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An Open Letter to Bioware Regarding Explicit Content


3411 réponses à ce sujet

#1226
Elhanan

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Nah, you mean Bioware games already filled with content that you don't use, so let's add a toggle to filter out more content you don't use. You don't know how many use those contents, so you can't say "many", which in itself is a strong statement, unless you have the data.


I do know that Bioware has telemetry data on used/ unused features, but am all for a study to see if such a Toggle would be worth including to the game.

#1227
Battlebloodmage

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I do know that Bioware has telemetry data on used/ unused features, but am all for a study to see if such a Toggle would be worth including to the game.

Yes, Bioware has it, you don't, but you're the one who make those claims that those features aren't being utilized, not Bioware. Bioware does use those data and removing features like human only in DA2 because most people play as human. Those data, however, won't be released. I'm sure they have analysts who calculate the budget, so they wouldn't need fans to give their two cents about it. 


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#1228
KaiserShep

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There's just no getting around the irony of the fact that these games will continue to be murder simulators. 


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#1229
wolfhowwl

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Just remove the sexy time stuff - it sucks. Especially the human-alien sexy time nonsense.

 

Mods, permaban this man!



#1230
Sartoz

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I've always wondered how people who are offended by nudity or sex actually get intimate with someone (and yes, in my opinion, sex with someone is absolutely important in a relationship - most of us (barring a few genetic mutations) are wired for it). What an emotionally crippling thing to do to yourself.

 

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Presumably only with their  married partner. 

 

If not married, then their out of luck and miserable. The cherry on top is that misery loves company.


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#1231
Sartoz

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Hi everyone. Please do not derail the thread with political debates. Thank you.

 

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Political debates? Where?


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#1232
goishen

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There's just no getting around the irony of the fact that these games will continue to be murder simulators. 

 

 

Well, meh.   Death always comes at the hands of game developers though.  

 

Well, not always, but...   Unless BioWare suddenly wants to become some indie developer, it will.



#1233
Elhanan

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Yes, Bioware has it, you don't, but you're the one who make those claims that those features aren't being utilized, not Bioware. Bioware does use those data and removing features like human only in DA2 because most people play as human. Those data, however, won't be released. I'm sure they have analysts who calculate the budget, so they wouldn't need fans to give their two cents about it.


Yes, they have the data, and since the new game is not released yet, perhaps it may be applied to a new feature like a Toggle for language. Then they can decide whether the Toggle can be implemented, or may have to drop the Bottles of Andromeda quest to do so.

#1234
Elhanan

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And again, given that everybody here acknowledges that M rated videogame content comes in many different forms and that we all react to it in many different ways, how would BioWare even ask the question?


Because Players like the OP have asked about it? Apparently, he is not alone.

#1235
Elhanan

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There's just no getting around the irony of the fact that these games will continue to be murder simulators.


Cannot say I have murdered anyone in the ME or DA series; not my usual style of RP. Killed a lot of opposition defending myself and Earth/ Thedas, but not murder.

#1236
Battlebloodmage

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Yes, they have the data, and since the new game is not released yet, perhaps it may be applied to a new feature like a Toggle for language. Then they can decide whether the Toggle can be implemented, or may have to drop the Bottles of Andromeda quest to do so.

Can't understand what you're trying to say, like at all.



#1237
Elhanan

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Can't understand what you're trying to say, like at all.


Then Ignore me; many do.

#1238
Battlebloodmage

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Then Ignore me; many do.

Now you know the reason why. Feeling self-defeated and make it seem like others are out to get you. I was honestly confused at what you were trying to say. 


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#1239
NWN-Ming-Ming

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It's referencing the "Bottles of Thedas/Bottle on the Wall" from DAI which is a tedious and unsatisfying 29-part 'fetchit' quest that has nothing to do with anything in the storyline at all, and is basically just a trivia codex scavenger hunt across all of the maps of the game. 

 

It was one of several side-quests from DAI that were considered to be a major step-down in quality from the more NPC-oriented side-quests of DAO and DA2, given that there is no actual interaction involved in these quests, but rather just pinging your Search function and clicking on placeables hidden on the map.  I personally felt like it was laziness on the part of the developers to try and emulate the "Open World" aspects of Skyrim while sacrificing invested writing and characterization, as well as skimping on voice-acting VOX budget.  The Developers have noted the negative reaction by the players of DAI to the 'fetchit' quests and it is likely we'll be seeing more of a return to the traditional side-quests in the next installment of the series.  Similarly, I figure that ME:A will avoid that pitfall and keep the side-quests like before.

 

To address the troll, I'm not really sure much budget was expended on this quest, given it's one-line snippets of descriptive text for alcohol, but whatever....



