Enter the sewers
#51
Escrito 07 agosto 2015 - 10:35
#52
Escrito 07 agosto 2015 - 03:02
Those look great Calister
For your reference, here's where we are on placeables that might suit a sewer.
As Kamal_ rightly points out. We have a number of pipe sets from Tupoun and RWS, there are larger ones in the purgatory set.
We have gratings from your dungeon and catacoombs set. We have a wooden weir from Tchos but no stone ones or large gate type flow control devices such as you might find in a sewer.
There's some detritus in Tchos pack and some in the SoZ expansion. There's some rubbish type objects in the city expansion by RJS.
We are good for floating objects (corpses and boxes)
What I think might be lacking and generally useful.
Handrail (good and broken)
Grate sections
Trash wood bridges.
I hope that helps. I will add to the list if I think of anything. I am sure others will too.
Thanks for this resource, i am really looking forward to using this set ![]()
Peter
#53
Escrito 07 agosto 2015 - 03:33
#54
Escrito 07 agosto 2015 - 04:12
If I might suggest something: you could use Roman leaded pipes as models. I.e. pipes with folded seams.
#55
Escrito 07 agosto 2015 - 09:43
Thank you all for your suggestions. I'll try not to build a placeable that's already available in a pack, particularly if it's a quality such as the witchers placeables ![]()
I plan to build grates and wooden bridges, but I'm not sure the handrails will fit in this kind of sewer...
I knew the MoW sewers, but not the resource pack, I'll take a look to see if there's something to take inspiration from.
Concerning the pipes, I'll probably only build very limited parts, like this one.
- A rjshae le gusta esto
#56
Escrito 07 agosto 2015 - 09:51
If you build them like that, then they won't be redundant, I think. The ones in MoW are very different.
#57
Escrito 08 agosto 2015 - 06:48
"but I'm not sure the handrails will fit in this kind of sewer..."
I'm not sure you have a choice Cailister. Under the 1372 Health and Safety Directive (1372/FU/56 section 14.2.3.1.2) which covers working conditions in sewers and is now underwritten by all but two members of the FU* (Faerunian union) the following is stated:
"For any platform, step or potential fall of over 0.4 meters railing shall be provided which presents a barrier to falling at the average height of any expected worker. Typically this means a barrier at 0.7 m for dwarves and halflings, 1 meter for humans and 1.5 meters for trolls. For any height where there is considered to be a risk of being dangled over the edge by a troll a full height barrier must be provided."
"Barriers must be able to withstand the falling weight of an average sized troll and be resilient to the effects of slimes, oozes and dragon breath"
This has been in place since Uglug the Black (a common name among trolls) fell off a structure 0.5 meters high and slightly twisted his ankle. While not life threatening the injury prevented Uglug from running away from a giant sewer wyrm which swallowed Uglug whole. Fortunately Uglug regenerated faster than the wyrms stomachs acids could dissolve him and thus the wyrm subsequently died trying to pass a turd the size of a troll.
* The Illuskans who, in their words, "S**t over the side" and the Rashemi who are quoted as responding "why would I s**t in a bucket when I can rip your head off and s**t down your neck".
#58
Escrito 08 agosto 2015 - 08:04
I didn't know you're a sewer regulation expert ![]()
I have a question : since I use some (modified) Tupoun's sewers textures, do I have to credit him for this ?
#59
Escrito 08 agosto 2015 - 02:06
I have a question : since I use some (modified) Tupoun's sewers textures, do I have to credit him for this ?
For any that he created or modified, yes, but I've looked at some of the textures and recognised them as being from Oblivion with no alteration from the originals. Which ones are you talking about?
If you send them to me, I can check them against the Oblivion ones.
#60
Escrito 08 agosto 2015 - 04:15
I would add credit in any event since there was work done by him that got used, even if he had some texture work from Oblivion assets. Its what good communities do.
