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#1
Oldren Shepard

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The bugs or  glitches are difficult to erase but when that happen the inmersion breaks a little well what i'm referring is not a bug are the eyes of the characters they're static like a doll, it doesn't feel alive. For an example of what i'm talking:

 

 

 

0:57 this is the moment i see little fluid or natural (about her eyes) and other example:

 

 

7:51

 

And for the other folks that replied to this (most of them), i don't know if the people you're talk has their eyes static when you speak to them in the same place even when they moving their head to see somewhere else.
 
In this two videos below or any other video most people move their eyes slightly, some times more that normal, (like Pruitt Taylor Vince and i'm not saying they should do that, thats exaggerate) for an example i placed this links with some moments and a description of their movements:
 
0:13 she slightly move her head from right to left and her eyes more rapidly from her left and then slower to her right
0:34 she move her head to her right but her eyes move faster to the right, she didn't need to move her whole head for her eyes reach her right side (like Vivienne in         the video above 0:57)
 
0:11 she move her head a little but with her eyes looks down to her left and then up to the interviewer
0:19 she looks at the person she's talking then 0:21 she look to the camera 
 
here varric move his eyes normally  0:33 and 0:57
 
but here...mmm
34:43 Shepard do the same as Vivienne
35:08 here she move her eyes naturally
36:27 Liara move normal
 
2:30  Liara looks like she is looking straight at you (not shep you the player) and then she turn her head to her right and doesn't move her eyes, like it was a mask
 
1:28 and not this XD
 
Except for Linkenski hope this show to the rest what i'm talking

Modifié par Oldren Shepard, 11 août 2015 - 04:30 .


#2
Kabooooom

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The first mass effect trilogy never really had that problem (at least I never noticed it once on too many playthroughs to count)...I dont think they will start now.

#3
KaiserShep

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I've never seen any serious issues with eyes in Mass Effect. I always thought it was pretty good. The one time I ever see a problem pop up is when Shepard is on Tuchanka in the turian platoon mission and when she turns her head before ambushing the cannibals, her eyes pivot a bit too far. Sometimes it'll pivot until the irises can't be seen. Other than that, I can't recall.

#4
DaemionMoadrin

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I don't see any example in the video linked above?

 

@Kabooooom: The old trilogy used the Unreal engine, ME:A will use Frostbite 3. That's probably the difference.



#5
Batarian Master Race

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The only problems I see are not enough eyes. Four is the correct number.


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#6
MrFob

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I don't see any example in the video linked above?

 

@Kabooooom: The old trilogy used the Unreal engine, ME:A will use Frostbite 3. That's probably the difference.

 

It's not really an engine problem though, just a question of proper animation.

 

And yea, ME never had that problem. IIRC, the way the dialogues are set up, they couldn't because except for special cases, speaker and listener were already set up in the dialogue structure in any case and the eyes would just focus automatically. So even if the cinematic animator forgot, the default eye movement would kick in and do a decent job.

 

Don't really see any issue in the OP's video either, btw.



#7
CrutchCricket

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uuLXWlg.png

 

Bioware face?

 

Otherwise, I can't recall any glaring issues with eye animations. Other than the fail of the ME3 importer (even after it was fixed) that made my Shepard's brows slope downwards or something to the point where if he was glaring at eye level or above he glared through his eyebrows.



#8
Guitar-Hero

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Bioware has never been great at animation specifically eye-dotting which is why the term "bioware-face" was invented. a lack of expression and movemnt in the eyebrows and cheeks whilst at times pulling the eye too far into the head, also remember seeing heads being craned n stuff especially in ME3. Now one of the problems is time to polish the animation, randomly generated animation but also importing the animation  into the engine can be painful (as i found out).

Also there is a general lack of understanding of the process of animating a scene or a shot as it takes a lot of time to do, and games have alot of animation but few animators in studios(why i dont know) you go from blocking out a shot, getting it approved, splining, getting it approved, 1st polish, getting it approved, last polish  and last approval

And that should be the minimum of approvals in my opinion.  



#9
Jen-Yu

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The first mass effect trilogy never really had that problem (at least I never noticed it once on too many playthroughs to count)...I dont think they will start now.

 

 

It's not really an engine problem though, just a question of proper animation.

 

And yea, ME never had that problem.

 

     Mass Effect trilogy had so many eyes problems cross eyed,one big one small eye...colour problems etc etc you can find many posts on ME forums and youtube..I know cause my shepard also had cross eyed problem



#10
DaemionMoadrin

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     Mass Effect trilogy had so many eyes problems cross eyed,one big one small eye...colour problems etc etc you can find many posts on ME forums and youtube..I know cause my shepard also had cross eyed problem

 

Really? Was that on PC? I may not have paid much attention to the issue but I can't remember it happening in my games.



#11
MrFob

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I am not saying that there are no bugs in specific situations but the eyes are not static (which is what the OP was about).

 

Color problems are usually the result of character parameters, not animation. Never saw the scaling issue myself.

Cross eyed characters may actually stem from focal point and head rotation problems, which ME does have a lot, that's true. Here is my favorite:

78eb2de653609b3b8052df232994d950.gif

 

:D


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#12
Broganisity

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SavU2GY.gif

I haven't noticed any real issues myself, save for the well known tutorial moment in Inquisition.


