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How would you feel about ME:A focusing on "world building" rather than telling a single story, with a beginning, middle & end?


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#126
CuriousArtemis

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Well as I said in another thread, I would not want this at all! Shifting the focus to open world and eschewing linear storytelling would kill the series for me. However, I do believe it likely they will go in this direction, just because DA:I was such a (financial) success (even if it was a storytelling disaster).



#127
Sylvius the Mad

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The thing with Mass Effect 1 is that you don't get the choice.

I don't think it should give the player the choice.  The player should have the choice to have his skill not matter.  I don't care if the player can choose to have his skill matter.

 

Character skill should be paramount.

You have to have your weapon's bullet spread based on your skill in the respective weapon. The only saving grace is that most weapon's aren't bad except for the Assault Rifle, and Sniper Rifles get gun sway instead of bullet spread(meaning player skill can overcome it). Fallout 3/NV actually do the same thing with the guns skills affecting weapon spread.

 

I feel like if you're going to try for a hybrid system like that, it's better to have the penalty that you get in action mode be something that can be overcome with skill like the gun sway. It's annoying to aim myself and have an arbitrary chance to miss on top of that. If they give you a choice, it should be one or the other.

Then they shouldn't give us the choice.  It should just be stat-based.

 

Of course, I'm happy with the choice.

As I recall, ME1 doesn't lock your crosshairs to the target though so if they're a moving target you essentially have to pause and re-adjust your aim every second if you want to actually hit anything, or you have to start aiming in real time.

It's just like leading a target in systems where you have to account for travel time.

 

But in ME1 I tended to shoot stationary targets at extreme range and moving targets at point-blank range.  Saren, for example, was easy to kill with an unscoped sniper rifle because the range was so short.



#128
Sylvius the Mad

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DA:I was such a (financial) success (even if it was a storytelling disaster).

BioWare has more cause to care about the former than the latter.

 

In this case, that produces the outcome I prefer.



#129
FrankWisdom

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I wanted to make this point on another thread about the so-called Fermi paradox. "Because it's there" doesn't give you a reason for colonization. There have to be other compelling reasons, religion, economic, population pressure (if you're Krogan) competition with other countries or worlds Reaper threat?, otherwise it's a massive expenditure of resources over several lifetimes with a lot of potential economic pitfalls (was Spain better off after they acquired all that gold and silver in the Americas?) for limited gain. Especially if you're talking about intergalactic travel. The "why are we here?" whatever that why is, is what is probably going to  drive the story and the exploration in MEA. This is probably the way it should be.

 

The narrative drive behind being in a different galaxy is tenfold though. I doesn't have to be thought out for or driven by any sociopolitical reason per say (resource, financial, belief based) for it to make sense. You could use a plot device such as a bunch of "world ships" that were secretly sent across the galaxy in the event that the reaper threat actually succeeded in wiping out humanity (or any race). You could use any means to display and explain these actions i.e. there was a joint effort coordinated by multiple high level political figures from many races which all worked together given the extreme circumstances (the joint effort could explain resource and financial expenditure of such a costly project while maintaining its secrecy). You could say that non-essential personnel for the war effort were sent on these ships in a last ditch effort to repopulate and survive with a few soldiers and scientists from every race participating in said project. Once the Mass Relays were destroyed, said convoys were trapped in their respective galaxies.

 

Now you are one of many trying to survive in a new environement, trying to discover the next planet for repopulation you can call home. A forward scout. This could justify the exploration aspect as well as introducing different races to play as. You could discover a bunch of mysteries lost to the past, Ancient Prothean (or other ancient races)  tech, different planet environments (I'd love exploring ancient ruins, large vistas etc.)...  Anyways I'm trailing off, but this simplistic example is one of many that could easily work, especially given what we are now capable of with game tech and what has been introduced as competition. I want to see the Mass Effect Universe unshackled while still being fully involved in storytelling and character development.


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#130
N7Jamaican

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At first, I was not really for it one way or the other... But after reading a few comments, I guess they wouldn't be bad.