Killing is not explicit content?
But swearing, nudity and blood are?
In some cases, it isn't.
There is killing in children's stories like Hansel & Gretel and Bambi.
Killing is not explicit content?
But swearing, nudity and blood are?
In some cases, it isn't.
There is killing in children's stories like Hansel & Gretel and Bambi.
Absolutely yes.
Apparantly, thinking that killing is wrong is being hateful now.
Have you ever seen something this ridiculous before? Warning me for a warning? What the hell is this nonsense?
Hint - that "m0derator" is a "member."
Your freedom of expression is intact, but you dun got trolled.
Player characters hardly ever utter a cuss word.
NPCs? That's part of their character. Sorry.
And I think if the game is rated M a person should be mature enough to handle it. If not, don't buy the game. Stick to Teen or E rated game titles.
I think South Park said it best: horrific, deplorable violence is okay...as long as people don't says any naughty words.
In addition to the GOW franchise; Assassins Creed, Metal Gear Solid, Call of Duty: Black Ops, God of War 2 and Starcraft 2 all include language toggles/filters.
I think it is a reasonable conclusion that the managers within Ubisoft, Konami, Sony, Activision, Blizzard and Microsoft are far more aware of the potential market value of filter mechanisms than any member of the general gaming public.
That's a fair point, so there definitely is precedent for this feature.
Now, some caveats: when they were implemented, have all those games continued to maintain the language filter since implementation? We've had multiple CoD games, Assassin's Creed, God of War, etc. If they were pulled out, that's something else to consider as well.
Not to mention, there are plenty of highly successful franchises out there which don't feature a language filter. Why are we to assume Ubisoft and Activision immediately know the market value better than say Rockstar (I don't believe GTA has a language filter)? This is very similar to the silent protagonist crowd maintaining that it's responsible for Bethesda's success.
Edit: And as a side note, I still find it somewhat hilarious that we're concerned with foul language in a game like Assassin's Creed, which lets you murder anonymous guards patrolling streets.
South Park is another show I seem to have missed; no Toggle....
Ironically, for most of its run (and possibly even today) South Park censored its objectionable language in just the way you're advocating for here - bleeps, but otherwise unchanged.
I would quote myself but thats it ... and I do not want to decide if its good or bad for someone but that´s how we are
Considering how ridiculous the underwear sex scenes in Origins were, I would say it's good.
It's 5 years since I played the game for the last time and I still have that imagine of Leliana and my female warden dry humping in full underwear in my head. I'm afraid it will haunt me till the end of my days.
I think South Park said it best: horrific, deplorable violence is okay...as long as people don't says any naughty words.
In context of the dialogue in the movie this appeared to be a commentary on the way movies are rated not American attitudes towards violence and explicit content.
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What a well considered characterization of an entire culture with the image spam though. ![]()
For people wanting a filter there is already one in place its called self-control as in control yourself not to buy the game if you don't like the content inside it.
Hint - that "m0derator" is a "member."
Your freedom of expression is intact, but you dun got trolled.
In some cases, it isn't.
There is killing in children's stories like Hansel & Gretel and Bambi.
Ah, that explains.
Ok then. If we're going to reason like that, instead of thinking for ourselves, then I have a few other behaviours that are extremely good. Virtuous even, pious.
Rape.
Genocide.
Torture.
Slavery.
The oppression of women, the disabled and the diseased.
We need more of that and less swearing.
DAO, seems like that was happening in Elven Alienages a lot.
In context of the dialogue in the movie this appeared to be a commentary on the way movies are rated not American attitudes towards violence and explicit content.
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What a well considered characterization of an entire culture with the image spam though.
In the context of the movie, I'd say it applies equally well to both. Our rating system is, conceptually at least, designed to reflect our attitudes towards this sort of content.
There's only so much that moral relativism can allow for, particularly when the ability to commit virtual murder is on the table.
Ah, that explains.
