-Technically, planets could be so much better. I like traveling and seeing all those planets in game but each time something is bothering me: everything is too much static. I mean everyone and everything has it's place and they never leave it. It's ok for NPC but how about making a crowd or dynamic change of "extra actors" positions.
-Make the team more useful. I really liked to make multiple squads in the final mission. During the entire game in ME1 and ME2, I brought the same characters with me in my commando, the others just stayed in the normandy. How about giving tasks to them or something. Something different would be making a injury system: as they keep falling, characters would be injured and unavailable for some times, so it will force the player to choose other characters.
-About the cooling system. I like both system, why not making the player choose? Being able to change weapon parts to tweak the cooling system, add a scope, attach a grenade launcher etc would be really cool.
-The aiming: I'll REALLY appreciate if I could switch shoulders while aiming, like in MGS4, Gears of war or Splinter Cell.
-Climbing: make it so we don't have to back on the wall first. It's kinda weird and slow.
-Hacking: In ME1 we got manual override or omni gel override, now we just have manuel, how come? In addition to manual and omnigel override, how about an automatic wireless override available only to engineer or something else. You'd have to stay near the device for a certain time and voilà, hacked. This way, we can fight and hack in the same time.
-Many times my commando spoke to me and as I walked, they got interrupted by meaningless crowd speech. It's annoying. Make speeches priorities, commando's first, crowd's second.
-The mako disappeared, I don't miss it now we have a shuttle that drops us directly to the mission. How about multiple drop points? We choose where to land, moreover it would perfectly fit with my previous suggestion about making the team more useful as we could make multiple squads.
-Harvesting: Hmm, well I'm used to harvesting with MMORPG, no matter what game it is, it's always a pain. But in MMORPG, we can buy ressources. Here's a suggestion that fits again with my previous suggestion about making the team more useful: for example, give Mordin the task to find ressources for a specific research, it will take time, but at least the player don't have to do it. We could give Mordin credits too, in order to buy ressources.
-Dubbing: please, just like Dragon Age Origins, make it simple to change voice language and text language.
-Credits: Shepard is always working for an organisation. I suggest a salary system. I remember in Final Fantasy VIII, there was a salary system wich gave you credits in each specific number of steps. The amount of that salary depended on your behavior, if you acted good, you got a bigger salary. For example, I'm working with Cerberus but I don't share their motivation, my actions reflects that, so my salary just keep getting smaller. But fortunatly, I'm working for the alliance too, so they reward me with credits in counterpart.
Modifié par DaewaNya, 04 février 2010 - 02:30 .