True, but it's something I think would be fascinating to see and I think Bioware could pull the effects off very well, especially if they want to have a more grey story than a black and white story. There could be positive and negative results depending on which style you choose. Like if there is an alien faction who is more open to peace talks if you don't kill their people. Or maybe you lose support of a group who wanted you to kill another group. It could open up a lot more roleplaying possibilities that the kill or be killed mentality that has permeated into the combat of Bioware games.
Wasting extra resources for not only extra animations, gun ammo, but also affecting the story, affecting the players who just want to kill bad guys, and change some fundamental parts of the game. It's awfully expensive and time consuming to workaround a way for very few people who don't want to violence. There are games with those features, but it's not to avoid killing but because the creators intended that part of the game to be so. Yours is the opposite. You haven't proved that it's financially viable yet to include it. In order to even include these features, you need to show that there are people who want this feature. You are very alone on these suggestions so far, so why would Bioware want to implement these kinds of features and workaround? You can argue for 100 more pages, but unless you can show Bioware that it can be profitable for them to do it then it's not gonna happen. As I said, if you think there are enough people interested, then go ahead, campaign, petition and make polls to show that there are a large enough consumers who would be for these kinds of features, unless you don't think there are enough people for it, then you're just wasting time arguing for something that would never happen. The time you argue with people who disagree with you could have allowed you to make a good petition page.





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