Ok then. If we're going to reason like that, instead of thinking for ourselves, then I have a few other behaviours that are extremely good. Virtuous even, pious.
Rape.
Genocide.
Torture.
Slavery.
The oppression of women, the disabled and the diseased.
We need more of that and less swearing.
These subjects are all conveyed within children's literature, if not directly in metaphor and allegory.
Ok then. If we're going to reason like that, instead of thinking for ourselves, then I have a few other behaviours that are extremely good. Virtuous even, pious.
Rape.
Genocide.
Torture.
Slavery.
The oppression of women, the disabled and the diseased.
We need more of that and less swearing.
I'm pretty sure at least 3 of those things are AOK by the Old Testament ... just don't work on a Saturday or get Tattoo'd.
In the context of the movie, I'd say it applies equally well to both. Our rating system is, conceptually at least, designed to reflect our attitudes towards this sort of content.
There's only so much that moral relativism can allow for, particularly when the ability to commit virtual murder is on the table.
All of them are, which is precisely my point.
Sorry - I'm full of cold and feeling a little slow-witted today ![]()
@Pasquale,
Dragon Age: Origins has pretty solid cases of murder, the funniest being the merchant in Lothering, and Brother Genitivi, who gets an expert knife toss in the back of the skull, just to keep some pilgrims from finding some ashes that you yourself are taking some of to cure some noble.
I'm not sure that murder is the right word to use wrt Bioware games; they don't allow the PC to run around killing bystanders. You only enter combat when there is a clear and present danger.
The vast majority of killing in Bioware games is self-defense, kill or be killed. There are a also a few places where the PC may kill to defend others, get to a mission objective, or fulfill a justifiable execution (Zevran, Loghain). In every case save the latter, the targets are armed, dangerous, and threatening.
You can shoot Conrad Verner in the leg though ... for his own good.
I thought it was just a grazing shot in the foot. Still, I guess that's close enough, though why people in the bar didn't up and evacuate after seeing that kind of crazy nonsense is anybody's guess. I suppose anything goes in Illium.
I'm not sure that murder is the right word to use wrt Bioware games; they don't allow the PC to run around killing bystanders. You only enter combat when there is a clear and present danger.
The vast majority of killing in Bioware games is self-defense, kill or be killed. There are a also a few places where the PC may kill to defend others, get to a mission objective, or fulfill a justifiable execution (Zevran, Loghain). In every case save the latter, the targets are armed, dangerous, and threatening.
KotOR? Jade Empire? Baldur's Gate? DA:O's infamous murder knife? These morality systems are entirely based around the ability of the PC to be an absolute psychopathic killer.
As for Mass Effect, Mordin's death in ME3 involves shooting him right in the back and involves genocidal implications. We could use other examples: the Rachni Queen, people forced to help Saren in his base that you can execute on a whim, the ME2 merc that you throw from a building to his death.
Even if we somehow weren't to regard these as explicit murder on a technicality, the implications are still far worse than any swear word.
I'll always defend tossing that merc out the window. After all, he and his cohorts did murder a bunch of workers in the building, per Nassana's orders. Even if he gave up the info I wanted, I'd still kill him.
@Pasquale,
Dragon Age: Origins has pretty solid cases of murder, the funniest being the merchant in Lothering, and Brother Genitivi, who gets an expert knife toss in the back of the skull, just to keep some pilgrims from finding some ashes that you yourself are taking some of to cure some noble.
KotOR? Jade Empire? Baldur's Gate? DA:O's infamous murder knife? These morality systems are entirely based around the ability of the PC to be an absolute psychopathic killer.
As for Mass Effect, Mordin's death in ME3 involves shooting him right in the back and involves genocidal implications. We could use other examples: the Rachni Queen, people forced to help Saren in his base that you can execute on a whim, the ME2 merc that you throw from a building to his death.
Even if we somehow weren't to regard these as explicit murder on a technicality, the implications are still far worse than any swear word.
Hello everyone. Please avoid derailing the thread with religious debate. Thank you.