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Jango Fett VS Commander Kate Shepard


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#1
ExoGeniVI

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Who would win? Shepard is an engineer with her stock gear from the cutscenes.

Jango Fett is stock also with his two scoped blaster pistols jetpack and durasteel armor but with no shields. Who will die?



#2
Laughing_Man

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My money is on Jango. Blasters (should) ignore barriers, Fett has many useful gadgets, Mandalorian armor is supposed to be the best,

and both Fetts have a history of managing to kill powerful foes of all types.

 

Other classes like a strong biotic Shepard or a soldier in a really heavy armor might do better, because Fett has no real way to counter biotics,

and heavy armor and heavy firepower will endanger even him.

 

Invisibility will probably be useless against him considering the kind of sensors he has in his armor.



#3
themikefest

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Shepard would. She would use her combat drone and sentry turret. While Fett is paying attention to those, Shepard shoots the guy.



#4
God

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Jango would annihilate Shepard.

 

Now, Commander John Shepard on the other hand... That'd be a fight to see.


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#5
God

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Shepard would. She would use her combat drone and sentry turret. While Fett is paying attention to those, Shepard shoots the guy.

 

Jango would just jam them.



#6
MegaIllusiveMan

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Of course, Jango isn't protected by Plot Armor

 

But Jango would win, nonetheless because Jango.

 

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#7
Quarian Master Race

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SW tech is light years ahead of ME tech so Jango would easily win provided nothing stupid happened. ME weapons are apparently still limited by how much free recoil the operator can withstand,  thus by Newton's 3rd Law of motion they don't actually produce any more kinetic energy than modern firearms and would be classed as "slugthrowers" in the SW universe. Such weapons supposedly can't even get through regular Stormtrooper armor, nevermind whatever magic Karen Traviss made Mandalorian Iron from.

Meanwhile, even standard ST hand "blasters" produce something like 8-10MJ of energy per shot IIRC, which is literally thousands of orders of magnitude more than an ME firearm and more in line with a modern vehicle mounted cannon in the 75-100mm range. We see examples of them blowing huge, meter sized holes in huge metal bulkheads and vaporizing solid rock, metal and other materials completely. The MEverse shields, barriers and armor which can only withstand a few shots from mostly normal firearms would be obliterated by that sort energy output.

 

Other classes like a strong biotic Shepard or a soldier in a really heavy armor might do better, because Fett has no real way to counter biotics,

and heavy armor and heavy firepower will endanger even him.

Phantoms can simply right themselves almost immediately with thrusters when you try to use biotics on them. Jango has a jetpack (granted it would probably break or something considering what happens to both Fetts). Biotics are essentially just a gimp version of "The Force" (space magic) that require cooldowns, granola bars and energy drinks because of a silly, half arsed attempt at adhering to energy conservation, and Jango has dealt with force wielders before so presumably biotics would be no issue.



#8
Laughing_Man

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Phantoms can simply right themselves almost immediately with thrusters when you try to use biotics on them. Jango has a jetpack (granted it would probably break or something considering what happens to both Fetts). Biotics are essentially just a gimp version of "The Force" (space magic) that require cooldowns, granola bars and energy drinks because of a silly, half arsed attempt at adhering to energy conservation, and Jango has dealt with force wielders before so presumably biotics would be no issue.

 

I would hesitate to use gameplay as proof, and in any case Phantoms are biotics themselves so it makes sense for them to be able to counter.

 

As for Jango fighting and killing force users, yes, but...

 

A. Those force users are usually the weaker ones, or are given the idiot ball.

 

B. In some cases both Fetts outsmarted or surprised force users in order to kill them, not fought them directly.

Fett is dangerous because he is a smart, pragmatic, and cold blooded bounty-hunter as opposed to some impractically naive Jedi, or rage-blinded Sith.

He is not more powerful, he is merely thinking like a hunter, and even he admitted that some targets are simply too powerful, even for him.

