I wanted to go back to how BioWare deal with taboo language in their content and possibly get some idea of why this feature of the Unreal 3 engine wasn't included in the design of Mass Effect.
My understanding of GOW is limited, but from the information I have on the franchise the use of taboo language was very different than Mass Effect in that there were instances were taboo language was a feature of the ambient game play and auto dialogue and that the language toggle operated on this aspect of gameplay. I cannot recall any instances in the ambient dialogue of Mass Effect where any taboo language was used. BioWare seemed to have chosen a more efficient strategy of not making taboo language an aspect of game play, hence the Unreal technology to filter taboo language would have been a waste of resources and needless complexity.
What the developers of the Unreal 3 engine taboo language filter also mentioned was that the technology did not work as well on FMV scripted content and the content had to be redeveloped from the original framing and animation of scenes. I analyzed the FMV and game play of the character with the most Taboo language use in the series: Subject Zero. I have not analyzed the between mission dialogue, concentrating on story and game play aspects of her character arc:- The recruitment and loyalty missions.
I'm using the definition of taboo language as codified in US law as with regards broadcast media (The Clean Airways Act 2003) for my default word choice, but I have also included a far stricter language filter that is part of the BBC code. US law regulates on 7 words, the BBC list 38 words as taboo. (IIRC)
In the recruitment of Subject Zero; there are 2 taboo words (US definition) and 4 (BBC). (The actual words are A-s, S--t, Da-n, Pu-sy)
In the loyalty mission, there are 5 usages of taboo words; (A--H--es), 3 precision F-bombs and an instance of the slang term for bovine bio waste
The contextual use of taboo language in the Jack Character arc was certainly not gratuitous. The horrors and injustices involved in her story should more than compensate for the economical use of taboo language in that script. It is more troubling to think that a human being would have a more adverse reaction to a less than 10 words, than to the context of children being kidnapped, tortured and killed as a form of sadistic scientific experiment.
BioWare addressed the issue with taboo language intolerance in the character arc of Jack in ME3. Here they wrote a story line where the most taboo mouthed character had self censoring written into her cameo with a use of a swear box riff. The level of taboo language I can recall she has in the entirety of ME3 comes in the form of a casual F-bomb reaction to a tease during the party scene in the Citadel DLC
I haven't a total count on the series, but I reckon it is significantly less than a 100. ME trilogy had a word budget of VA in the region of several hundred thousands lines and the total gameplay time can be in excess of 100 hours. The ratio of taboo content to dialogue is tiny and far below the ratio of taboo language exposure in society and other media.
Also virtually all taboo word use had a form of filtering built into the design. The gamer already had full choice on how they interacted with a character and could easily avoid being exposed to the content that troubles them.
What more could Bioware do? One or two consumers are asking that Bioware undertake market research to investigate the facility. As a businessman myself I believe that a consumer has a right to request functions in the products; but only if they exercise more thought in what they are asking for could entail and how it could impact on the product. If an individual consumer is presumptuous enough to claim to speak for others; represent a larger consumer demographic or have the intent of lobbying the manufacturer - the onus is on them to prove their credentials and provide some form of analysis that underpins their argument.
Camping out on a public forum repeatedly saying "I support this function" is not a good lobbying tactic in my experience