Aller au contenu

Photo

Necromancer Build


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

Greetings people. Here is how I play the Necromancer. After much consideration, I decided to play the Necromancer as a utility / support / jack of all trades playstyle.

 

Setup

  1. Ice Mine.
  2. Energy Barrage.
  3. Wall of Fire.
  4. Fade Step.
  5. Static Cage.
  6. Walking Bomb.
  7. Barrier.
  8. Mark of the Rift.

Here is the build essentials: http://www.rpg-gamin...23334a42b51b601

 

Here is the full build: http://www.rpg-gamin...23334a42b51b601

 

Yes 30 skill points is a lot but you have 5 amulets of power. For those playing on PC, you get back the lost amulets of power using this mod: http://www.nexusmods...tion/mods/455/?

 

Which means you can be a full on Necromancer by Level 25. Or Level 24 if you are human.

 

Explanation

 

Why Ice Mine ? The answer is Ice Armor. Ice Armor is godly in that it gives you 50% damage reduction. The idea is to cast Ice Mine and then standing on it to trigger Ice Armor. If you want, you can upgrade Ice Armor to act both as an excellent debuffer and a good trigger for Ice Armor. Just don't use friendly fire.

 

Energy Barrage is a must have for all mage build so no point in explaining that.

 

Wall of Fire does everything Horror does, only better. Wall of Fire does fire damage in a large area of effect, it triggers the fear / panic effect, it does good damage over time and it does all this with a low mana cost.

 

Fade Step is the mobility tool to dodge away and to deal ice damage. I upgrade this because Ice Mine, despite its usefulness, does not do any damage and is primary used to trigger Ice Armor and protect the Inquisitor.

 

Static Cage is the non-Rift Mage version of Pull of the Abyss. It has a large radius, it paralyzes enemies that try to leave it and when upgraded it does damage in a way that synchronizes really well with other damage over time spells.

 

Walking Bomb is the only good Necromancer spell across all difficulties. In fact, I would say that the right side of the Necromancer tree is far superior to the left one due to the presence of Simulacrum which defines the Necromancer specialization and Blinding Terror which is an excellent debuffing passive.

 

Barrier is, like Energy Barrage, a bread and butter spell for mages. Not having it is like Rogues not having Stealth. If you can, pick up Rejuvenating Barrier and Peaceful Aura.

 

I find that Mark of the Rift to be a far superior Focus ability to Haste. Many would ditch Focus abilities but I keep Mark of the Rift because to me it is like the Inquisitor's version of Fus Ro Dah. It is a signature ability from the Inquisitor defining feature (the Mark) that you get early on in the game and it works on mostly everything and does not require you to spend any points. Yes, this is sentimental but I don't care.

 

Edit: Do not pick up the Guardian Spirit passive as a Necromancer. It bugs out with Simulacrum which prevents you from using the Necromancer to its fullest potential. Thanks ottffsse !

 

Like others have echoed, get drain life enchantments on your staff in order to take full use of the Simulacrum passive. Additionally, try to find some fade touched materials or enchantments to boost your magicka or magicka regeneration in some way.

 

Conclusion

 

This build to me is the perfect offensive support mage. That sounds like an oxymoron but with this build you can tank, you cannot die, you can dish out decent damage, you are mobile, you have AOE, you have DOT, you have CC and you can deal all types of elemental damage. The only real concern is mana regeneration management.



#2
ottffsse

ottffsse
  • Members
  • 638 messages
That was my usual setup except some specialty case battles where I respec for dispel or slot immolate and fire mine when killing Ice dragons for quite some time. So I agree this is quite a strong setup. I do experiment a bit more with haste though now that I decided to make items which significantly increase focus gain but it is more of a move to feel cool - rift is generally more effective, though with the increased focus gain I can sometimes use both in a prolonged battle. But the focus gain means I get to use abilities with no mana cost. By the way mana is not a problem if you the mana surge passive and make sure you take the barrier upgrade. Also never take guardian spirit with necro as it is bugged and similicrum triggers before guardian spirit.
  • Bigdawg13 et Bayonet Hipshot aiment ceci

#3
Bigdawg13

Bigdawg13
  • Members
  • 1 187 messages

That was my usual setup except some specialty case battles where I respec for dispel or slot immolate and fire mine when killing Ice dragons for quite some time. So I agree this is quite a strong setup. I do experiment a bit more with haste though now that I decided to make items which significantly increase focus gain but it is more of a move to feel cool - rift is generally more effective, though with the increased focus gain I can sometimes use both in a prolonged battle. But the focus gain means I get to use abilities with no mana cost. By the way mana is not a problem if you the mana surge passive and make sure you take the barrier upgrade. Also never take guardian spirit with necro as it is bugged and similicrum triggers before guardian spirit.

 

That is very interesting.  I wonder how many people out there give guardian spirit to Dorian after he has simulcrum passive.  I know I did.  Good tip!


  • Bayonet Hipshot aime ceci

#4
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

That was my usual setup except some specialty case battles where I respec for dispel or slot immolate and fire mine when killing Ice dragons for quite some time. So I agree this is quite a strong setup. I do experiment a bit more with haste though now that I decided to make items which significantly increase focus gain but it is more of a move to feel cool - rift is generally more effective, though with the increased focus gain I can sometimes use both in a prolonged battle. But the focus gain means I get to use abilities with no mana cost. By the way mana is not a problem if you the mana surge passive and make sure you take the barrier upgrade. Also never take guardian spirit with necro as it is bugged and similicrum triggers before guardian spirit.

 

Thanks for the update. Added it to the build description.



#5
ottffsse

ottffsse
  • Members
  • 638 messages
Just a little note but guardian spirit does not bug out similicrum. What it does is activate and give you full barrier but once you are already in similicrum (HP knocked to 0). But you don't really need it in similicrum. That's the problem. So on necromancer it is useless passive. Similicrum triggers before guardian spirit.

#6
Bigdawg13

Bigdawg13
  • Members
  • 1 187 messages

Can anyone confirm that walking bomb explosion is bugged?



#7
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 766 messages

A post I made in one of the other threads regarding Necromancer.

 

Walking Bomb itself is not bugged. It is doing the 200% weapon damage as intended. However, Walking Bomb is not dealing the 600% explosion damage.

 

The incredibly stupid and silly thing is that this problem affects on the the single player game on all platforms. Walking Bomb and passives such as Death Syphon work just fine in multiplayer.

 

The only thing in the Necromancer's arsenal that does not work properly in both single player and multiplayer across all platforms is Spirit Mark. Which can actually be remedied by giving the Necromancer control over the raised spirit instead of letting it auto-attack. There is no need for tactics or anything, just let us click on it and attack the target we want.

 

Personally, the Necromancer specialization in DAI depicts the game and Bioware perfectly. The specialization has a lot of potential to be strong but lazy game design (not letting us control pets) and lazy bugfixing (just copy the multiplayer spell into single player to fix Walking Bomb) prevent it from being the beast that it should be.

 

What's more Bioware has not bothered to respond to the bugs regarding this specialization, just like they are playing deaf towards the Rift Mage bugs. Weirdly, they have time for the Knight Enchanter which they addressed in one of the patches.


  • Bigdawg13 aime ceci

#8
Bigdawg13

Bigdawg13
  • Members
  • 1 187 messages

A post I made in one of the other threads regarding Necromancer.

 

How is death siphon not working as intended for single player?