I've always thought so. I've beaten the campaigns dozens of times, but I can count on one hand the number of times I've touched the multiplayer.
An Open Letter to Bioware Regarding Explicit Content
#3126
Posté 23 octobre 2015 - 11:59
#3127
Posté 24 octobre 2015 - 12:02
I can think of a couple reasons for why that might be.
I only wish one of those reasons could be because they've saved that for this game.
Thing is, given the nature of body modeling and animation difficulties, you'd think a relationship which was mostly verbal would be an easy sell.
"Hey guys, let's have a romance without screwing over the animators, by making it all verbal and without all that hand-holding collision physics crap."
#3128
Posté 24 octobre 2015 - 12:40
Into beastiality for Joker, Iakus?
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I actually think that a love story between Joker and EDI had real possibilities. Not just the whole Can organics and synthetics coexist" deal, but in whether love can transcend the physical body. Could Joker still care for EDI if she wasn't controlling a sexbot? Could their relationship have continued if she remained strictly the ship AI? or what if she had a physical body, but it not only lacked female characteristics, but was clearly not human at all?
In other words, how much does physical desire factor into their relationship?
- Chealec aime ceci
#3129
Posté 24 octobre 2015 - 12:42
I've always thought so. I've beaten the campaigns dozens of times, but I can count on one hand the number of times I've touched the multiplayer.
I always liked playing with the Marine NPCs, trying to keep them alive as long as possible.
Really dug ODST for it's focus on keeping the Marines in the fight for most of the game.
I actually think that a love story between Joker and EDI had real possibilities. Not just the whole Can organics and synthetics coexist" deal, but in whether love can transcend the physical body. Could Joker still care for EDI if she wasn't controlling a sexbot? Could their relationship have continued if she remained strictly the ship AI? or what if she had a physical body, but it not only lacked female characteristics, but was clearly not human at all?
In other words, how much does physical desire factor into their relationship?
Totally why I think the male sexbot would have been hilarious.
Then again Seth Green probably wouldn't have been able to stand it.
#3130
Posté 24 octobre 2015 - 05:20
To this day, I think EDI should have been given a male sex-bot chasis, while keeping the female voice.
It would have been progressive, even visionary, in defying gender stereotypes as applied to AI. And it would have been hilarious to make Joker question his sexuality.
That would have been great.
I think she should have jumped in with Legion. They could have fought over their mortal(?) vessel Khemval/Zhash style.
#3131
Posté 24 octobre 2015 - 05:28
I resent the implication that Master Chief and Cortana are anything more than one of the best male/female, software/cyborg friendships in games.
- Sartoz aime ceci
#3132
Posté 24 octobre 2015 - 05:45
Explain why then.
A dlc may not necessarily have to be a dialogue patch, nudity patch or other explicit content patch to make the main game M. It could be something like a set of missions with companion dlc that offers M rated content (intoxicants, sex, swearing, graphic violence, nudity).
Because this is just so odd. Assuming we've bowdlerized the rest of the game, you have this weird, disconnected content pack floating off in the middle of nowhere or something? You go get drunk and have a shoot-out in a strip club? I just don't know. It sounds like it would be terrible. And the only game I can think of that did something similar to this (The Saboteur) is essentially a punchline.
My position is that I don't want them to make any particular compromises with the stories they want to tell and the characters they want to write. I want them to use that M rating (which, yes, can mean any number of things). I have no specific affinity or need for the game to devolve into some sort of titz'n'gore spectacle, and I'm quite sympathetic to the people who would prefer to avoid excessive content in that vein. Having ways to bypass it to some extent while adding RP opportunities seems terrific. Having skippable cutscenes just seems like common sense. Being able to avoid certain characters who are known to have a saltier vocab would be great. Reserve most of the the nudity, if there is any, to romance sequences. Fade to blacks or creative camera angles are fine, too. I just don't want to waste resources on inane toggles or censor bars or bleeps. Honestly, I can't even envision those things being used in any context for anything other than comic relief.
