I suggest you go back and read my earlier posts of what I imagine would be the actual work of implementing this type of thing. Then please tell me what of that work would actually be reusable. Short answer this is not a 1 time do it and its done. The reusable part, UI element, and hook to say enabled or disabled (this isnt a ton of work to begin with). The work that does take a lot of time, is setting up alternatives (would have to do for every line), re-recording (would have to do every line). We also know how hilarious bad voice recognition can be, so that is certainly not an option to do it dynamically.
Believe it was mentioned that a Toggle would be a feature. If it is not to be carried over from games using the same engine, and recreation would be needed for each new title, then it would appear that the Toggle is not a feature after all.
Writers and programmers could aid in identifying the target words and phrases, and QA could assist with language getting by the filter. The VO sessions would include the tracks needed for the chosen method of using the filter.
As DAI is the first game to use multiple VO choices, it would need to be decided if this is to be replicated for other titles. Based on past ME games, this would not appear to be the case, though future DA games may include them for varied race choices.
And cost would be determined approximately before this stage, if I recall correctly. Am rather certain that if the process was not determined to be a productive one, this would be decided well before too much time and funds were expended.
Believe Bioware/ EA should make a study and research the possibilities, both pro and con, then proceed from there.





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