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Footsteps?


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#1
jestemwlodek

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Quick question: how do footseps work in NWN2? I made a model with spinning wheels and I wanted to give it custom footsteps so it would sound like a wagon/tank. It doesn't work for him, unfortunately :/ - it does, however, work for any other model that actaully has legs and makes step (the model I made doesn't... it has wheels and it's rollin' like a crazy person).

 

Is there a way around it?



#2
Dann-J

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The model may need to have foot nodes defined, and those feet may need to make contact with the ground in order to generate a footstep sound.

 

I was hoping to give the mounted appearance types for the playable races (RWS mount system) footsteps that sounded like hooves, but they remain stubbornly silent. My assumption is that mounted player models don't make footstep sounds because the mounted animations have the player's foot nodes high up off the ground, and the horse's 'feet' are actually part of the cloak model, so aren't defined as foot nodes.