The Polite ME2 Suggestion Thread
#126
Guest_MrHimuraChan_*
Posté 29 janvier 2010 - 12:33
Guest_MrHimuraChan_*
#127
Posté 29 janvier 2010 - 01:02
That said, I'd like a bit more friendlier PC functionality:
-More weapon hotkeys. Allowing to switch from a Sniper to an Assault Rifle without having to pause the game and click the icon would allow for a much more smooth experience for those who prefer to reduce pausing.
-Journal Key: Would be pretty nifty to simply press J instead of going to the main menu, clicking on journal, then clicking it again to see your quests.
Aside from that, things are very smooth and streamlined.
Also, what do people think about the radar change?
#128
Posté 29 janvier 2010 - 08:31
SymbolicGamer wrote...
If you made a partnership with 343 Industries and released Mjolnir armor for Mass Effect 2, that would be really cool. Kinda like how Lionhead put Hal's Armor in Fable II. I think it's neat when companies do things like that.
DITTO!
#129
Posté 29 janvier 2010 - 08:34
Kronner wrote...
Polite suggestion:
Please do not show a Vanguard (or Adept etc) using Assault rifle in cutscenes because some classed never use that weapon. It looks really bad.
You are mistaken in your assumption. I cannot say more without giving out spoilers.
#130
Posté 29 janvier 2010 - 08:48
No woman in history is going to sleep with you because you drop a nice line here or there (unless she has no confidence or is easy). The lines should be delivered while at dinner in one of your quarters or something. Have them go on a few "dates" where you deliver those smooth lines. It makes more sense. Plus it'll help the whole "Bioware develops characters" thing.
#131
Posté 29 janvier 2010 - 08:54
#132
Posté 29 janvier 2010 - 09:02
tkaz85 wrote...
About the lack of mini-map, as long as you remember that large open areas are bad and that whenever there is cover available you are more than likely going to need it, you shouldn't ever be surprised
Ummm, no. Granted, I've only played as far as when you get the new Normandy, but IME this is not true. I've been ambushed at least a few times. However, my issue with the complete lack of a mini-map/radar isn't just being ambushed, it's not knowing what direction the enemies are coming from at a distance. I'm not that good at the ME combat and I simply die if it becomes close quarters.
I had to start ME1 no less than three times before I finally got a setup where I could survive past the early Citadel portion. On my first three attempts I must have been making bad choices when spending upgrade points because I could never survive through the first off-citadel mission after becoming a spectre. But I persisted because I love the story and just general love space epics, and now I'm actually enjoying ME1 instead of constantly dying and being frustrated. It seriously was [enemy encounter #1->die->reload->enemy encounter #1->live-> EE #2->die->reload->repeat], almost as frustrating as the decryption mini-game. Now that I can survive I only get frustrated at the decryption mini-game.
Back to my point. My play style is to know from what direction the enemies are coming from before I get in range of their weapons so that I can creep forward and start the skirmish from as far away as possible. I'm not talking about sniping, I'm referring to pistol range. Without the mini-map/radar, I can't do this. My only clue to direction is to follow the bullet trails since ME2 doesn't even have a damage direction indicator like most shooters. I'm left spinning in circles and scanning my horizons for the source of the damage. And with cover and color blending (grayish geth against grayish buildings), my eyes just don't track fast enough to be efficient.
Personally, I miss the mini-map/radar the most out of all the features cut or edited from ME1. Make it an toggle in the options for people who want it and don't want it. Everyone's happy
And since I've mentioned it, I would like to see a damage direction indicator like virtually all shooters this console generation.
Modifié par Addicted2Anime, 29 janvier 2010 - 09:04 .
#133
Posté 29 janvier 2010 - 09:04
And please make the weapon and armor systems more robust. I want more weapon and armor types and customizations.
#134
Posté 29 janvier 2010 - 09:15
#135
Posté 29 janvier 2010 - 09:39
#136
Posté 29 janvier 2010 - 09:47
#137
Posté 29 janvier 2010 - 09:54
#138
Posté 29 janvier 2010 - 12:45
Silger wrote...
I miss the run/walk toggle.....now i have to constantly hold ctrl to walk =/
IMO they should make it like splinter cell where the mousewheel controls the speed of Shepard.
#139
Posté 29 janvier 2010 - 02:55
1. The walk option for female shepards looks incredibly awkward and bugged. It seems the original male animation wasn't fitted properly onto the female model.
2. On the PC version, some of the cutscenes (I think when the character has a landscape/window behibnd them) has a strange "trail" effect when a character moves that is used in many a 80s music videos.
#140
Posté 29 janvier 2010 - 06:21
The limited heatsinks were not fun, especially since your max capacity seemed pretty low given you can easily get swarmed with squards coming from three sides, penned down in the crossfire. Every time I had to backtrack to pick up heat sinks that I was too full to carry before was a letdown. If we have to go away from the unlimited ammo of ME1 (which I still prefer) then at least give a more reasonable number of heatsinks we can carry.
Apparently I was one of the few that really liked the Mako. My absolute favorite part of ME1 was rovering around Luna in the Mako, seeing the Earthrise. It just felt so space epic that I was 100% won over to Mass Effect at that moment. Since you don't fly the shuttle, I really feel like I am schlepping on the ground missions. I don't mind scanning for resources from orbit, but I would still want to drive around alien worlds, at least to give a better since of being out in a world.
