"graphic sexual scenes"=/= romance.
Also, getting annoyed that the counter to giving feedback on this matter seems to come down to "Well I'm happy with it, so go away" along with condescending "Go play Mario games instead" Rather than looking fro ways to provide more options for everyone, the focus is instead on how to marginalize a point of view and belittle their concerns.
Ok, let me just clarify this is somewhat long though, it seems you and some others misinterpreted my post, please try and exercise more care in that the next time.
First, in a sense it is promoting or at least informing players of other options for everyone by suggesting everyone go play Mario or Rayman if you want that. Then DA/ME can be whatever DA/ME are and those other games can be those other games. Mario and Rayman have well, no graphic sex scenes if that is a problem for the OP.
The OP was an attempt to change DA and ME, whereas I was saying based on his preferences you know there are other games (action RPGs, even) out there that have that already...
Second, DA and ME focused on, and have continued to build on, the obsession with romance and really in some ways cinematic elements generally as well as the resulting increase in cinematic presentation, which gradually included increased sex scenes and so on until finally getting to even more graphic or explicit ones. This isn't the kind of game I want to play. I want to play games that are fun games. I don't consider it inherently all by itself an acutely sovereign sin, but it shows a shift in priorities that inherently diminishes what should be an experience focused on the player. There are bits and pieces that are not so much in the wrong arena, but the trend has been going as the OP did correctly say more in favor of higher octane cinema, romance, and occasionally sex.
Third, Games are designed to empower players, romance (and sex scenes) are focused on someone else and as I read somewhere dev-driven concerns/desires, these detract from the power of the experience. Romance means another person, another person and their issues, concerns, desires, problems, hopes, whatever, whereas a good video game that focuses on the player themselves. The focus should be on them and making them happy and feeling heroic and good. It's not really a novel point of course it's still a core value in Nintendo games as an example. Some of Pasquale1234's posts were harping on this such as
My interest is the characters and the role-play. The more freedom I'm given to create my own story / narrative, the better my experience with the game.
So while it may seem odd to advocate more of the game focus when as stated they've had a focus on those things early on, the reality is they vary and affect the quality of the experience. KOTOR for example (part of a classic Bioware period I guess you could say) has romantic elements and all that but overall has a much greater focus on the game itself. Moreover, many games have romantic elements certainly, it is very common, it's certainly fair to place Bioware in their classic period in recent times as falling decisively closer to emphasizing them very strongly.
Moreover, something like Inquisition was clearly an attempt to recapture the gameplay focus of Origins, but there is no magic formula for that and in practice the game was probably really in a sense Dragon Age 2: 2.
As I say, it's not a sovereign sin or something, each game and situation is different, Origins in particular reminded me of where there was a greater gameplay focus and thus more fun to play, but later entries in both DA and ME trended towards eliminating and focusing more on companion characters and other elements.
Anyway, hope that makes more sense to you now. ![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)