hear in these types of discussions. I may have been mistaken, but that's why I was jumping on that comparison.

 

In regards to the objective truth thing, since I'm a bit of a philosophy nerd, I tend to assume when people say "x is true", they're meaning objectively true. I was referring to Gwynedd's discussion specifically on that one (which is what brought up all these other discussions, as I replied to it and others then replied to me).

 

 

 hit on this a bit above, but I'm not sure how much benefit we get from the distinction, going back to traditionally story-focused media. With a book, the words might exist, but the medium is inherently more subjective since the story can only call so many details to the mind's eye, at which point the viewer makes up the rest. Likewise, the book sitting on our shelf or the movie we watch isn't really doing anything, until we interact with it, at which point our interpretive approach takes hold.

 

Putting that aside too, we run into issues like the Halo example, which does go out of its way to render aesthetically amazing cut-scenes, which are within the full control of the writer. As a player, you have two options: watch the cut-scene or don't. And in Bioware's case, they make a substantially greater effort at implementing companion characters with story arcs, designing the general world, and providing plot points for players.

 

I think, for what you're suggesting to apply, the developers would have to feel little to no control over the story/experience they're shaping and I'm not sure how well that works even in the context of Bioware games. Even going back to your Mordin example, some writer put together the overall arching plot on who Mordin was, how he felt regarding certain matters, how he would respond to Shepard's inputs, as well as how his story could potentially conclude.

 

I might be misunderstanding what you're saying but I'll do my best to address it as I understand it.

 

It's true that, given any choice we do make in the game, what we witness is created by the developers and is fully intentional (barring bugs and whatnot). This means that in one sense it is like art, that they have control over how things play out. However, my original point of bringing up this distinction was to back up my claim that a Bioware game even has more in common with your average board game than your average piece of art. Sure, it has in some sense elements of both, and to compare it directly to either would be a waste of time because they're not the same. But, the way a Bioware game is 'consumed' ultimately is very similar to the way a board game is 'consumed', but not much at all like the way a piece of art is.

 

It's the difference in how we consume it, not how they created it, that in my opinion brings Bioware games closer to board games than art. Bioware games in specific, not unlike board games, intensely focus on player choice and control. While games can't give ultimate control generally speaking, and usually have more restrictions that board games (this is pretty much by default true if there's any narrative whatsoever), it is still ultimately very akin to the way an average board game works.

 

As I said I may be misunderstanding, communication isn't always a strong point of mine x.x.


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#2968
LinksOcarina

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It's not even breasts. It's just nipples. Female nipples are apparently frightening.

 

I blame fox News.


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#2969
Iakus

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Well yeah, there's a lot of things I don't trust Bioware with. But that's still not the same thing as asking the question: "What would this add to the experience?", which indicates a bigger issue than simply how good or bad Bioware can handle naked bodies.

Well, yeah.  It also adds "What would take away from the experience?"



#2970
KaiserShep

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Doesn't the NPC get a vote? Or should NPCs always be written to conform to whatever the PC wants?


NPC: I love you. Take me you beast!

PC: Can't we just sit and enjoy each other's company for a while?

NPC: Well, how about later?

PC: I'd rather not actually.

NPC: Uh...ok well one of these days?

PC: Look to be honest I'm just not about that sort of thing.

NPC: Ok I guess I got the wrong idea. We can be friends, but this arrangement just isn't for me. Catchya later.

PC: Wha...hey now wait a second this is my story! You can't just defy the terms of my story!

NPC: Can and did. Tata.
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#2971
Iakus

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NPC: I love you. Take me you beast!

PC: Can't we just sit and enjoy each other's company for a while?

NPC: Well, how about later?

PC: I'd rather not actually.

NPC: Uh...ok well one of these days?

PC: Look to be honest I'm just not about that sort of thing.

NPC: Ok I guess I got the wrong idea. We can be friends, but this arrangement just isn't for me. Catchya later.

PC: Wha...hey now wait a second this is my story! You can't just defy the terms of my story!

NPC: Can and did. Tata.

Just like Dragon Age 2!  Only not.



#2972
JamesFaith

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Indeed. I pity our baby selfs. Imagine, you had to get your nourishment out of...those. Must have been horrible really, good thing we don't remember it.

 

Of course it is horribly.

 

Didn't you read last scientific study that look on nipples is reason why babies crying whole days and night?



#2973
Chealec

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In regards to the artist analogy, I understand the intent behind it and the point is well taken. But, in my opinion it still doesn't really deal with my point, because it doesn't itself validate why nudity would be in any specific situation.

 

Art doesn't need to be validated - in fact I'd argue it shouldn't be validated (that way spurious, pretentious BS lies - trust me, that's what my degree was in) ... the only validation that art needs, within any context, is that it's what the creator wanted it to be.

 

However, the "... but it's art man!" argument doesn't really fly with commodity items created with the intention of being sold. There probably has never been an artist who's principles aren't flexible when it comes to getting paid; even the roof of the Sistine Chapel was a commission. If the person creating the scene in a game believes nudity is warranted, or if adding it is likely to have a positive impact on sales, it'll go in... and that's pretty much it.

 

Look at Rust (http://playrust.com/) you start off butt-naked, quite literally starting with nothing... that's kinda the point; and since they've not created female characters yet I really doubt that was done for some kind of titillation.


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#2974
KaiserShep

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I keep forgetting about Rust. Sounds like an amusing game.

#2975
Chealec

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I keep forgetting about Rust. Sounds like an amusing game.

 

Any game that can randomly generate the size of your penis (along with the rest of your physical attributes) based on your Steam ID has got to have something going for it I guess ;)

 

I was actually gifted a copy by a friend on Steam and I've not gotten around to installing it yet.