#1240
Elhanan

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It's referencing the "Bottles of Thedas/Bottle on the Wall" from DAI which is a tedious and unsatisfying 29-part 'fetchit' quest that has nothing to do with anything in the storyline at all, and is basically just a trivia codex scavenger hunt across all of the maps of the game. 
 
It was one of several side-quests from DAI that were considered to be a major step-down in quality from the more NPC-oriented side-quests of DAO and DA2, given that there is no actual interaction involved in these quests, but rather just pinging your Search function and clicking on placeables hidden on the map.  I personally felt like it was laziness on the part of the developers to try and emulate the "Open World" aspects of Skyrim while sacrificing invested writing and characterization, as well as skimping on voice-acting VOX budget.  The Developers have noted the negative reaction by the players of DAI to the 'fetchit' quests and it is likely we'll be seeing more of a return to the traditional side-quests in the next installment of the series.  Similarly, I figure that ME:A will avoid that pitfall and keep the side-quests like before.
 
To address the troll, I'm not really sure much budget was expended on this quest, given it's one-line snippets of descriptive text for alcohol, but whatever....


Not completely, it was the one collectable that was not optional. It set off Search pings, and tended to interfere with actual treasure hunts. After my first campaign, it is easier to ignore. Like me.

#1241
Il Divo

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To address the troll, I'm not really sure much budget was expended on this quest, given it's one-line snippets of descriptive text for alcohol, but whatever....

 

Having heard Johnson's statement regarding how complicated a language filter would be in terms of design, I think I'm even more convinced of its lack of utility. That could be enough dialogue to create even one more npc or additional party banter. 



#1242
Bryan Johnson

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Political debates? Where?

That would be the approximately 2pages of hidden posts you dont see.

 

Anyways enough on this topic.

 

Regardless for this topic, you can see my posts on the matter by clicking "Show Only BioWare posts". 

 

For the tl;dr (and this in my own personal opinion):
The amount of people who would actually want this is minimal; the cost of recording an alternate line is not singular it could be expential (ie 2 genders, 2 different voices etc (dont forget this is only English, so multiply by 3)); This increases the size of the game (which also costs money); Likely never to recoop cost since you would have to get new business to offset it (which means strictly word of mouth because no marketing team is going to spend money on trying to acquire this market (partially because I am going to assume everyone is going to consider it niche)); Everything is contextual (whose definition do you take).


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#1243
DaemionMoadrin

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And again, given that everybody here acknowledges that M rated videogame content comes in many different forms and that we all react to it in many different ways, your call for a mature content filter that allows players to censor those parts of the game that are problematic to them seems totally unrealistic.

Totally. Unrealistic.

It's OK with me, as I also use gameplay that includes Dragons, magic, and talking lizards; not 'problematic' at all.

 

*headdesk*

 

For crying out loud, this is worse than your DA:I worship ever was.

 

Let me try to explain it to you. The argument was that there are many different kinds of M rated videogame content. There are several different rating systems (ERSB, PEGI, USK, ACB, CERO, GRB etc) which have different standards for mature content. (https://en.wikipedia...t_rating_system)

 

Not only that, what is mature differs from person to person, too. Some will play these games and not see any exclusively mature content at all, some will play these games and be offended by something no one else even had on the radar.

 

How do you propose to design a filter that works for all of that?

 

That is the totally unrealistic part Fandango was talking about.

 

How you go from there and arrive at dragons and magic is an example of twisty thinking that must be unique to you.

 

Not "problematic" at all ... hah.



#1244
Sartoz

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Yes, they have the data, and since the new game is not released yet, perhaps it may be applied to a new feature like a Toggle for language. Then they can decide whether the Toggle can be implemented, or may have to drop the Bottles of Andromeda quest to do so.

 

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LOL!

Bottles of Andromeda..... good to see you have a sense of humour. ;)



#1245
nici2412

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Not only would it be a big waste of ressources but also a kind of self-censorship

If they want to include mature content than it has a purpose and should be there for everyone.

If you don't like this part of the game and it bothers you enough to damage your experience, then the game just isn't for you.

A big no from my side.


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#1246
Sartoz

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Well, all I can say is living in a convent will solve any concerns regarding sex, nudity, profanity...etc. because you are with like minded individuals.  This means you don't buy M rated games..... a sacrifice you should gladly perform to keep your innate sensibilities intact.

 

You can surely see the advantages.... no temptations. Though, even here, curruption is enevitable.

 

Admittedly, EA wants to reach the largest number of players in the gaming market. However, the "gaming market" is made up of varying group levels... meaning children, young adults, and adults... also meaning  that game design is taylored with these realities (ie:to comply with game ratings).  Bottom line is that a game publisher will attempt to design a game that stays within the rating system but also to maximize sales within that group(s).

 

Asking game publishers to take time to design a game with toggles that includes or excludes content is time taken away from designing my M rated game... time that can be used to polish, debug, even add content, before the game launches.  What time, you ask?