#61
Escrito 08 agosto 2015 - 04:43
As I understand this case, if the textures are unaltered, then there is no work done by him that is being used, unless you're counting taking the texture from Oblivion, which I will also be doing in order to check these textures against the originals. But if there is even a tiny amount of difference between the two, then yes, I agree that credit is deserved.
#62
Escrito 08 agosto 2015 - 06:43
I think he did'nt modified the textures, it looks exactly the same in Oblivion. In any case, I'll credit him and Bethesda for the texures, it's not a problem.
I used 3 textures from Tupoun's sewer : the dark brick wall, the clear stone wall, and a rusted iron texture.
#63
Escrito 08 agosto 2015 - 08:25
If you can extract the textures yourself then no credit is due to Tupoun to my thinking.
As to crediting Bethesda, have they given permission for the textures to be used outside of the original game? If not, I suggest just posting and leaving it at that.
With just a few hundred downloads per game and no profit made we live very much under the radar but we always run the risk of being asked to pull our material. Using materials without permission is a good way to have that happen. Advertising the fact brings you a pigeon step closer. That said, I really don't think it's going to happen.
We have a lot of texturing talent in the community, including yourself. Can something original be created?
PJ
#64
Escrito 08 agosto 2015 - 08:53
(Since you asked...) Bethesda has repeatedly forbidden the use of their assets ported to other games. The only citations I can find are old, from back in the Morrowind and early Oblivion days, so it might have changed since then, but they were quite adamant about it at the time.
We have said for years…and I mean years…well before Oblivion came out…that you cannot, in any way, shape, or form take content from one game and introduce it into another as part of a fan mod, whether it’s someone else’s game or one of ours. We have never been even remotely vague on the issue.
http://www.bethblog....modding-update/
http://forums.bethso...q/#entry1772979
Note that in both cases the ones stating the rules are no longer employees of Bethesda, but were at the time.
#65
Escrito 09 agosto 2015 - 08:19
Today I made some new tiles, for example one with stairs and a new variant for the walls.
I also conducted a performance test with a 12x12 area. I didn't notice any issue. I scoured the area with three companions, and they followed me easily, even around the small channels.
Some new screens :
- Scr01
- Scr02
- Scr03
More to follow !
- A PJ156 y a rjshae les gusta esto
#66
Escrito 09 agosto 2015 - 08:43
Thank you for the screen and the link. Is there only one image of this tileset ? Maybe I should install nwn again to see this one closer.
The DLA Sewer Tileset for NWN has a bunch of 3x3 groups. They are all pretty much variations of the following example:

There's one door in the set: a round grating that is "bashable".
#67
Escrito 09 agosto 2015 - 09:02
The tiles look amazing Calister,
PJ
#68
Escrito 09 agosto 2015 - 09:16
For the record, in case anyone's curious, Kalister told me the names of the textures he used from Tupoun's sewer, and I extracted textures with those same names from the Oblivion data, and they are byte-for-byte identical, both visually and with generated CRC and MD5 hashes.
#69
Escrito 09 agosto 2015 - 09:31
For the record, in case anyone's curious, Kalister told me the names of the textures he used from Tupoun's sewer, and I extracted textures with those same names from the Oblivion data, and they are byte-for-byte identical, both visually and with generated CRC and MD5 hashes.
PM me the names of the relevant textures. I'll have to remove them from the tileset pack since they are Bethesda IP and they don't want them used elsewhere.
#70
Escrito 10 agosto 2015 - 08:13
Ok, I finally decided to reinstall nwn, in order to see the dla sewer tileset. These 3x3 tiles are really interesting, that's exactly what I would like to build for a metatile.
- A PJ156 le gusta esto
#72
Escrito 13 agosto 2015 - 07:49
At last! Glad to see some of those in this game!
#75
Escrito 14 agosto 2015 - 01:14
The dwarf looks like he's pondering his life.
I think he's celebrating the fact he's not a gnome...





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