I would really want more depth to the skills and gear as well. I liked having many options for how to customize my character and team. In ME1, I hunted down matching armour for my whole team, so we would really look like a military squad. I varied the upgrades to focus on each character's specialties with the skills being varied enough to where two soldiers, two tech or two biotics were not carbon-copies of each other. They could each take different tag skills and kit, with the right omni-tool for my tech, the nice regen armor on my biotic, etc. So far ME2 feels pretty shallow in comparison, with my motley band all having pretty much identical weapons, and no chance to tweak the look of their armour.
Sidequests were pretty over the top in ME1, but that was a plus for me. They were optional and if you wanted to do them they were there, but if you wanted to charge straight ahead, you could ignore them. In ME2, I feel like the weird leveling after story episode and get your upgrade by scanning is less an organic galaxy, more a themepark, and you level up after each ride. The specific order of the rides is up to you, but you really only work on one at a time, where in ME1, I would often have two or three quests I would be advancing at once and I felt like my leveling was more a smooth progression and less of a "You passed story checkpoint B, have two squad points."
Lastly, the travel around the galaxy was a lot more fun in ME1, the limited fuel and probes were not fun. Also I thought it was weird that even having an AI (which the council banned because of the Geth) and the best damn pilot in the galaxy (Joker is THE man) I am still WASDing around star sytems, without even the ability to zoom out and see the whole thing without flying around in circles. I like the ME1 style of I stand back, point at a spot on the map, zoom as close or far as I want and say "Make it so."
Overall, a great story in ME2. The gameplay of the first one is a little more my style though and I wish things were closer to the original.
#141
Guest_KazuyaWright_*
Posté 29 janvier 2010 - 10:56
Guest_KazuyaWright_*
* More mods & more weapons for those mods
* More Armour types and again, mods for those armours
* More conversations on the fly between crew mates during missions
* More RPG elements in general.
Now while this is a sweet game, it does seem a little watered down. No reason why you can't include the new shooter aspects while still going deeper with the RGP/loot system.
#142
Guest_KazuyaWright_*
Posté 29 janvier 2010 - 11:01
Guest_KazuyaWright_*
+1bstrothe wrote...
ME2 is still a great game, and perhaps it is simply because I just finished a replay of ME1, but a few points were very off-putting to me in ME2.
I would really want more depth to the skills and gear as well. I liked having many options for how to customize my character and team. SNIP
* Exactly
Sidequests were pretty over the top in ME1, but that was a plus for me. They were optional and if you wanted to do them they were there, but if you wanted to charge straight ahead, you could ignore them. SNIP
* dude, loved doing as many side quests on UNC's as a could. thought there'd be more in ME2
Overall, a great story in ME2. The gameplay of the first one is a little more my style though and I wish things were closer to the original.
My comments in Bold
#143
Posté 29 janvier 2010 - 11:08
5-6 Teammates that have deep characters, give them sort of bio-rhythm on the ship (like oblivion used to have) so you might find your crew having breakfast and talking about the last mission.
Flesh out skill development a bit more, right now it has become way too dull.
More different guns for sale. Finding guns in missions was silly.
Also please change the feel of the guns a bit, right now the guns all feel too plastic.. like I am fighting with playmobil guns. Please make the guns feel more real and less childs toys.
The feel of guns in MW2 was really nice for instance.
For the rest keep on improving your story-telling techniques, they really made an improvment compared to ME1. And I loved it. Making it even better will really sell the game, because it is your main selling point, if the story-telling is superb everything else can be ****.
Modifié par Duvel_Duvel, 29 janvier 2010 - 11:09 .
#144
Posté 29 janvier 2010 - 11:15
I also really miss the map in combat situations. Especially when to check what doors I already opened and which door I should absolutely not open before I want to go on with the story. I get lost so often - would be a bad bad soldier, I guess.
There also are far too few save game slots (PC). I have more than enough drive space and I save often, very often. It is a recommendation for any RPG, isn't it? I did not count the precise amount of slots, but there was a point when I could not create a new save, had to delete an old one first.
Making the UI on the PC more suitable for PC controls is a wish thingy but as it undoubtely requires lots of changes to the code... it only is something for the wishlist.
(Me, too, mapped some of the keys matching the old controls from ME1, and the tutorials still display the original control layout which can be confusing.)
Returning to the game now. Despite my complaints, I love it.
#145
Posté 29 janvier 2010 - 11:20
/sign
#146
Posté 29 janvier 2010 - 11:23
and also maybe buff biotic charge a bit. it seems a tad underpowered. maybe make it knock enemies to the ground even if they are shielded or armored, or maybe make it insta kill for anything that is on health (except maybe big bosses or something).
#147
Posté 29 janvier 2010 - 11:51
Also, having the text be bigger for us small SD TV people who still live in the stone age would be awesome too.
#148
Posté 30 janvier 2010 - 12:03
/signed
I would love to see the old overheat system return, not the cheap ammo replacement. Seriously.
Just explain the lore about weapons, metal chunks and such in ME 3 so that it fits whats written about them, like in ME 1. Like "its seemed the present thermal clips solution was only a temporarily solution to the overheat problems" something along those lines only better explained
#149
Posté 30 janvier 2010 - 01:17
#150
Posté 30 janvier 2010 - 01:21




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