Aller au contenu

Photo

The Polite ME2 Suggestion Thread


  • Ce sujet est fermé Ce sujet est fermé
398 réponses à ce sujet

#376
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Develop alien languages for at least a few major species so your game doesn’t feel so culturally and racially vacant.

#377
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Why is it that if I have clearly targeted an enemy with my HUD, anytime I fire a overload or warp from Shepard or from team mates, if there is a piece of wall of crate that partially or fully block the direct line of sight, it will always hit that block?

#378
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
This is nitpicking, but TIM’s ciggarette doesn’t really fit into his mouth and fingers in a believable way.

#379
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Exclusive bonus disc content, and a REAL documentary of the making of ME! Not like what we got from ME2 Collector’s Edition, which I perceive it more as an extended marketing video. This is a Collector’s Edition, for Pete’s sake, there’s no real value there.

#380
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Further customization of each weapons. MGS4 is a good game to get ideas from. Heck, I’m sure there are cinematic improvements and ideas that you can get from that game.

#381
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Spoiler-free forum days within release date. Each post is moderated and approved before uploaded to the database proper.

#382
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Minor bug: why do Shepard almost always look down to the side even though the point of interest was long past, when he walks about in Normandy?

#383
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Minor bug: sometimes subtitles’ background was shaded in black.

#384
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Minor bug: sometimes the icon in HUD of the weapons selected doesn’t change accordingly. In my case, the Collector’s assault rifle remains even when the sniper rifle was selected for my squad mates

#385
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Above all, my NUMBER ONE wish is: Make a really great story, far above ME1 and ME2.

Alright that's the bulk of my suggestions and improvements. Got to split it up into separate posts, otherwise it's too long for others to digest. Sorry for the bloody long list of suggestions...I can't help myself! :D

Modifié par SphereofSilence, 07 février 2010 - 12:31 .


#386
MonkeyChief117

MonkeyChief117
  • Members
  • 258 messages
SpherofSilence - are u donig this for a bet or are you just an idiot?

Edit: Actually that was a bit harsh - but give someone else a go ok? Image IPB

Modifié par MonkeyChief117, 07 février 2010 - 12:34 .


#387
SphereofSilence

SphereofSilence
  • Members
  • 582 messages

MonkeyChief117 wrote...

SpherofSilence - are u donig this for a bet or are you just an idiot?


Maybe the latter :).

#388
darkshadow136

darkshadow136
  • Members
  • 1 796 messages
Just a few suggestions.



1. Improve squad AI so they don't charge in front of your firing weapon, and don't run ahead of your character when you are the one leading the team.



2.for ME3 please get rid of the free roam ship travel and go back to the quick jump mass relay. The whole fuel consumption thing is a bit annoying.



3.implement a Patch that allows you to toggle even the promo and pre-order helmets off for the armor. I like some of the special armor but I don't like being stuck having to wear the helmet.



4. Add some more armor to the game for you character and your squad. The lack of armor choices for all the characters is pretty bad compared to the first ME game. Some more weapons would be nice as well.



5. I here there are some memory leak, and other issues for I7 systems. I myself have not run into this issue but a patch for these issues would be nice as well.





Other than my above suggestions I would say this game is a 9.5-9.7 in rating.



Thanks Bioware for releasing this great game, and I cant wait for more content for this and ME3. :)

#389
Chuck_Vu

Chuck_Vu
  • Members
  • 100 messages
First I will admit not reading all suggestions (by the time I noticed this it's about 16 pages deep), so if this was already brought up, sorry. I aggree with most points brought up. I do wish that they would bring back loot (I love loot). Now I thought the invintory system in ME 1 was... Cumbersome. But, in my humble opinion, that could have easily been resolved with duplicate item stacking. So instead of looking at Eleven individual entries of Armageddon VII Assault Rifles (or whatever), you would see One entry of Armageddon VII Assault Rifles x11 (or something similar). I am also that idiot who went through alot to get my entire squad Colossus X armor and Master Specter Weapons so we would would look like a military unit and kick booty, moronic - I know. And I will admit to one of the few who miss the Mako. Ok I don't really miss the Mako, but I miss planetside exploring more. If the planet is solid, I should have the option to explore (within reason).

#390
yuncas

yuncas
  • Members
  • 781 messages
radar that stays on the screen? How bout it.

