I think it's time to analyze the OP's request in detail. The OP is Matthew Allred, who says he works at Opinionology. Their slogan is "You ask, the world answers." I'd call that suspicious but let's give him the benefit of the doubt. His blog entry has no comments but there were 22 comments on reddit, including some from a BioWare employee (?): https://www.reddit.c...rding_explicit/
He also posted a short review of the ME trilogy on his blog, in which he doesn't even mention nudity, gore or language. http://greatworkrevi...gy-bioware.html
If he really was so concerned about mature content, then why didn't he say so in his recommendation?
Now to the post itself:
It's a bit curious that he'd speak on behalf of a minority demographic when no one has heard of said demographic before. It basically came into being with that sentence. Anyway...
Videogames have the unique providence of being a medium built around individuals. I can already control gaming aspects like difficulty, subtitles, and graphic and auditory settings, so why not what explicit content I see and hear?
That is incorrect. No game is built for or around individuals. As games are products, they are designed to appeal to large audiences. Customization of your gaming experience rarely has any effect on the actual content of a game. Most of the time the higher difficulty settings increase the health and damage of your opponents, enable friendly fire or spawn more waves of enemies. Those things can be done relatively easy by changing a few numbers. The game content remains unaffected. You do not simply gain or lose the option of solving your problems peacefully, there is no cavalry swooping in to help and puzzles don't solve itself automatically... even if that was your individual preference.
Mixing graphic/sound settings with that is just confusing the issue.
Choice is a key aspect of Bioware games, it is one of the attributes that truly make your titles stand out, so why not extend that choice further into the real world, embracing players who want to play the games without the explicit aspects?
If you wanted to have a choice like in the BioWare games, then your toggle would pretend to have an huge impact but ultimatively change nothing.
If explicit content is not to your liking, then skipping the game entirely is the best choice. Otherwise you'd expose yourself to a watered down experience, you might not understand the memes and comments based on the game despite having played it.
I have seen countless forum threads where gamers have asked if X game has an option to turn off explicit content, and the answer is almost always the same: no such option exists. The replies on these threads then usually go on to mock the gamer in question, attempting to emasculate the player (regardless of whether they are male or female), telling them they need to “grow a pair” etc. I don’t see any need for this kind of mentality in the gaming world.
Really? Where? If you have seen countless threads like this one, then you should be able to link to a dozen or so easily.
The rest of the quote is a typical strawman argument that turns everyone who argues against the OP into a bully. That's not the best way to garner support.
Bioware games champion the fact that different kinds of people, leaders, and problem-solvers all have a place, e.g. you can be a renegade, you can be a paragon, etc. I don’t think Bioware needs to limit its fan base to those who enjoy explicit content. My reasons for wanting to limit my own exposure to explicit content are personal. Strangers don’t have to understand my reasons for them to be valid.
Maybe it's just me but that last sentence sounds weird to me. "I'm here to talk about my wishes but I can't say why." ... okay.
I don't believe it.
I also don't see BioWare limiting itself... the stories they tell are mature. Explicit content goes hand in hand with that. Filtering it out would change the story to some degree and I honestly doubt the tiny increase of its fan base due to the few people who want a toggle could offset the rather large part of the current fanbase that would be disappointed with the changes.
I know I’m not the only one with concerns about what kind of content will be in ME:A.
You know that how? Asked a friend? Unless you know of a couple thousand people with the same concerns, it doesn't count. You aren't a demographic if your group contains only a dozen people. If you only represent 0.0003% of the fanbase, then your request doesn't matter. Even if you're vocal about it.
The first Mass Effect game had no strong language, very little gore, and very brief partial nudity, while the most recent Mass Effect game had strong language at times, gore in the form of heads exploding when sniped, and the most recent Dragon Age game had much more explicit nudity. It leads some of us to wonder what the future holds if in such a short period of time this much new explicit content is introduced.
That's not entirely wrong, but it's not the full picture.
