Aller au contenu

Photo

The Polite ME2 Suggestion Thread


  • Ce sujet est fermé Ce sujet est fermé
398 réponses à ce sujet

#1
Darth Sithari

Darth Sithari
  • Members
  • 99 messages
I am starting a polite, non-flaming petition thread to address what I consider to be the three weak links in ME2. This is NOT a complaint thread, nor a FLAME thread. Image IPBThis is purely a gentle request thread.Image IPB

1: Add a delete utility to the ME1 import. As the series progresses, having multiple endgame files from various playthroughs of each game has the potentail to become very confusing and muddled. This will especialy become true when the entire trilogy is released. Having 10+ ME1 imports along with 10+ ME2 imports could be a nightmare in keeping track of importing one character through the whole series. By allowing players to delete these files, it would make it easier to manage which character goes through the whole trilogy.

2. Return the helmet toggle feature. While the custom armors and new helmets are impressive looking, they do present issues. The full-head helmets can be immersion-breaking and annoying during conversations, especialy with characters that are supposed to recognize or comment on your face. Additionaly, when ordering drinks from bars, Shepard will magicaly drink straight through the helmet. (SCIENCE, LOL!) Unfortunately, the only solution now is to not equip a helmet, and sacrifice an armor boost. Returning the helmet toggle would be the easiest, simplest solution.

3. Allow the updgraded mineral scanner to move at full speed. Having the initial mineral scanner move slowly makes sense: the ship is new and not upgraded, it takes effort to get her up to full power. However, the improved mineral scanner doesn't really seem worth the mineral cost. The problem with the scanner isn't in how sensitive it is, it's the speed. Rewarding the player for putting effort into upgrading their ship by allowing the scanning mini-game to be easier seems like a logical step. The player has a control stick, allow them to manipulate the speed by the angle of the stick. Another easy, simple, solution, that makes sense within the game world.

If you agree with these changes, Image IPBPOLITELY SIGN. NO FLAMING.Image IPB

Modifié par Darth Sithari, 27 janvier 2010 - 06:30 .


#2
Lukertin

Lukertin
  • Members
  • 1 060 messages
woot

#3
Matt VT Schlo

Matt VT Schlo
  • Members
  • 910 messages
I agree with these.....lets hope some concerns are addressed.

Modifié par Matt VT Schlo, 27 janvier 2010 - 06:07 .


#4
ManBearPig91

ManBearPig91
  • Members
  • 337 messages
/sign

all are easily patched. very reasonable suggestions

#5
AdamTaylor

AdamTaylor
  • Members
  • 461 messages
Yes, I agree with this.



I would also like to bring up:



I really miss the old mod system. It was great getting a nice selection of just what you want to put into your guns. And picking the right ammo to use. And being able to change them on fly as the situation merits.



This new system is just... too simplistic.

They needed far more guns. And a good range of balanced guns in each category.

So say about 5 pistols (at least) which are all equal to each other in overall power (some more damaging but less accurate, some with bigger clips, etc). And letting the player pick something that suits their style (or just looks cool).

Instead of being stuck with the choice of the crap gun or the good gun.

#6
Jesse Houston

Jesse Houston
  • Members
  • 221 messages
Please remove the petition and make this a 'suggestion thread' - Petitions get ignored and locked pretty quick here, but the meat and potatoes of the OP has some stuff worth considering.

#7
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages
Oh look a constructive thread and not a repost of a rant already old after 24 hours.



kudos to you and perhaps more people could make threads like this instead of attention whoring complaining posts.

#8
DiggingistDog

DiggingistDog
  • Members
  • 162 messages
Finally some fair and constructive critizism.

#9
BanditGR

BanditGR
  • Members
  • 757 messages

Instead of being stuck with the choice of the crap gun or the good gun.


Signed on all points from the OP.

As for the limited weapons, I guess a valid criticism would be to impose the simple question : Why is there a choice at all, especially when you can't even view statistics on each weapon (let's say damage output). The game decides automatically which one is "best" and equips it, as a "default" choice, so what is there to choose from, who would pick let's say the "old" SMG ?

#10
shinobi602

shinobi602
  • Members
  • 4 716 messages
*signs*



I agree definitely.

#11
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

BanditGR wrote...

Instead of being stuck with the choice of the crap gun or the good gun.


Signed on all points from the OP.

As for the limited weapons, I guess a valid criticism would be to impose the simple question : Why is there a choice at all, especially when you can't even view statistics on each weapon (let's say damage output). The game decides automatically which one is "best" and equips it, as a "default" choice, so what is there to choose from, who would pick let's say the "old" SMG ?


The game auto equips the most recent one you pick up, it has nothing to do with its stats.  I had a Collector Rifle on Zaheed and picked up the Vindicator 3-round burst AR and it switched to it. 

The differences in the weapons is that of playstyle.  I hate the default sniper rifle, but love the picked up on Illium even though it does far less damage.

#12
UHitMeInTheEar

UHitMeInTheEar
  • Members
  • 174 messages
I wouldn't think any one could argue with the OP's points. I wouldn't know if they were possible....

#13
DrakeSky

DrakeSky
  • Members
  • 27 messages
Can we add "get rid of limited fuel and manual space flight?" The game's incredible and seemed to go to great lengths to get rid of unneeded things.... and then added on something very unnecessary and it just gets in the way.



