The Polite ME2 Suggestion Thread
#151
Posté 30 janvier 2010 - 01:40
Plus, someone probably already mentioned this but it would be nice to have key bindings to weapons, journal, etc like they did in ME1. Taking those extra seconds to wrestle with the mouse scroll or pause the game to switch weapons kinda takes the experience out of the fast paced action.
#152
Posté 30 janvier 2010 - 01:42
& sqaddie armor DLC, please, ASAP!
#153
Posté 30 janvier 2010 - 01:47
#154
Posté 30 janvier 2010 - 02:16
KazuyaWright wrote...
Great thread & i agree.
* More mods & more weapons for those mods
* More Armour types and again, mods for those armours
* More conversations on the fly between crew mates during missions
* More RPG elements in general.
Now while this is a sweet game, it does seem a little watered down. No reason why you can't include the new shooter aspects while still going deeper with the RGP/loot system.
DITTO!
#155
Posté 30 janvier 2010 - 02:33
#156
Posté 30 janvier 2010 - 02:49
I want F1, F2, F3 and so on back for my weapon switching.
Shifting all the time is rather annoying when facing various enm's. Why it was removed in the first place is beyond me!.
Beside that im really enjoying ME2. =)
Modifié par Zhijn, 30 janvier 2010 - 02:50 .
#157
Guest_KazuyaWright_*
Posté 30 janvier 2010 - 03:13
Guest_KazuyaWright_*
GOLDJust_mike wrote...
Im Commander Shepard and this is my favourite Suggestion Thread in the Citadel.
/sign
Also forgot to mention the DLC armours/helmet issue. This should be fixed. I don't even want to use the armours now.
Modifié par KazuyaWright, 30 janvier 2010 - 03:14 .
#158
Posté 30 janvier 2010 - 03:23
#159
Posté 30 janvier 2010 - 03:33
#160
Posté 30 janvier 2010 - 03:39
See Chris Priestly's comments about how this feature exists for test builds here: http://www.penny-arcade.com/2010/1/25/
Modifié par Lortext, 30 janvier 2010 - 03:39 .
#161
Posté 30 janvier 2010 - 03:41
since the game uses HDR ?
I'd like a helmet toggle for the non-DLC armour, unless there's some technical reason ME2 can't handle this of course. Minor issue for me at best.
A walk/run toggle would be nice, again a very minor issue.
Modifié par IRMcGhee, 30 janvier 2010 - 03:48 .
#162
Posté 30 janvier 2010 - 04:58
- I want to see weapon stats. Damages to shields, barriers, armor, health. Accuracy doesn't matter much and is probably the same for each weapon type. I want to know the difference between the DLC sniper rifle and the regular sniper rifles. Not just read that it is effective against shields and armor while the other is just effective against armor. (I want to know the difference between the shotgun I'm using and the Claymore as a Vanguard)
- The armor customization was good I thought. But the armor stats didn't seem good. Like "increase storm speed" that's just 10 percent increase in speed when sprinting right? That seems almost useless. Maybe more armors to have more options of increasing health, weapon damage, shields, or powers? That way your character scales a bit more and there is more incentive for better armors.
- More weapons. I think I'm pretty close to the end of the game and I just have 2 of everything except heavy weapons.
- While I agree the inventory system probably seemed cluttered with useless items, you didn't have to strip it down this much. You could have added more upgrades so there were more weapons, perhaps with different strengths. For example, shotguns tend to be effective against shields and health but less effective against armor. You could have shotguns that did more damage to shields but less to health. Or maybe mixed it up so there was one effective against shields and health, another effective against armor and health. A weapon effective against armor and shields would probably be overpowered, but I think you get my point.
- Someone already suggested this but for the mineral scanner it would be nice if there were some kind of surface change on the planet after scanning it to show you had already been there. Like a color change that shows the density of the minerals. Like a lighter color for nothing and a darker color for where a large portion of minerals are or vice versa.
I realize giving helmets stats was suppose to give incentive to wearing them and make it a bit more realistic, but I liked the fact that you could toggle it off and on for character interaction.
Some suggestions for that.