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#13
Oldren Shepard

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What i was trying to say is like when "vivienne"  in the trailer, look behind her and her eyes are static and i see this in other moments, look at the 0:57 in the trailer
or this 7:51 in the video below
 
 
In this moment (7:51) a crucial one that broke the focus or concentration i had at the moment, thats what i'm talking, the inmersion


#14
N7Jamaican

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I've never saw a problem with eyes...



#15
Oldren Shepard

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I've never saw a problem with eyes...

look at the video above 7:51



#16
Kabooooom

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Honestly, it almost feels like we are playing different games. Other people have voiced similarly...could it really be a difference between consoles/pc?

Obviously the switch in engine for MEA has absolutely nothing to do with realism in character interaction (including eyes). It's all in the programming and art. But, mass effect not only never had this problem for me, but it was rather one of the more realistic games in this regard. Which is why it surprises me that people experienced otherwise.
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#17
rapscallioness

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Honestly, OP, I'm not seeing it in the vids.

 

But in ME3 all the humans eyes were very weird and bulbous-y. Or Michael Jackson-y. I did not like the eyes in ME3, at all. And Casey tweeted once about having a whole team working on the eyes. Eeeee.

 

(But then the guys also had smaller jawlines and for some reason no more booty. The guys all lost their booties, including Sheploo--ah, but that's another topic..)



#18
BraveVesperia

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I've never had a problem with the eyes in DA. Vivienne's were fine in the finished game, and everyone's were full of character and life. The only game where the eyes were an issue was ME3. Mostly because of them rolling backwards/sideways into people's heads. And their heads spinning.

 

I did think that Kaidan's eyes were a little lifeless in ME3 though. Like they weren't focusing or something and he was always staring into space. I'm not sure why, 'cause they were fine in ME1 and 2.



#19
rapscallioness

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Getting the eyes right is really important.



#20
CrutchCricket

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78eb2de653609b3b8052df232994d950.gif

"Ash, the secks tape. He'll find out."
"wat?"



#21
Cheviot

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Bioware has never been great at animation specifically eye-dotting which is why the term "bioware-face" was invented. a lack of expression and movemnt in the eyebrows and cheeks whilst at times pulling the eye too far into the head, also remember seeing heads being craned n stuff especially in ME3. Now one of the problems is time to polish the animation, randomly generated animation but also importing the animation  into the engine can be painful (as i found out).

I guess they may be restricted by having to support custom character faces too.



#22
Linkenski

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This is a problem, even in Witcher 3. It happens because the amount of spoken dialogue in these kinds of games are too high and costly to have face-scan or face-capture for the animations. Sure you can make really alive face animations and subtle eye movements. Naughty Dog are superior in this area for instance, but then again, their games contain a limited cast and the campaigns are 20 hours long at tops.

 

The immersion-breakers due to weak animations is something we'll have to live with as RPG fans, but with that said I would say Bioware needs to do better with animation in general since they do pale even to CDPR now. The problem is, IMO moreso their amateurish direction for mocap acting which gives us these almost Monster-Hunter type animations in dramatic moments, awkwardly overdone gestures... and stuff like this (that's just too broken to be a as persistent as it is)

 

20:42 - the gun-wield animation that happens at the end of a lot of cutscenes when it switches back to gameplay.

 

Look at the way his head bends and the way his arms just casually clip the hell through his back and several limbs seem to strech. I'm surprised I haven't seen more threads about this in my time on BSN or BF. (probably because i stick to the story-boards lol)


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#23
Kappa Neko

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ME1+2 had minor issues with the eyes, like the unfocused derp face in the femShep video above. Kaidan was cross-eyed in a few cutscenes...

 

Spoiler

 

ME3 had VERY dull, lifeless eyes, that really bugged me. Gone were my femShep's beautiful soulful eyes. But graphics were a step down in general in ME3 imo. Weird, considering they butchered most  people's import faces for better graphics and animations... they didn't do a good job...

 

My favorite was Hawke though:

 

Spoiler

 

I had no issues with eyes in DAI. They looked good. So I'm not worried about eyes in ME:A. I'm worried about a lot of other things.


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#24
DaemionMoadrin

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ME1+2 had minor issues with the eyes, like the unfocused derp face in the femShep video above. Kaidan was cross-eyed in a few cutscenes...

 

Spoiler

 

ME3 had VERY dull, lifeless eyes, that really bugged me. Gone were my femShep's beautiful soulful eyes. But graphics were a step down in general in ME3 imo. Weird, considering they butchered most  people's import faces for better graphics and animations... they didn't do a good job...

 

My favorite was Hawke though:

 

Spoiler

 

I had no issues with eyes in DAI. They looked good. So I'm not worried about eyes in ME:A. I'm worried about a lot of other things.

 

See, that never happened for me. In all my games the eyes were at least looking in the right direction.


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#25
Quarian Master Race

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Yet another problem that could easily be completely eliminated by simply making every character a quarian
enter_the_admirals.jpg?itok=oZSdG2sM
 


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