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How would you feel about ME:A focusing on "world building" rather than telling a single story, with a beginning, middle & end?


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#76
Killroy

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Except that the Mass Effect series and BioWare games as a whole are universally praised for their storytelling. Stories are literally what BioWare is about.


Mass Effect and BioWare are universally praised for their stories?  :blink:
Mass Effect is better known for having terrible writing(the ending) than just about anything else and BioWare is still mocked for DAII.

Not sure I get it. So, you are aimlessly wandering the galaxy collecting points with different factions? To what end? And why ARE you wandering the galaxy to begin with? It sounds more like an MMO to me. Nothing wrong with it (MMO fan here, and I would be the first one to pre-order ME MMO should they create it) but as a stand alone game... I do not see it. Well, ok, Skyrim again - standalone simulator with "companions". But the way you described it, you want to see BW companions - talkative, interacting with you, bantering with others, with personal quests and so on. And something like this in a limitless storyless world would require limitless resources to wright and voice all those lines. Do you really think it's possible?


We're in the Andromeda to colonize it. Hence the Ark and such(which is all but confirmed). What better reason is there to visit a bunch of different worlds?
And why would the game be "limitless"? Not even MMOs are limitless.

#77
RoboticWater

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Mass Effect and BioWare are universally praised for their stories?  :blink:
Mass Effect is better known for having terrible writing(the ending) than just about anything else and BioWare is still mocked for DAII.

Look outside the BSN and you'll find most people are more than happy with BioWare's stories. Many thought it was DA:I's only saving grace other than the aesthetic.

 

Heck, I though the both the ending and ME3's entire main plot was terrible, and I still think BioWare are great at telling stories.


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#78
Cyonan

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With unlimited action points, I would agree. I used a mod to provide that.

But the limited action points means that there are periods in which VATS isn't useful.

It's close, but I would favour ME1's system over unmodded VATS.

Fallout with unlimited AP would be like playing D&D and the turn order goes : You, you, you, you, you, you, you, you, you, enemy.


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#79
Hiemoth

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Mass Effect and BioWare are universally praised for their stories?  :blink:
Mass Effect is better known for having terrible writing(the ending) than just about anything else and BioWare is still mocked for DAII.
 

 

I always kind of love these universal agreements. While there is a great deal of hassle here on the forums on the writing of ME3, it was actually pretty well received on that front excluding the ending kerfufle. And even there, the extended ending silenced a lot of voices.

 

As for DA2, you do realize it has a solid fanbase, correct? That there a lot of people who actually like the approach of DA2 storywise?



#80
Han Shot First

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I'd much rather the game had a more traditional story.

 

I'd be afraid that the lack of structure would result in Skyrim-in-space, or end up in a repeat of some of the elements I didn't enjoy with Dragon Age: Inquisition.

 

I'm all for exploration and world-building, but I think both should be lower on the hierarchy of priorities than crafting an interesting story and interesting characters to populate the game universe.



#81
Drone223

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We're in the Andromeda to colonize it. Hence the Ark and such(which is all but confirmed). What better reason is there to visit a bunch of different worlds?
 

If the game is about exploring new worlds then there's really no point setting the game in another galaxy, the same thing can easily be done in the MW since the majority of the MW is unexplored.



#82
Killroy

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I always kind of love these universal agreements. While there is a great deal of hassle here on the forums on the writing of ME3, it was actually pretty well received on that front excluding the ending kerfufle. And even there, the extended ending silenced a lot of voices.
 
As for DA2, you do realize it has a solid fanbase, correct? That there a lot of people who actually like the approach of DA2 storywise?


Do you know what "universal" means?

If the game is about exploring new worlds then there's really no point setting the game in another galaxy, the same thing can easily be done in the MW since the majority of the MW is unexplored.


Sure, if you ignore the obvious. ME3 left the new dev studio with limited options. Changing the setting to avoid the endings and the headaches they bring is obviously a cleaner, smarter solution.

#83
Drone223

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Sure, if you ignore the obvious. ME3 left the new dev studio with limited options. Changing the setting to avoid the endings and the headaches they bring is obviously a cleaner, smarter solution.

No it isn't, it only proves that Bioware has learned nothing from their mistakes and they'll just ending making the same ones again i.e. contrived plot devices. If Bioware wants to develop their world they need to start being more consistent with their lore since it'll help make a better story otherwise we end up with things such as Lazarus project and synthesis.



#84
blahblahblah

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No it isn't, it only proves that Bioware has learned nothing from their mistakes and they'll just ending making the same ones again i.e. contrived plot devices. If Bioware wants to develop their world they need to start being more consistent with their lore since it'll help make a better story otherwise we end up with things such as Lazarus project and synthesis.

You want Bioware to cater to your taste and choices mattering be damned, LOL. Grow up man, you are not the only customer Bioware has and they're not obligated to your taste.



#85
AlanC9

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No it isn't, it only proves that Bioware has learned nothing from their mistakes and they'll just ending making the same ones again i.e. contrived plot devices. If Bioware wants to develop their world they need to start being more consistent with their lore since it'll help make a better story otherwise we end up with things such as Lazarus project and synthesis.


