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An Open Letter to Bioware Regarding Explicit Content


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#1301
rashie

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Being in a minority does not mean they are incorrect, or should not be heard. And if the Toggle is implemented, it only affects those that use it.

I'm sure Bioware is paying attention to the feedback they are being given ( Brojo even posted once in this thread) but that doesn't mean they need to cater to that feedback and actually put it in a game just because its being posted, that only happens if they themselves feel its something worth spending resources on.


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#1302
DaemionMoadrin

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Brojo even posted once in this thread

 

Once... or twice... or a dozen times. And then Elhanan ran roughshod over his posts and implied that he knew better. Click on Show only BioWare posts for the full story. ;)



#1303
Elhanan

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You can be heard all you'd like. That's what these forums are for. That does not change the fact that this feature has so little outright support as to be virtually pointless in the context of further research. Bioware could explore many other features with greater support behind them.
 
And as has been brought up previously, a toggle does not simply affect those who use it. Optional features represent resources going to aspect X of the game but not aspect Y of the game. Likewise, a language filter toggle becomes more expensive the more swearing the game has. If I had to choose between a language filter and more bug corrections or additional npc's, the filter will lose every time.


In the released version, no Players would be affected at all. Before then, only Devs would be concerned. A Toggle hurts nobody.

#1304
Elhanan

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Yep apart from the complete waste of money that the 'toggle' would take to develop it would have to open up a discussion about where lines are drawn, what needed a 'toggle', and in an extreme case would perhaps (as someone has already mentioned) influence game designers/writers to err on the side of the 'no toggle needed'
 
My only other contribution to this thread, which has probably examined 'the toggle' in as much detail as it needs at this point, is to suggest that we would need to find another word to describe the um... toggle... as after reading and writing it now so often it has become both meaningless and very funny when I say it at the same time...
 
Try it... toggle x 10
 
ps... its not just this word quite a lot of words have the same effect on me when over repeated but this does lend itself awfully well to the effect... hang on maybe we should call the next game 'Toggle Effect' nope made me laugh again...


Gameplay Options: Language Filter - Off (default)/ On (description displayed when cursor hovered on Toggle).

#1305
Elhanan

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I'm sure Bioware is paying attention to the feedback they are being given ( Brojo even posted once in this thread) but that doesn't mean they need to cater to that feedback and actually put it in a game just because its being posted, that only happens if they themselves feel its something worth spending resources on.


Catering would be ordered; these are requests.

#1306
Il Divo

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In the released version, no Players would be affected at all. Before then, only Devs would be concerned. A Toggle hurts nobody.

 

That's a very poor argument. What exactly do you think these forums are for? Feedback, in order to influence the direction of the game.

 

On our front page here, we have requests for a language filter, for the option to have a first person view, and for Bioware to show the explicit line instead of the paraphrase. What do you think happens to players who have no interest in any of these features? I guess all of these features together hurt no one would since only the devs make the game. It's not like they collectively take up money. :mellow:

 

Putting aside nonsense arguments, those are all resources which could go to bugs,  npc's, and other features. I would experience the bad side of all these toggles every time I encounter a glitch or find myself wanting more reactivity from the game world.



#1307
DaemionMoadrin

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In the released version, no Players would be affected at all. Before then, only Devs would be concerned. A Toggle hurts nobody.

 

Wrong. It has been explained ad nauseum to you that it would affect everyone. Saying that it doesn't is just childish at this time.

 

Gameplay Options: Language Filter - Off (default)/ On (description displayed when cursor hovered on Toggle).

 

Wow. Is that supposed to be a serious answer or more of your childish innocence and naiveté? I could assume worse but I'm giving you the benefit of the doubt here.



#1308
Quarian Master Race

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People really need to stop attempting argument with clowns. If a developer says a request is logistically infeasable, then some keyboard warrior's response is to try to argue otherwise, then the latter is either trolling or stupid. Either way, attempts to defeat them with logic and reason will fail, especially if the feature they are arguing for is based upon an illogical and unreasonable belief, such as the failed abortion of prudish nonsense that is the OP.


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#1309
Elhanan

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That's a very poor argument. What exactly do you think these forums are for? Feedback, in order to influence the direction of the game.
 