 

The reason for this distinction is that when a strong telekinetic fights someone with no ability to counter this "power",

the "power guy" either needs to "humor" his adversary and not take advantage on his lack of ability to counter, or needs to be an idiot in order to lose.

(just hold the guy in place or flip him upside down, make sure he is not pointing weapons in your direction, and the fight is over.)



#9
Quarian Master Race

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I would hesitate to use gameplay as proof, and in any case Phantoms are biotics themselves so it makes sense for them to be able to counter.

 

As for Jango fighting and killing force users, yes, but...

 

A. Those force users are usually the weaker ones, or are given the idiot ball.

 

B. In some cases both Fetts outsmarted or surprised force users in order to kill them, not fought them directly.

Fett is dangerous because he is a smart, pragmatic, and cold blooded bounty-hunter as opposed to some impractically naive Jedi, or rage-blinded Sith.

He is not more powerful, he is merely thinking like a hunter, and even he admitted that some targets are simply too powerful, even for him.

 

The reason for this distinction is that when a strong telekinetic fights someone with no ability to counter this "power",

the "power guy" either needs to "humor" his adversary and not take advantage on his lack of ability to counter, or needs to be an idiot in order to lose.

(just hold the guy in place or flip him upside down, make sure he is not pointing weapons in your direction, and the fight is over.)

Indeed, but it's there. Ultimately the largest force biotic powers seem to be able to achieve in universe is slightly over 1000N, so if a Phantom (or Fett) could generate a higher amount of force than that with thrusters, they could effectively mitigate or counter the effects of biotics.

Ultimately telekinesis is really not all that great an ability anyway. People like to point it out in SW that the force characters don't use their ablities when they could end the fight easily, but the same goes for lots of the traditional fighters for getting involved in stupid fights with them in the first place. It actually takes much less time to raise a weapon and shoot someone than it does to do wild gesticulations (usually while standing completely exposed) to pick them up. The only thing in the SW universe that would keep them from being shot in the head by snipers or blasted to pieces by indirect fire in our world is the magic precognition ability they have, and even that wouldn't save them from a shotgun blast, frag, high explosives, or automatic weapons. They'd need to generate some kind of barrier.

Since ME biotics don't include precognition, ultimately who sees who first is more important if both are competent. Jango has a host of sensors and optics in his helmet that would probably give him the edge in this respect, and all he needs to do is place a single round on target due to his much higher tech arsenal (or not even on target if using explosives, of which even the simple grenades in the MEverse can OHK Shepard). Nevermind that blunt trauma from biotic force is pretty much the only thing any Shepard would be able to hurt Fett with, simply suspending and shooting him would do nothing because of the aforementioned space magic Mandalorian armor's ability to easily resist any weapon in the MEverse's armory short of the Mako's cannon.



#10
Laughing_Man

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*snip*

 

Well yes, I'm not saying by any means that the results of the fight are a forgone conclusion, but I disagree regarding the effectiveness of telekinesis.

 

The 1000 newtons thing is more gameplay (specifically multiplayer IIRC, which is anyway rather flimsy when it comes to those things.) than lore, I mean, do you really think that a vanilla human biotic is capable of the same biotic power as an Asari Justicar or a Krogan Battlemaster?...

(Samara stopped a freaking aircar from taking off, and that Krogan bounty hunter from one of the books flipped a freaking APC...

think about that...)

 

When it comes to "wild gesticulations" or "casting time", this is again a gameplay balance thing that is implemented in many games in order to not make other classes seem obsolete.

 

I mean, I didn't see darksiders needing anything more than pointing at a target to shoot lightning, and the same for Vader with his chocking.

 

I would estimate that a concentration based "power", would require very little casting time when it comes to the quick and dirty strikes of a duel.

