1: Add a delete utility to the ME1 import. As the series progresses, having multiple endgame files from various playthroughs of each game has the potentail to become very confusing and muddled. This will especialy become true when the entire trilogy is released. Having 10+ ME1 imports along with 10+ ME2 imports could be a nightmare in keeping track of importing one character through the whole series. By allowing players to delete these files, it would make it easier to manage which character goes through the whole trilogy.
2. Return the helmet toggle feature. While the custom armors and new helmets are impressive looking, they do present issues. The full-head helmets can be immersion-breaking and annoying during conversations, especialy with characters that are supposed to recognize or comment on your face. Additionaly, when ordering drinks from bars, Shepard will magicaly drink straight through the helmet. (SCIENCE, LOL!) Unfortunately, the only solution now is to not equip a helmet, and sacrifice an armor boost. Returning the helmet toggle would be the easiest, simplest solution.
3. Allow the updgraded mineral scanner to move at full speed. Having the initial mineral scanner move slowly makes sense: the ship is new and not upgraded, it takes effort to get her up to full power. However, the improved mineral scanner doesn't really seem worth the mineral cost. The problem with the scanner isn't in how sensitive it is, it's the speed. Rewarding the player for putting effort into upgrading their ship by allowing the scanning mini-game to be easier seems like a logical step. The player has a control stick, allow them to manipulate the speed by the angle of the stick. Another easy, simple, solution, that makes sense within the game world.
If you agree with these changes,
Modifié par Darth Sithari, 27 janvier 2010 - 06:30 .




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