I would like certain things to make sense and to not be ridiculous. Like, if we're going to have a love scene, I don't want to be fully clothed. I don't want to shower in my underwear. I want some characters to express themselves as freely as they want when it is appropriate to their personality (hell, Zaeed might be one of my favorite characters in ME, exclusively because of his guddamn characterization). And I think if there's something that's unskippable, in the main plot or something similar - a solitary F bomb, an errant nip, an unclad buttocks - that some people should maybe soldier through it, or deal with it however they need to (get up and get a drink, skip the cutscene, metagame around it, whatever).
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#3133
Posté 24 octobre 2015 - 08:09
They're just bad. Like, "who thought they were a good idea" bad.
The worst thing about the shag cards in TW1 is that they appeal to my inner collector of stuff ... so I have to try and get them all.
Though, actually, some of the artwork isn't bad ... in a slightly cliched, printed on a baccy tin bought from a headshop, kinda way - it's quite well executed ; I've got the boxed Collectors Edition of TW1 which came with an art book.
- straykat aime ceci
#3134
Posté 24 octobre 2015 - 04:19
Definitely as stupid or worse.
I mean, TW1 is almost the exact mirror opposite of a good game in most respects, but they really outdid themselves with the cards. I'm embarrassed for them.
Planescape:Torment also has **** gameplay, you're going to call that a bad game too?
- SnakeCode aime ceci
#3135
Posté 24 octobre 2015 - 04:31
Planescape:Torment also has **** gameplay, you're going to call that a bad game too?
The difference is that you spend a heck of a lot more time in combat in TW1. That damn swamp.....
I actually thought the sex cards were an OK concept. A reward mechanic for engaging in sexual activity supports RP, doesn't it?
- Il Divo aime ceci
#3136
Posté 24 octobre 2015 - 04:46
Planescape:Torment also has **** gameplay, you're going to call that a bad game too?
...No? But I thought we were just talking about which sex scenes were less embarrassing. Though it's true that being an awkward garbage clickfest isn't TW1's only sin, just one of its more egregious ones.
I congratulate you for having preferences, though. As well as an extremely high threshold for cringeworthy content if the Pokemon cards were your jam.
- Il Divo aime ceci
#3137
Posté 24 octobre 2015 - 04:54
Planescape:Torment also has **** gameplay, you're going to call that a bad game too?
I got to burn through Planescape: Torment with little to no combat. That's a pretty big selling point which was lauded quite a bit at release.
- Iakus et FKA_Servo aiment ceci
#3138
Posté 24 octobre 2015 - 04:55
The worst thing about the shag cards in TW1 is that they appeal to my inner collector of stuff ... so I have to try and get them all.
Though, actually, some of the artwork isn't bad ... in a slightly cliched, printed on a baccy tin bought from a headshop, kinda way - it's quite well executed ; I've got the boxed Collectors Edition of TW1 which came with an art book.
Some of the art was very nice. Chapter 4 I actually do regard as the highlight of the game - the main plot was very evocative of a specific sort of pastoral ghost story that I'm very fond of, and the weird stuff with the Lady of the Lake and Dagon was so random and charming that I couldn't really help but enjoy it. It all had nothing at all to do with the rest of the game, which is so weird. But yeah - The slide with dandelion making peace between the two ghostly sisters was particularly lovely, and sticks in my memory to this day.
The cards on the other hand scream "Cold War era drugstore paperback." Among other things.
#3139
Posté 24 octobre 2015 - 05:21
Planescape:Torment also has **** gameplay, you're going to call that a bad game too?
D&D in video games has its problems, but one thing that is to be said about Torment, its not a game people are or even should be playing for the gameplay, but more the narrative, which imo is among the strongest in gaming.
- Iakus et Il Divo aiment ceci
#3140
Posté 24 octobre 2015 - 05:27
Planescape:Torment also has **** gameplay, you're going to call that a bad game too?
Planescape:Torment actually has good story though.