#391
Jimbe2693

Jimbe2693
  • Members
  • 702 messages
Better customization/upgrades for weapons

#392
yuncas

yuncas
  • Members
  • 781 messages
more of a question than a suggestion, but does armor even count for anything other than looking neat? I get that it provides extra percentage values to weapons damage, health, shields, etc. etc. but does it actually provide damage mitigation?

#393
yuncas

yuncas
  • Members
  • 781 messages

yuncas wrote...

more of a question than a suggestion, but does armor even count for anything other than looking neat? I get that it provides extra percentage values to weapons damage, health, shields, etc. etc. but does it actually provide damage mitigation?


I mean for the player and his squad. Enemies have armor and it counts for something. All you and your squad have are shields/barrier and health? Am I correct on this?

#394
yuncas

yuncas
  • Members
  • 781 messages
Search function for website would be nice.

#395
Stefan06021987

Stefan06021987
  • Members
  • 5 messages

darkshadow136 wrote...

...
2.for ME3 please get rid of the free roam ship travel and go back to the quick jump mass relay. The whole fuel consumption thing is a bit annoying.
...
 


Not to say pointless, because when you run out of fuel AND resources the ship's AI takes you back to the nearest fuel-station via FTL-Travel (Contradiction!? Anybody!?<_<)

#396
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages

Stefan06021987 wrote...

darkshadow136 wrote...

...
2.for ME3 please get rid of the free roam ship travel and go back to the quick jump mass relay. The whole fuel consumption thing is a bit annoying.
...
 


Not to say pointless, because when you run out of fuel AND resources the ship's AI takes you back to the nearest fuel-station via FTL-Travel (Contradiction!? Anybody!?<_<)


no - you have a reserve emergency tank to get you back to the nearest relay and then refuelling station.

#397
Getorex

Getorex
  • Members
  • 4 882 messages
ME3: limit weapons carry load for Shepard and expand the weapons CAPABILITIES of the other team members. What I'd like to see is a more realistic LIMIT to what I (Shepard) can carry - sorry folks, but it is flatout impossible to carry every weapon class you can think of as a person (take it from a real world soldier). Along this line, I would like to see it actually matter to a mission's success or failure both the team members selected to accompany me AND for it to matter what weapon loadout was selected (on this point some intel on the types of enemies expected would help so you don't go in blind and make a mistake of improperly arming your team).



A mission could go thus: You select a team and weapon loadout for each member. You do the mission and if you selected the wrong weapons or team members based on their skills not being appropriate for the mission, your mission fails. You can then re-start the mission and try a different loadout and team.



I would like stealth to play a role in at least some missions. If you and your team can manage to sneak through certain areas without attracting enemy attention, then you should be able to get through without actually seeing combat (ala Far Cry, Thief).



As for weapon loadout: I could see myself (Shepard) carrying one pistol type weapon OR submachine gun, a main battle rifle (assault weapon), and a heavy weapon or shotgun. That's it. A rifle, loaded out with ammo, scope/sight, etc, is going to run you 10-12 lbs by itself. They more and heavier your loadout, the more physical drain it should have on you, the slower you move, etc.



I don't want to hear from those who want to be able to carry every weapon under the sun all at the same time. Totally bogus, totally unrealistic, and destructive to the immersion desired. On this point, follow the Ghost Recon, Far Cry model rather than the superman (or woman) model allowing unlimited weapons loadout.



Obey :) (I love the game, both 1 and 2)

#398
Getorex

Getorex
  • Members
  • 4 882 messages
I also agree with the desire for being able to customize weapons (to a point). Scopes or sights, hand grips, laser designators, etc. There should be trade-offs associated so you cannot completely trick out your weapon as if it weighed nothing or cost nothing.

#399
Jahmon88

Jahmon88
  • Members
  • 6 messages
I'm not sure if this is the place to suggest this, or if it's already been suggested, but here goes.



People have complained about the scanning part of the game. While I was going it, I thought of ways to improve it with easily implemented changes. One way it could be made more enjoyable atleast for the PC crowd (can't say how it would work with consoles) would be to add an on/off switch. Instead of having to hold down the r-mouse button, you could click it once to activate it, then just move the mouse without having to hold the button down. Once you're done scanning, just click again and it would turn off.



The scanner could work this way right away or the upgrade could add that function. Ofcourse I don't know how easily this can be added to the game, or if it would even be an improvement since I can't really test it.