The Polite ME2 Suggestion Thread
#376
Posté 07 février 2010 - 12:26
#377
Posté 07 février 2010 - 12:27
#378
Posté 07 février 2010 - 12:27
#379
Posté 07 février 2010 - 12:27
#380
Posté 07 février 2010 - 12:28
#381
Posté 07 février 2010 - 12:28
#382
Posté 07 février 2010 - 12:28
#383
Posté 07 février 2010 - 12:28
#384
Posté 07 février 2010 - 12:28
#385
Posté 07 février 2010 - 12:30
Alright that's the bulk of my suggestions and improvements. Got to split it up into separate posts, otherwise it's too long for others to digest. Sorry for the bloody long list of suggestions...I can't help myself!
Modifié par SphereofSilence, 07 février 2010 - 12:31 .
#386
Posté 07 février 2010 - 12:31
Edit: Actually that was a bit harsh - but give someone else a go ok?
Modifié par MonkeyChief117, 07 février 2010 - 12:34 .
#387
Posté 07 février 2010 - 12:32
MonkeyChief117 wrote...
SpherofSilence - are u donig this for a bet or are you just an idiot?
Maybe the latter
#388
Posté 07 février 2010 - 12:36
1. Improve squad AI so they don't charge in front of your firing weapon, and don't run ahead of your character when you are the one leading the team.
2.for ME3 please get rid of the free roam ship travel and go back to the quick jump mass relay. The whole fuel consumption thing is a bit annoying.
3.implement a Patch that allows you to toggle even the promo and pre-order helmets off for the armor. I like some of the special armor but I don't like being stuck having to wear the helmet.
4. Add some more armor to the game for you character and your squad. The lack of armor choices for all the characters is pretty bad compared to the first ME game. Some more weapons would be nice as well.
5. I here there are some memory leak, and other issues for I7 systems. I myself have not run into this issue but a patch for these issues would be nice as well.
Other than my above suggestions I would say this game is a 9.5-9.7 in rating.
Thanks Bioware for releasing this great game, and I cant wait for more content for this and ME3.
#389
Posté 07 février 2010 - 12:56
#390
Posté 07 février 2010 - 08:40
#391
Posté 07 février 2010 - 08:43
#392
Posté 07 février 2010 - 08:45
#393
Posté 07 février 2010 - 08:47
yuncas wrote...
more of a question than a suggestion, but does armor even count for anything other than looking neat? I get that it provides extra percentage values to weapons damage, health, shields, etc. etc. but does it actually provide damage mitigation?
I mean for the player and his squad. Enemies have armor and it counts for something. All you and your squad have are shields/barrier and health? Am I correct on this?
#394
Posté 07 février 2010 - 08:48
#395
Posté 08 février 2010 - 02:14
darkshadow136 wrote...
...
2.for ME3 please get rid of the free roam ship travel and go back to the quick jump mass relay. The whole fuel consumption thing is a bit annoying.
...
Not to say pointless, because when you run out of fuel AND resources the ship's AI takes you back to the nearest fuel-station via FTL-Travel (Contradiction!? Anybody!?<_<)
#396
Posté 09 février 2010 - 04:07
Stefan06021987 wrote...
darkshadow136 wrote...
...
2.for ME3 please get rid of the free roam ship travel and go back to the quick jump mass relay. The whole fuel consumption thing is a bit annoying.
...
Not to say pointless, because when you run out of fuel AND resources the ship's AI takes you back to the nearest fuel-station via FTL-Travel (Contradiction!? Anybody!?<_<)
no - you have a reserve emergency tank to get you back to the nearest relay and then refuelling station.
#397
Posté 10 février 2010 - 11:05
A mission could go thus: You select a team and weapon loadout for each member. You do the mission and if you selected the wrong weapons or team members based on their skills not being appropriate for the mission, your mission fails. You can then re-start the mission and try a different loadout and team.
I would like stealth to play a role in at least some missions. If you and your team can manage to sneak through certain areas without attracting enemy attention, then you should be able to get through without actually seeing combat (ala Far Cry, Thief).
As for weapon loadout: I could see myself (Shepard) carrying one pistol type weapon OR submachine gun, a main battle rifle (assault weapon), and a heavy weapon or shotgun. That's it. A rifle, loaded out with ammo, scope/sight, etc, is going to run you 10-12 lbs by itself. They more and heavier your loadout, the more physical drain it should have on you, the slower you move, etc.
I don't want to hear from those who want to be able to carry every weapon under the sun all at the same time. Totally bogus, totally unrealistic, and destructive to the immersion desired. On this point, follow the Ghost Recon, Far Cry model rather than the superman (or woman) model allowing unlimited weapons loadout.
Obey
#398
Posté 10 février 2010 - 11:07
#399
Posté 18 février 2010 - 02:59
People have complained about the scanning part of the game. While I was going it, I thought of ways to improve it with easily implemented changes. One way it could be made more enjoyable atleast for the PC crowd (can't say how it would work with consoles) would be to add an on/off switch. Instead of having to hold down the r-mouse button, you could click it once to activate it, then just move the mouse without having to hold the button down. Once you're done scanning, just click again and it would turn off.
The scanner could work this way right away or the upgrade could add that function. Ofcourse I don't know how easily this can be added to the game, or if it would even be an improvement since I can't really test it.




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