 

Think of the dialogue writers, for one. Their workload just increased. They now must include "clean" and "dirty" dialogue. You are asking them to change an original personality into a schizzo, to appease to a minority. Add a workload to programmers that now must include checking the "dirty toggle" against the dialogue flag. Voice actors that are now paid extra for the "clean" line... etc.... etc...

 

At the end of this discussion, unless a game publisher is willing to design two games within one, whose price point may be above what consumers are willing to pay..... it ain't gonna happen.

 

So, why bother even starting this discussion?

 

 


 

 

 

 

 



#1247
Elhanan

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That would be the approximately 2pages of hidden posts you dont see.
 
Anyways enough on this topic.
 
Regardless for this topic, you can see my posts on the matter by clicking "Show Only BioWare posts". 
 
For the tl;dr (and this in my own personal opinion):
The amount of people who would actually want this is minimal; the cost of recording an alternate line is not singular it could be expential (ie 2 genders, 2 different voices etc (dont forget this is only English, so multiply by 3)); This increases the size of the game (which also costs money); Likely never to recoop cost since you would have to get new business to offset it (which means strictly word of mouth because no marketing team is going to spend money on trying to acquire this market (partially because I am going to assume everyone is going to consider it niche)); Everything is contextual (whose definition do you take).


And what is desired are some facts for the Devs to study to indicate a lack of market, lack of profit, etc; not only opinions. While it is Bioware's game to make, there may be a clientele available. Other content is created for specific groups and opinions; this might be another worth including, too.

#1248
ddraigcoch123

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Just want to chip in and support the following points that have been made...

 

*One persons explicit content is anothers realistic content that supports better immersion

*We should now spend the next who knows how long discussing the meaning of 'explicit' and decide where to draw the 'line' - and you still won't come to agreement 

*I'm sorry if you already pre-empted this answer in your OP but it doesnt take away my right to say it - you need to play the games that you feel comfortable playing - to start adding filters to games that do have bolder or more 'explicit' content will be expensive and also separate the core experience of the game/environment/experience between players, at least like it or not we played in the same universe.  Our game choices need to be taken within the environment not on it.

*Please dont ask Bioware to go backwards with any kind of censorship about 'explicit' content as I'm fairly certain that road leads to all kinds of censorship which will include romance choices and scenes... its a slippery slope

 

My suggestions would not be to the OP's taste as I'd rather see the end of silly underwear for intimate scenes, be more Witcher, you can choose to romance or not so you can avoid thoses scenes in ME if you want...

 

Also as far as blood and gore is concerned one of the most satisfying moments of hand to hand killing in the entire trilogy was putting a blade through kai leng... becasue it had context and history... even more so if you read the books


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#1249
Elhanan

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Not only would it be a big waste of ressources but also a kind of self-censorship
If they want to include mature content than it has a purpose and should be there for everyone.
If you don't like this part of the game and it bothers you enough to damage your experience, then the game just isn't for you.
A big no from my side.


So because one might not like the same settings or choices as others, it should not exist? Gore settings perhaps? Races? Genders? Multiple voices for the PC? Full VO for the PC? Romances? Pause? Tac-Cam? Cut-scenes? Dialogue choices? Etc? *rhetorical*

The games are already full of content that appeal to a smaller group of folks than the whole. If one does not like the Toggle, then they do not have to use it, but others could possibly improve their game experience with it. If deemed to be a valid mechanic, I support it.
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#1250
Elhanan

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Just want to chip in and support the following points that have been made...
 
*One persons explicit content is anothers realistic content that supports better immersion
*We should now spend the next who knows how long discussing the meaning of 'explicit' and decide where to draw the 'line' - and you still won't come to agreement 
*I'm sorry if you already pre-empted this answer in your OP but it doesnt take away my right to say it - you need to play the games that you feel comfortable playing - to start adding filters to games that do have bolder or more 'explicit' content will be expensive and also separate the core experience of the game/environment/experience between players, at least like it or not we played in the same universe.  Our game choices need to be taken within the environment not on it.
*Please dont ask Bioware to go backwards with any kind of censorship about 'explicit' content as I'm fairly certain that road leads to all kinds of censorship which will include romance choices and scenes... its a slippery slope
 
My suggestions would not be to the OP's taste as I'd rather see the end of silly underwear for intimate scenes, be more Witcher, you can choose to romance or not so you can avoid thoses scenes in ME if you want...
 
Also as far as blood and gore is concerned one of the most satisfying moments of hand to hand killing in the entire trilogy was putting a blade through kai leng...


And I disliked the Space Ninja a great deal, though Phantoms as a group were fine.

And I choose to play M games to a point, and then I won't; no TW or FO series, but DA and ME series are more manageable. Yet the latter games are played with benched characters and skipped content; a Toggle might be helpful to include them.