On our front page here, we have requests for a language filter, for the option to have a first person view, and for Bioware to show the explicit line instead of the paraphrase. What do you think happens to players who have no interest in any of these features? I guess all of these features together hurt no one would since only the devs make the game. It's not like they collectively take up money. :mellow:
 
Putting aside nonsense arguments, those are all resources which could go to bugs,  npc's, and other features. I would experience the bad side of all these toggles every time I encounter a glitch or find myself wanting more reactivity from the game world.


And these same forums have folks complaining over things cut from pre-Alpha demos. Using them as an example is rather precarious.

Released content that is optional hurts no one.

#1310
pdusen

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Released content that is optional hurts no one.

 

It hurts people who want different content that was dropped so they could afford to make your request.

 

Protip: Repeating incorrect statements in every single post you make hurts your credibility.


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#1311
ddraigcoch123

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And these same forums have folks complaining over things cut from pre-Alpha demos. Using them as an example is rather precarious.

Released content that is optional hurts no one.

Its not content though is it?  It will drain resources from content...


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#1312
Pasquale1234

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That's a very poor argument. What exactly do you think these forums are for? Feedback, in order to influence the direction of the game.


Actually, I suspect they're mostly for fans to engage with other fans.

If devs peek in from time to time to see what folks are on about, that's a bonus.

#1313
Il Divo

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And these same forums have folks complaining over things cut from pre-Alpha demos. Using them as an example is rather precarious.

Released content that is optional hurts no one.

 

Well, some harsh truths for you, bud. At the end of the day, it seems Bioware are the ones you have to convince that this feature "hurts no one". Good luck on peddling that.


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#1314
Elhanan

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It hurts people who want different content that was dropped so they could afford to make your request.
 
Protip: Repeating incorrect statements in every single post you make hurts your credibility.


That material was not released.

And I cannot recall ever seeing some mechanic described as being implemented at the expense of another.

#1315
Il Divo

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Actually, I suspect they're mostly for fans to engage with other fans.

If devs peek in from time to time to see what folks are on about, that's a bonus.

 

That's true too, depending on how cynical we want be. I'm being pretty optimistic then if I forgot that bit. :P

 

Regardless, the point still stands regarding toggles. Optional features do hurt game development in regard to players who don't want said features. Hence why it's in anyone's interest who doesn't want a language filter to argue against it.


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#1316
Jellyfish_Galaxy

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 I don't see the harm in adding an option where explicted scenes are fading out to black for those who do not want to see it. After all the game is about choices.



#1317
rashie

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Catering would be ordered; these are requests.

There's really no difference from the players point of view, even if they try to demand it, its still unlikely to happen if the dev deems it infeasible.



#1318
Elhanan

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There's really no difference from the players point of view, even if they try to demand it, its still unlikely to happen if the dev deems it infeasible.


True, but I cannot fathom as to why those that do not want them to look into the option are so vocal against it, esp if it 'so unlikely' to occur. Personally believe it is a grand idea, and hurts nobody by looking into it, or using it or not.

Cut materials are just that; is doubtful if the Toggle would be labeled, "As brought to you by 'Cut-scenes for Merchants'...".

#1319
Bryan Johnson

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True, but I cannot fathom as to why those that do not want them to look into the option are so vocal against it, esp if it 'so unlikely' to occur. Personally believe it is a grand idea, and hurts nobody by looking into it, or using it or not.

Cut materials are just that; is doubtful if the Toggle would be labeled, "As brought to you by 'Cut-scenes for Merchants'...".

Video game development does have a budget, so when you look into something, or prototype you are using some of that budget. (not just money or time).

 

Also yes such a thing would affect the release product from the player perspective, unless there is a solution to not having to record additional VO, you will have a bigger game to download. 

 

Anyways I believe, I have contributed all I can to this conversation.


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#1320
Guest_1m1m1m_*

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Video game development does have a budget, so when you look into something, or prototype you are using some of that budget. (not just money or time).

 

I tried to talk about this to some people a few years ago regarding another game (not Bioware), and their solution was that the game needed a bigger budget, or more time. Which kind of defeats having a budget or deadlines in the first place.



