yuncas wrote...
maybe some kind of radar?
They've got radar in ME2. The power wheel brings it up.
yuncas wrote...
maybe some kind of radar?
mattahraw wrote...
yuncas wrote...
maybe some kind of radar?
They've got radar in ME2. The power wheel brings it up.
Modifié par Tony_Knightcrawler, 02 février 2010 - 12:36 .
Tony_Knightcrawler wrote...
1) The ability to alter my appearance upon import from a previous appearance, not from scratch. I wanted to see if there was any hair closer to mine, or eyes. But I'd have to completely start over if I did that, and I thought I got decently close the first time.
2) The planet scanning thing isn't too bad, except there are too many deposits on each planet. I haven't mined even a third of the planets (probably) and it looks like if I did I'd have a million of each material (except Eezo). It takes about 30 probes to get all the appreciable spikes. 10-15 if you exclusively go for the biggest spikes. This means you have to make tons of trips to fuel stations if you want to fully mine each planet (which I have decided not to do yet), and it takes a long time to mine each planet.
Guest_Ryuuichi009_*
yslee wrote...
A way to skip movies (starting a new character is very tiresome)
!
Modifié par Ahglock, 02 février 2010 - 04:12 .
Ryuuichi009 wrote...
Being able to compliment members of the opposite sex without outright hitting on them.
Seriously BioWare. Males and females can be JUST friends. >_>
Guest_Ryuuichi009_*
Ahglock wrote...
Ryuuichi009 wrote...
Being able to compliment members of the opposite sex without outright hitting on them.
Seriously BioWare. Males and females can be JUST friends. >_>
God yes, heck in ME1 apparently Ash is my love interest even though I spoke to her once. End of the game next thing I know she is throwing herself at me with oh captaim my captain crap.
Frotality wrote...
1. crouch, as said before. dont need 2 buttons for objective marker, and its very annoying to run thru bullets goin to low cover when you know the ability to crouch would stop that.
2. Planet scanning change. the system itself isnt necessarily bad, its just too slow and tedious. speed it up, make nodes clearly defined, and dont make 20+ nodes per planet... first time playing you dont know how much resources you need and you scan everything, eating up alot of time and fun only to later find out that you scanned about 70,000 iridium too much.
3. MOAR SIDEQUESTS! honestly, i loved them. every mission was like an episode of star trek, and i loved the atmospheric sci-fi setting missions, same with loyalty quests, showing that they dont need to force combat into every mission to make it interesting. really wanna see more sidequests like this in ME3 (maybe some actual hazardous planets requiring sealed suits and haestrom-like hazards.)
4. helmet toggle, cause having to talk thru bug eyes and T-masks really killed the preorder armor for me.
5.more armor. pretty self-explanatory. was really disapointed that i only had 2-3 different parts to choose from. more patterns to choose from as well; colours were alright, but very little room to apply them to the desired spots. for instance, loved the pattern of liberator armor from ME1, but not the colours, wouldve loved to have been able to edit it.
5. strategic upgrades. as in having multiple armor/weapon mods that have varying effects to choose from instead of just having a bunch of direct upgrades. make us have to choose which upgrades to use again, weapons were much more personal in ME1 when i had control over how the weapon fired instead of just auto upgrading every weapon of the type.
6. stop having every shep use ARs in cutscenes. in ME1, we used pistols because all sheps had them, and when we did pull out non-trained weapons, we at least had the excuse that shepard was carrying it. now, shepard apparently carries a basic AR crammed somewhere hidden for use in cutscenes. do not want. cant be that hard to use pistols or replace that AR with the proper sniper or shotgun. very much kills the mood when my adept decides to stop flinging collectors like ragdolls and pulls out her magical invisa-rifle that she has no experience using.
7. fish-tank auto-feeder. we have advanced stealth tehcnology and AI subroutines on the normandy, but this is too high a technolgy to have? on that topic, have some alien-looking fish. most would look earth-like, but some kahje luminescent gulper eels or tuchankan death squid would be some awesome additions.
8. colour options for casual appearance. the ship obviously comes with armor stain, why not cloth dye?
9. 10 levels of skills with 1 point each. exactly the same as ME2 but im not punished for not having calculated point investments so that im not left with unusable points for no good reason. ability to redistribute does not change inability to have my own build.
10. rebalance/ reform ammo system. found myself constantly using smgs because my sniper and pistol cant last one fight. would really like a hybrid of ME1 and ME2 systems, keep tension for wasting bullets but dont leave us defenseless, jsut less capable of defending.
11. fuel system be gone. more annoying than anything, even after upgrade. combined with tedious scanning, exploring new systems is more of chore than anything.
12. more weapons/ customization options for them. we had 2-3 weapons for each class, each basically replacing the last, and nothing but direct upgrades, leaving less variety than ME1. have more weapons per class, or better yet, modular weapons like armor. shep needs the best, he can already modulate his armor for maximum effect, only makes sense he would mod his weapons too. a few pattern and colour options, and you have way more variety than ever, and weapons are actually personal.
13. the only limit to shepard's vocabulary should be the lines you record. was very frustrated that shepard not being nice or naughty enough means he cant resist morinth. shepard's actions have spoken volumes towards being feared or loved regardless of previous choices. youd think being neutral would make me more diplomatic, but instead i cant work a conversation either way. our choices should very much have consequences, but shepard's ability to speak shouldnt be one of them.
14. endgame save delete feature. i really, really, REALLY need this bioware, and there is no good reason to not simply put a 'press x to delete' feature when importing. i already have countless cluttered saves that i dont want, dont clog up my screen and memory for no reason.
15. party banter and interactions. i activate a geth in the ship, accept him as part of the team, and tali didnt even mention it until i did both their missions. squad was emotionally dead to the world when not on the ship, a little "man this place stinks", "this place is more crowded than the flotilla" or "what do organics seek to gain by gyrating on a stage together?" would go a long way to livening up the characters.
the more i like a game, the more i obsess about improving it. take my long list as a compliment bioware.
Modifié par Admiral-165, 02 février 2010 - 05:23 .