And Gears of War, already successful, became even more successful because it now appealed to a wider audience.
What's what is really simple.
Companies will make decisions based on a business plan. It's always going to be that way. If a company decides to use add a filter or a toggle because they feel it adds more customers buying their product, and then statistical analysis shows that it does, they will do so. If the filter does not add more customers, it will be taken out in future titles.
As such, oppose a filter or not, potential profit will dictate what companies do, and if they feel that such a toggle is viable and can work, and the potential gains are greater than the losses, they will likely do it.
And those who want the violence, the strong language, the graphics and all other aspects of mature content, they can have it, and those who want to reduce it, for many reasons of their own, can also do so, and if both buy the game rather than just one, profit goes up for the company.
Profit, my good man, and money, makes the world go round, no matter how much we delude ourselves otherwise.
Well thanks muchly for the business brief dragonflight288, I'm embarrassed to admit that it just hadn't occurred to me that adding a wonderworking toggle to ME:A would be so straightforward and commercially viable.
Make it happen BioWare!





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