ME1: Blood, Language, Partial Nudity, Sexual Themes, Violence
ME2: Blood, Drug Reference, Sexual Content, Strong Language, Violence
ME3: Blood, Partial Nudity, Sexual Content, Strong Language, Violence
DA:O: Blood, Intense Violence, Language, Partial Nudity, Sexual Content
DA:O/A: Blood and Gore, Intense Violence, Language, Partial Nudity, Sexual Content
DA2: Blood and Gore, Language, Sexual Content, Violence
DA:I: Blood, Intense Violence, Nudity, Sexual Content, Strong Language
Your prediction that future titles would contain -more- explicit content is incorrect, as you can see. Dragon Age has less gore now than it used to have. Strong language is usually centered on one or two NPCs, it's not permeating the entire game.
If you compare DA:O to DA:I, then DA:I appears to be squeaky clean except for brief glimpses of nude bodies.
I hope I am not opening myself and others up to derision by asking for this concession, but I hope you will seriously consider implementing three separate toggles in the settings of your future games to control language, gore, and sexuality. Some games have given these options in the past, but I challenge you to set an industry standard by doing this with your A-list, flagship titles. Show that you care about all of your fans, not just the majority, and other companies will follow.
Strawman. 
Some games have had this option in the past, that is correct. None of them were as complex as BioWare games though. If you only have a linear storyline featuring a set protagonist, if every playthrough is identical to the next, then changing a few things here and there are much, much easier.
This brings us to this article: http://kotaku.com/58...f-mature-gaming
If you want those filters so you can play mature titles with your kids, then you are a bad parent. It's not like taking out a few cuss words, turning blood into sparkles and censoring nudity would make the content of the game age appropriate. You're still killing people, blowing stuff up and leaving chaos in your wake. Look back at ME and the things you did there and then think if that's something kids should experience. What kind of message does that send?
Asking for toggles/filters is selfish. You want to play with your kids? Then play games that are rated for them. You don't want them watch you play a mature game? Then don't play when they are around. Brutally dismembering an enemy doesn't become less gruesome only because the blood is green or if the enemy is a faceless mook.
What about decisions like going through with the genocide of an entire people while betraying and murdering your friends? Is that something a child should see?
Oh, you want that toggle for yourself because you are opposed to explicit content? Does the game become more palatable when no one drops a f-bomb while slaughtering hordes of husks? Does the lack of exploding heads make up for the scores of mutilated bodies scattered all over the place? Do you feel more comfortable if all nudity is covered while people talk about rape or their many conquests?
That's hypocritical.
All the technical issues have been pointed out. The demands for additional time and money have been mentioned several times.
The impact of a toggle on the entire game has been discussed.
Still, people ignore those facts with demands that BioWare analyzes the situation themselves... as if their findings would be any different.
I could list the number of subjects I studied, most of which apply to this issue (project management, business management, accounting, software development, process analysis, computer engineering etc) but since facts won't be accepted here, let's try something else.
Imagine there is a car company. They make two lines of cars and you've driven all of them in the past and liked them well enough.
Now you are ecologically minded and request that they install an electric motor next to the fuel engine and give you a toggle to switch between the both at will. Your argument is that people who don't want it simply don't have to switch it on.
The problem is: It's still in the car. Optional doesn't mean free. It still had to be developed, it had to be built and tested, it had to be put into the car. For it to fit and work as it is supposed to, other components of the car had to be shuffled around. The car itself had to be changed to make it work. All that time and effort cost money and it's going to create more work down the road. But the company can't make their cars more expensive because no one would buy them then. How are they supposed to profit from that toggle? It's not much better for the customer either. The car weighs more than before and that costs them... even if they don't care about the electric motor at all.
If your counter argument is the existence of hybrid cars, then keep in mind that those aren't sold for the same price as standard cars. Most companies who offer them also have several lines of standard cars they sell, so they have more than one source of income. The marketshare of hybrid cars hovers around 1%. Not exactly lucrative.
Anyway, that's exactly what you are asking for.
Now let's see if I can get more than two lines as response. Maybe we can even have an actual discussion, something this thread hasn't seen in ages... 