(as opposed to trying to gather power and concentration for some monumental effort)

 

Most Biotics are rather weak compared to magic or force users, but even so, warp, warp-ammo, singularity, and most of all a fantastic movement ability like charge, can make a difference in any fight. And that's without mentioning things like Aria's "Flare", and other high level tricks that probably exist out there.

 

As for Jango, most of the thrust he can generate is in one specific direction - straight up, and it depends of his jet-pack which is rather fragile...

And he escaped Vader with this trick do to the sheer surprise, and due to Vader's respect for his abilities and willingness to let him go.

 

I'm just saying that especially if you are creative enough, telekinesis is a great power.



#11
Treacherous J Slither

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Combat drone, incinerate, overload, energy drain, snap freeze, cryo blast are all very effective moves to pull off in combat.

Overload alone should be enough really. It destroys his electronics, lights his nervous system on fire and temporarily paralyzes him. While he's down she puts up a drone. Now hes getting double teamed.

On the other hand he can simply quick draw on her and gun her down if his weapons are strong enough to get past her shields and deal significant damage before she can reach cover.

Then again she could use energy drain and fully restore her shields while wiping out his eletronics. Then keep hitting him with tech until he's just a lump of seared flesh encased in molten metal.
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#12
Treacherous J Slither

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Well yes, I'm not saying by any means that the results of the fight are a forgone conclusion, but I disagree regarding the effectiveness of telekinesis.

The 1000 newtons thing is more gameplay (specifically multiplayer IIRC, which is anyway rather flimsy when it comes to those things.) than lore, I mean, do you really think that a vanilla human biotic is capable of the same biotic power as an Asari Justicar or a Krogan Battlemaster?...
(Samara stopped a freaking aircar from taking off, and that Krogan bounty hunter from one of the books flipped a freaking APC...
think about that...)

When it comes to "wild gesticulations" or "casting time", this is again a gameplay balance thing that is implemented in many games in order to not make other classes seem obsolete.

I mean, I didn't see darksiders needing anything more than pointing at a target to shoot lightning, and the same for Vader with his chocking.

I would estimate that a concentration based "power", would require very little casting time when it comes to the quick and dirty strikes of a duel.
(as opposed to trying to gather power and concentration for some monumental effort)

Most Biotics are rather weak compared to magic or force users, but even so, warp, warp-ammo, singularity, and most of all a fantastic movement ability like charge, can make a difference in any fight. And that's without mentioning things like Aria's "Flare", and other high level tricks that probably exist out there.

As for Jango, most of the thrust he can generate is in one specific direction - straight up, and it depends of his jet-pack which is rather fragile...
And he escaped Vader with this trick do to the sheer surprise, and due to Vader's respect for his abilities and willingness to let him go.

I'm just saying that especially if you are creative enough, telekinesis is a great power.


Telekinesis is a great power. Am I the only one here who saw Akira? Tetsuo would rock this guy.

If Shepherd is a powerful enough biotic she can just slam Jengo face first into the ground, keep him immobilized, take off his helmet, and have him shoot himself in the head.

#13
KrrKs

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Overload alone should be enough really. It destroys his electronics, lights his nervous system on fire and temporarily paralyzes him. While he's down she puts up a drone. Now hes getting double teamed.

Not to mention that it should cause his Jetpack to misfire or outright explode.

And then there is also sabotage in addition to that.



#14
Treacherous J Slither

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Not to mention that it should cause his Jetpack to misfire or outright explode.
And then there is also sabotage in addition to that.


Word lol.

In Force Unleashed I was overloading jet packs all the time. Actually, I wonder why so many enemies were willing to fight against my character. You couldn't pay me enough to face that kind of power lol.

#15
aoibhealfae

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Not sure about FemShep since its a different universe but my tanky vanguard FemTrooper on the other hand. Honestly, they would kill each other in a Mandalorian arena somewhere on Rishi with lava flowing around them. It will be epic. Ori'jate.


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#16
KaiserShep

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My Vanguard would wreck this fool without firing a shot.