The Polite ME2 Suggestion Thread
#26
Posté 27 janvier 2010 - 06:33
Now let's follow the MOD's suggestion and switch this to a different thread so that it dosen't get ignored and locked please.
#27
Posté 27 janvier 2010 - 06:34
(I will get the game in about 14h, and I hope for at least a single big plot twist.)
#28
Posté 27 janvier 2010 - 06:35
#29
Posté 27 janvier 2010 - 06:37
#30
Posté 27 janvier 2010 - 06:40
#31
Posté 27 janvier 2010 - 06:41
So good to see a polite constructive criticism.
#32
Posté 27 janvier 2010 - 06:43
More ammo on insanity would be nice too.
Basically I posted all the little annoyances here, if anyone is interested.
http://social.biowar...791800/1#793376
#33
Posté 27 janvier 2010 - 06:44
#34
Posté 27 janvier 2010 - 06:46
I would also appreciate it if there was an expansion giving us the option to suit up our squadmates in different armor in the same way we customize Shepard's armor, as opposed to "alternative" armor.
When I preordered my game, I was thinking: "Cool, I'm going to get three exclusive suits of armor. I want to have two of my squadmates wear those..."
I was disappointed when it didn't turn out that way.
#35
Posté 27 janvier 2010 - 06:46
#36
Posté 27 janvier 2010 - 06:48
sjeremy7777 wrote...
Add a few more RPG(my definition) elements, i.e. stats, skills, inventory, gear etc. This game reminds of going from Elder Scrolls 3 to Oblivion. A dumb down version for console users.
While it would be nice to see these features, please don't suggest things which are impossible to introduce in a patch. At least not in this topic.
Modifié par Flash_in_the_flesh, 27 janvier 2010 - 06:49 .
#37
Posté 27 janvier 2010 - 06:50
And please and more different weapons to the game, its a whole galaxy out there must be a ton of different weapons manufacturer
#38
Posté 27 janvier 2010 - 06:50
nemods87 wrote...
/sign'd
And please and more different weapons to the game, its a whole galaxy out there must be a ton of different weapons manufacturer
Patience Padawan
#39
Posté 27 janvier 2010 - 06:51
signed.
#40
Posté 27 janvier 2010 - 06:53
I personally do not care about the helmet feature of the armors, the collector armor seems to make more sense having a non removable helmet but terminus doesn't.
The end game save is needed indeed, as is a quicker scanner movement for those who have lesser patience.
#41
Posté 27 janvier 2010 - 06:55
I guess, sure, if some people enjoy this I don't want to take that away from them... it's just the only stand out thing I feel I have to endure in the game I otherwise love.
#42
Posté 27 janvier 2010 - 06:56
I understand the point of the helmet staying on, but right off the bat theres an instance where someone recognizes you in a helm that shows not one bit of your face... pretty mood breaking. The scanner being faster, would be insanely convenient but I could understand why they might like to keep it the way it is, time=reward.
#43
Posté 27 janvier 2010 - 06:56
"Enable Combat/Casual Headwear Toggle" - This determines whether or not you want to constantly wear your helmet, or use the combat-duty and casual-duty headwear auto-toggle as described below.
"Combat Duty Headwear" - This is where you choose to wear your full-face helmets, which will not break immersivity.
"Casual Duty Headwear" - This customization option would allow you to choose what kind of headwear you'd want to be wearing outside of combat zones.
How does this get triggered? Easy, remember on Omega, at Solus' clinic, the game refused to let you unholster your firearm? This same trigger could determine whether or not Shepard keeps his/her helmet on, depending on the options selected. Of course, to help smooth the transition, you could do one of the following: (1) Animate Shepard removing his/her helmet (which will be bloody unlikely and require a significant investment of work); or (2) do a brief fade-out/fade-in sequence at the point where Shepard enters/leaves combat zones combined with the clicking sounds of a helmet being donned/removed. I recommend the second option because it requires minimal coding and scripting work compared to the first option.
Please, Bioware. Consider this solution for the helmet problem, I'm sure it will not be very hard to patch in.
Modifié par NKato, 27 janvier 2010 - 07:10 .
#44
Posté 27 janvier 2010 - 07:02
#45
Posté 27 janvier 2010 - 07:03
Jesse Houston wrote...
nemods87 wrote...
/sign'd
And please and more different weapons to the game, its a whole galaxy out there must be a ton of different weapons manufacturer
Patience PadawanIt comes!
If there are new weapons comming I hope they won't be just increasingly stronger than out-of-BOX weapons, making the game easier and easier. I'm very happy that insane difficulty is a challange in ME2. Please, no overpowered weapons.
Modifié par Flash_in_the_flesh, 27 janvier 2010 - 07:04 .
#46
Posté 27 janvier 2010 - 07:06
#47
Posté 27 janvier 2010 - 07:07
First, the Vanguard loosing barrier is a major disappointment. I played a max out barrier Vanguard in the first game and enjoyed that setup.
Second, charge is buggy beyond belief. I have lost count of how many times I have knocked an opponet off into the unknown then the dam doors will not open because an opponet is still alive.
#48
Posté 27 janvier 2010 - 07:09
4. please allow the splitting of the sprint /use /duck to cover function and allow weapon shortcut mapping with keys like F1 to F4 at least for the chars main weapons for PCs ... the fact that xbox hasnt a lot of buttons shouldnt IMO restrict the PC multi key capability...
thank you for a great game to all developpers
#49
Posté 27 janvier 2010 - 07:09
Flash_in_the_flesh wrote...
Jesse Houston wrote...
nemods87 wrote...
/sign'd
And please and more different weapons to the game, its a whole galaxy out there must be a ton of different weapons manufacturer
Patience PadawanIt comes!
If there are new weapons comming I hope they won't be just increasingly stronger than out-of-BOX weapons, making the game easier and easier. I'm very happy that insane difficulty is a challange in ME2. Please, no overpowered weapons.
Wait, we already got an overpowered weapon from Gamestop. The Blackstorm, right? Oh wait a minute, they limited ammo counts on that sucker, so...yeah, that's balanced.
I just find it annoying that I can't restock on heavy ammo on the Normandy.
#50
Posté 27 janvier 2010 - 07:10
Being that I've been playing alot of Borderlands recently doesn't help either, there's a ridiculous amount of weapons and mods in that game and I liked having the options.
I found manually flying around on the galaxy map quite cumbersome too. And the armour, it's a little cool to be able to change the style and color but it's ultimately pointless. The drinking through the helmet is just silly.




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