#1321
Elhanan

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Video game development does have a budget, so when you look into something, or prototype you are using some of that budget. (not just money or time).
 
Also yes such a thing would affect the release product from the player perspective, unless there is a solution to not having to record additional VO, you will have a bigger game to download. 
 
Anyways I believe, I have contributed all I can to this conversation.


And as mentioned earlier, like everyone else, there is content I prefer to other implementations. It is my hope that this idea gets a fair look before being discarded.

#1322
sH0tgUn jUliA

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And then there's the question: will the next Windows 10 update handle the toggle correctly or will it break the game? Yes, fine. No, Bioware has yet another thing to patch to make things work right.


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#1323
dragonflight288

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I haven't caught up in this thread yet, but I'm noticing a common theme.

 

People bring up that they would like a toggle to remove questionable content from their individual playthrough, but the content still be there for those who want it, and if a couple gather quests need to be sacrificed to spare the resources to make such a toggle, or if the toggle is feasible by the development team then there is no harm in having it, these people seem to be made fun of (heck the first page of the other thread of the exact same name said this thread is made for prudes, its tone, dismissive.)

 

So, serious question here for those who oppose the toggle. If such a filter could be added by Bioware, and they had the resources to implement it without taking anything from the game, so you'd have roughly the same level of content as in Inquisition or previous Mass Effect games if you chose not to use it, what then is the basis for any form of objection against such a filter?


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#1324
Lady Artifice

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I haven't caught up in this thread yet, but I'm noticing a common theme.

 

People bring up that they would like a toggle to remove questionable content from their individual playthrough, but the content still be there for those who want it, and if a couple gather quests need to be sacrificed to spare the resources to make such a toggle, or if the toggle is feasible by the development team then there is no harm in having it, these people seem to be made fun of (heck the first page of the other thread of the exact same name said this thread is made for prudes, its tone, dismissive.)

 

So, serious question here for those who oppose the toggle. If such a filter could be added by Bioware, and they had the resources to implement it without taking anything from the game, so you'd have roughly the same level of content as in Inquisition or previous Mass Effect games if you chose not to use it, what then is the basis for any form of objection against such a filter?

 

I think asking a writer to censor themselves, and/or to write an alternate/cut version of their work for the sake of audience sensibilities is entitled and inconsiderate. I think any writer should refuse such a request on principle, and I also think the "where to draw the line" issue is arbitrary to the point that it would be time consuming, and ultimately discourage the Devs from writing whatever they please out of concern for where and what they may have to code a "toggle off" for. 


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#1325
Cyonan

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I haven't caught up in this thread yet, but I'm noticing a common theme.

 

People bring up that they would like a toggle to remove questionable content from their individual playthrough, but the content still be there for those who want it, and if a couple gather quests need to be sacrificed to spare the resources to make such a toggle, or if the toggle is feasible by the development team then there is no harm in having it, these people seem to be made fun of (heck the first page of the other thread of the exact same name said this thread is made for prudes, its tone, dismissive.)

 

So, serious question here for those who oppose the toggle. If such a filter could be added by Bioware, and they had the resources to implement it without taking anything from the game, so you'd have roughly the same level of content as in Inquisition or previous Mass Effect games if you chose not to use it, what then is the basis for any form of objection against such a filter?

 

I'm not sure if you've reached it yet, but at some point a few pages back we started explaining about how such a filter is actually a fair bit more work than many people suspect it currently is. Even Brojo made some posts about it.

 

Basically if you were to implement a filter for language, it would effectively double your voice acting work for any line with mature language in it plus additional work in testing that the switch is actually working(which means more than just checking 1 or 2 lines and assuming it works in every condition).

 

What it comes down to ultimately is how much is this going to cost and how much do they think they're going to make up in sales by implementing it? I could be wrong, but it's not the kind of thing that I see having a particularly large target market. Especially since this isn't going to lower Andromeda's ESRB rating due to the mature language not actually being removed from the game.

 

You also have to compare it against other features you could implement instead. It may not be that we give up just a few fetch quests to get it. It's impossible for us to say what we would ultimately not get in favour of this toggle.


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