#3141
Posté 24 octobre 2015 - 05:29
D&D in video games has its problems, but one thing that is to be said about Torment, its not a game people are or even should be playing for the gameplay, but more the narrative, which imo is among the strongest in gaming.
I consider PS:T to bet he best written game and thus I can ignore bad gameplay.
It's the same with the first witcher game. Hardly any witcher fans liked the combat in the first game, they liked it because of the writing, music and atmosphere which for many of us was better then DAO. If he didn't like the writing in TW that's cool but he started out saying the first witcher is a bad game because of its bad gameplay.
Writing can make a CRPG with lackluster gameplay a gem.
- Iakus aime ceci
#3142
Posté 24 octobre 2015 - 05:33
Some of the art was very nice. Chapter 4 I actually do regard as the highlight of the game - the main plot was very evocative of a specific sort of pastoral ghost story that I'm very fond of, and the weird stuff with the Lady of the Lake and Dagon was so random and charming that I couldn't really help but enjoy it. It all had nothing at all to do with the rest of the game, which is so weird. But yeah - The slide with dandelion making peace between the two ghostly sisters was particularly lovely, and sticks in my memory to this day.
The cards on the other hand scream "Cold War era drugstore paperback." Among other things.
It was the artwork on the cards I was referring to... I don't really know what a Cold War era drugstore paperback would look like
I do know what a baccy tin from a headshop looks like though ... and it looks a lot like the TW1 shag cards.
Otherwise I still think TW1 is one of the prettiest medieval-esque setting games ever made, only really surpassed by its sequels ... though I've never played DA:I; that might better TW1 if BioWare have worked out how to do rocks, caves and spectacular dynamic lighting.
TW1 isn't really that weird it just borrows heavily from Eastern European folk stories... ok, actually, they do tend to be a bit dark and weird ![]()
#3143
Posté 24 octobre 2015 - 05:44
I agree with this, but I have nothing particularly nice to say about the story or the dialogue (god, the dialogue) either. I'm just glad that CDPR has shown such a tremendous ability to improve.Writing can make a CRPG with lackluster gameplay a gem.
The music was excellent though. And I do recognize that my experience isn't the only experience.
TW1 isn't really that weird it just borrows heavily from Eastern European folk stories... ok, actually, they do tend to be a bit dark and weird
The lady of the lake stuff wasn't weird so much as random. But I guess in the books, Geralt and Yennefer go off and die on Avalon or something like Arthur and Guinevere, right?
Running into Lovecraft stuff wrapped up in Slavic mythology was also random. fun, though.
#3145
Posté 25 octobre 2015 - 12:44
Just as an aside (if YouTube has finished processing) - just uploaded this which I recorded last time I played TW1 ... game still does atmosphere brilliantly:
TW1 did do atmosphere superbly, and scenes like this were splendid.
TW1 
- Laughing_Man, slimgrin, Seraphim24 et 1 autre aiment ceci
#3146
Posté 25 octobre 2015 - 05:55
Sounds like some over sensitive person
- 9TailsFox aime ceci
#3147
Posté 25 octobre 2015 - 08:14
Not trying to be mean, but why should Bioware waste time and resources to coddle overly sensitive people?
- 9TailsFox et SnakeCode aiment ceci
#3148
Posté 25 octobre 2015 - 08:19
Not trying to be mean, but why should Bioware waste time and resources to coddle overly sensitive people?
Well.. you could say romances in general are coddling mushy people too.
Someone's getting coddled either way.
#3149
Posté 25 octobre 2015 - 11:10
Not trying to be mean, but why should Bioware waste time and resources to coddle overly sensitive people?
But overly sensitive people are exactly the people that need to be coddled. Reality is too harsh, so they create their hug boxes, echo chambers and "safe spaces." Whether that be in real life, the internet, or yes, even videogames. Don't suggest that they should have to deal with nasty reality you meanie!
- Laughing_Man et Ghaleon aiment ceci
#3150
Posté 25 octobre 2015 - 11:40
As if someone here really minds to be coddled.





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