Don't you have another thread where you repeat this post over and over? Or am I just having an attack of deja vu?
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#86
Killroy

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No it isn't, it only proves that Bioware has learned nothing from their mistakes and they'll just ending making the same ones again i.e. contrived plot devices. If Bioware wants to develop their world they need to start being more consistent with their lore since it'll help make a better story otherwise we end up with things such as Lazarus project and synthesis.


Oh, you know the plot of ME:A? Please, enlighten us as to the lore inconsistencies Andromeda introduces. And then explain how they could have set ME4 in the Milky Way, post-ME3 without selecting a canon ending and galaxy state.
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#87
Drone223

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You want Bioware to cater to your taste and choices mattering be damned, LOL. Grow up man, you are not the only customer Bioware has and they're not obligated to your ramblings.

Seeing as how contrived writing resulted in the lazarus project, synthesis and Cerberus suddenly having a military that rivals the Alliance, its not unreasonable to ask Bioware to start being more consistent with their work. More consistency world benefit both the story and the world.



#88
blahblahblah

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Seeing as how contrived writing resulted in the lazarus project, synthesis and Cerberus suddenly having a military that rivals the Alliance, its not unreasonable to ask Bioware to start being more consistent with their work. More consistency world benefit both the story and the world.

It shows that you are an immatured, in-denial brat. You can't even tell us how can they fix the contrived lore of ME and you are just here complaining and complaining to death about Andromeda.


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#89
Sylvius the Mad

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Fallout with unlimited AP would be like playing D&D and the turn order goes : You, you, you, you, you, you, you, you, you, enemy.

But we can shoot without VATS while the action points recharge.  So we can shoot that often regardless - all the action points do is grant stat-driven accuracy.

 

If we couldn't shoot at an unlimited speed without VATS, your objection would make sense.



#90
Drone223

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Oh, you know the plot of ME:A? Please, enlighten us as to the lore inconsistencies Andromeda introduces. And then explain how they could have set ME4 in the Milky Way, post-ME3 without selecting a canon ending and galaxy state.

At what point did I say I knew anything about the plot? I was point out that its reasonable to be skeptical about Bioware's decision to move to another galaxy given some of their recent work with the ME series i.e. the foundation series and forcing Cerberus into every plot in the series.



#91
Killroy

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At what point did I say I knew anything about the plot? I was point out that its reasonable to be skeptical about Bioware's decision to move to another galaxy given some of their recent work with the ME series i.e. the foundation series and forcing Cerberus into every plot in the series.


You said the change of setting is proof that they're making the same mistakes, writing controved plots and that they're not honoring the lore.
How would you know any of those things unless you were privy to the game's plot?
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#92
giveamanafish...

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.... (snip)

We're in the Andromeda to colonize it. Hence the Ark and such(which is all but confirmed). What better reason is there to visit a bunch of different worlds?
And why would the game be "limitless"? Not even MMOs are limitless.

I wanted to make this point on another thread about the so-called Fermi paradox. "Because it's there" doesn't give you a reason for colonization. There have to be other compelling reasons, religion, economic, population pressure (if you're Krogan) competition with other countries or worlds Reaper threat?, otherwise it's a massive expenditure of resources over several lifetimes with a lot of potential economic pitfalls (was Spain better off after they acquired all that gold and silver in the Americas?) for limited gain. Especially if you're talking about intergalactic travel. The "why are we here?" whatever that why is, is what is probably going to  drive the story and the exploration in MEA. This is probably the way it should be.


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#93
Brass_Buckles

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I would much prefer an actual story, but rather than wing it the way they did Mass Effect 2 and 3, I want to see how they do when they actually plan it out.  Just poking around exploring and learning lore is fine, I guess, but after seeing a gameplay clip of No Man's Sky, I don't think that's what I want.  It would get boring quickly, even with various wonders to be seen.  What would you do in a Mass Effect without a plot?  Infinite side quests?  The thought doesn't really appeal, and I'm a huge sucker for lore (especially with Dragon Age).



#94
Cyonan

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But we can shoot without VATS while the action points recharge.  So we can shoot that often regardless - all the action points do is grant stat-driven accuracy.

 

If we couldn't shoot at an unlimited speed without VATS, your objection would make sense.

 

VATS actually slows down time as well, allowing you to get many more shots than you normally could.



#95
Drone223

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You said the change of setting is proof that they're making the same mistakes, writing controved plots and that they're not honoring the lore.
How would you know any of those things unless you were privy to the game's plot?

I'd said that they'll eventually make the same mistakes again, it'll result in more stuff that's style over substance.



#96
Drone223

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It shows that you are an immatured, in-denial brat. You can't even tell us how can they fix the contrived lore of ME and you are just here complaining and complaining to death about Andromeda.

Nope, a lot of issue's that people with the direction Bioware is taking the franchise and what they do with it are legitimate.



#97
Killroy

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I'd said that they'll eventually make the same mistakes again, it'll result in more stuff that's style over substance.


No you didn't.
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#98
Wulfram

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I wouldn't mind a more ME2 style structure, where the emphasis is on an array of high quality sidequests (in that game, recruitment and loyalty, but it doesn't have to be) rather than the main story.

But I do want a main story.
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#99
pdusen

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No it isn't, it only proves that Bioware has learned nothing from their mistakes and they'll just ending making the same ones again i.e. contrived plot devices.


Stop.
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#100
Il Divo

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Stop.

 

^