Once upon a time, I was the captain of the ship with the greatest pilot in the galaxy. I'd tell him to plot a course and we'd take the most efficient route there.



Now...... the route is controlled by my steady thumb? And I have to keep an eye on fuel?



My main point in the game is to planet hop and save the galaxy.... I really hate having to get turned around to get more fuel for... really no reason. It doesn't add fun, it just adds a tad bit of frustration and annoyance.



I can't see why this would have been added to the game. I liked being able to choose my place on the map and then getting flown there.



If I was Han Solo and not flying in a ship with the most cutting edge technology and AI... or a capable crew and pilot, I could see this, but this is the only thing that really up and takes me out of the game.

#14
cerberus4417

cerberus4417
  • Members
  • 15 messages
Good Post. Agree to all points.

#15
thewayofblackbelt

thewayofblackbelt
  • Members
  • 41 messages
I'm in for this one

#16
PingoBlack

PingoBlack
  • Members
  • 501 messages

Jesse Houston wrote...

Please remove the petition and make this a 'suggestion thread' - Petitions get ignored and locked pretty quick here, but the meat and potatoes of the OP has some stuff worth considering.


Good thread and all good suggestions.

OP, please consider this comment and rename the thread, wold be bad to see it locked. :innocent:

#17
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

DrakeSky wrote...

Can we add "get rid of limited fuel and manual space flight?" The game's incredible and seemed to go to great lengths to get rid of unneeded things.... and then added on something very unnecessary and it just gets in the way.

Once upon a time, I was the captain of the ship with the greatest pilot in the galaxy. I'd tell him to plot a course and we'd take the most efficient route there.

Now...... the route is controlled by my steady thumb? And I have to keep an eye on fuel?

My main point in the game is to planet hop and save the galaxy.... I really hate having to get turned around to get more fuel for... really no reason. It doesn't add fun, it just adds a tad bit of frustration and annoyance.

I can't see why this would have been added to the game. I liked being able to choose my place on the map and then getting flown there.

If I was Han Solo and not flying in a ship with the most cutting edge technology and AI... or a capable crew and pilot, I could see this, but this is the only thing that really up and takes me out of the game.


This is a personal preference and not a wildly accepted flaw.  I like the new system it feels like I'm really exploring the galaxy and I have to be careful not to explore too far without heading back to civilization.

Everyones got opinions on many ranges of things in ME2.  But this is not a "problem" with the design it is just a new aspect to the gameplay.

#18
Cross5900

Cross5900
  • Members
  • 40 messages
Now if only the OP will change the post to what the Mister Bioware man wants so these changes actually have a chance.

#19
AmazingOlivia

AmazingOlivia
  • Members
  • 137 messages
Agree, I also really prefer ME1's weapon mod system.

#20
Phnx

Phnx
  • Members
  • 265 messages

cerberus4417 wrote...

Good Post. Agree to all points.

ME 2. :)

Modifié par Phnx, 27 janvier 2010 - 06:30 .


#21
Skadhi1

Skadhi1
  • Members
  • 235 messages
Agree with the OP...

#22
kab

kab
  • Members
  • 243 messages
Ironic considering they're the same thing.

#23
The-Broken-One

The-Broken-One
  • Members
  • 134 messages
/agree

#24
The Verno

The Verno
  • Members
  • 51 messages
Agreed with the OP, specifically the #2 suggestion needs bold, italics and re-emphasis. It's getting posted about every 5 minutes to boot, obviously people aren't happy with the current implementation.

#25
DrakeSky

DrakeSky
  • Members
  • 27 messages

tommythetomcat wrote...

DrakeSky wrote...

Can we add "get rid of limited fuel and manual space flight?" The game's incredible and seemed to go to great lengths to get rid of unneeded things.... and then added on something very unnecessary and it just gets in the way.

Once upon a time, I was the captain of the ship with the greatest pilot in the galaxy. I'd tell him to plot a course and we'd take the most efficient route there.

Now...... the route is controlled by my steady thumb? And I have to keep an eye on fuel?

My main point in the game is to planet hop and save the galaxy.... I really hate having to get turned around to get more fuel for... really no reason. It doesn't add fun, it just adds a tad bit of frustration and annoyance.

I can't see why this would have been added to the game. I liked being able to choose my place on the map and then getting flown there.

If I was Han Solo and not flying in a ship with the most cutting edge technology and AI... or a capable crew and pilot, I could see this, but this is the only thing that really up and takes me out of the game.


This is a personal preference and not a wildly accepted flaw.  I like the new system it feels like I'm really exploring the galaxy and I have to be careful not to explore too far without heading back to civilization.

Everyones got opinions on many ranges of things in ME2.  But this is not a "problem" with the design it is just a new aspect to the gameplay.


I highly disagree.... exploring is still there.  It's an added and unnecessary hinderance, and like I said.. it breaks the fantasy.  When I have Joker and EDI and the finest ship... plotting its course is left to my thumb and sometimes not being able to see where a planet is while I'm in a well charted system.

I would REALLY like this to be a choice then, if anything.  I just don't see it adding to a game that is otherwise near perfect.