- (In the option menu or equip menu) Give an option to automatically have the helmet come off during convos then come back on afterward when running around or fighting.
- Or give a button or something you can hit to have the helmet on. Like a fight starts and you put your helmet on while in cover. However, that might be a bit tedious, and you would have to be able to toggle it if you were attacking a base and went through a door and started a convo, so maybe that wouldn't work.
I think a mistake that was made in ME2 was character customization. With the way the game is I can't think of a good way of implementing one but perhaps giving characters stats would have been enough to appease the RPGers with customization options for their characters or maybe just giving more weapon options and armors would have been enough. But I think most people who are upset would have been fine with personalizing the strengths and weakness of their character. It adds more depth to the game and gives it more replay value so I don't see why not do it. It also gives people builds to discuss.
I'm not talking about stats for accuracy and paragon, or renegade. But perhaps stats for Biotics, Tech, Health, Weapon Damage. I can't really think of any other stats and soldiers would just do health/weapon damage, while biotic classes do biotics/health, etc. I'm not good with this stuff so maybe there is a way to do it well. I don't know. I do think simply implementing that would have satisfied a lot of people who played the first game and don't like the rpg elements of the second game.
Modifié par Shirosaki17, 30 janvier 2010 - 05:05 .
#163
Posté 30 janvier 2010 - 08:26
1) A way to un-equip the heavy weapons or any other weapon your character doesn't use. (an adept using a grenade launcher just dosn't fit)
Some light armor for adepts or at least a way to go out in casual dress. Maybe there are some smaller chest and shoulder plate armors in the game and I just havent found them yet.
3. A mod upgrade or research item that increases the amount of shots per heat clip your guns do or at least be able to cary more. Even with my arm pouch I found I can only cary about 3 or 4 reloads for my 6 shot heavy pistol. Don't mind limited ammo but right now it's just too limited.
#164
Posté 30 janvier 2010 - 08:28
#165
Posté 30 janvier 2010 - 08:56
Likewise, would love the option to pick decisions made in ME1. The feature already exists in the test build, and it would make the game much more fun, IMO.
Modifié par Sylvanspirits, 30 janvier 2010 - 08:56 .
#166
Posté 30 janvier 2010 - 09:26
wulf3n wrote...
The only thing i really have a problem with is the skip conversation button, being the same as the choose dialogue option. So many times have i said the wrong thing because i was skipping conversation that i'd already heard. I had the same problem with ME1 was hoping it would be fixed.
I agree whole heartedly! Had major problems with this in ME1. During conversations "A" should select text and nothing else. Why put a note in the manual that "X" skips conversation if it also will select text? DA:O didn't have this problem, so I assumed it would be fixed in ME2.
#167
Posté 30 janvier 2010 - 09:31
its a step backwards from Ebon Hawk
#168
Posté 30 janvier 2010 - 09:38
I didn't import any ME1 character, although I've played through it twice, but since I got a new comp etc etc...
Anyhow i created a new character in ME2, and i read on these forums that you''d be able to through conversations in the game set the background story of what happend in ME1, which I haven't seen anything of so far.
I've played about 8 hours and the galaxy is the opposite of what I want it to be
In my ME1 playthroughs I chose to save the council (saving the ascension), make anderson the human representetive, save wrex and save ashley.
So far in my ME2 playing I haven't been able to infulence any of these things. The council is all human and udina is the representetive, the opposite of what I want. I haven't gotten to the stage where I meet Wrex yet, and I really hope that through conversations I can influence wether he died on virmire or not.
So I'm wondering, is it supposed to be like this? Not being able to influence ME1 choices when starting a new game. Or have I missed something?
#169
Posté 30 janvier 2010 - 09:43
The three function spacebar however works much better than i feared, it hasn't given me any trouble during fights, and apart from the above the PC controls work perfectly (for me, atleast).
#170
Posté 30 janvier 2010 - 09:48
Jesse Houston wrote...
Patience PadawanIt comes!
In DLC right? Way to abandon playerd with out broadband access.
Oh well, the story was cool.
#171
Posté 30 janvier 2010 - 10:20
-no mouse wheel in menus
-no double click to select menu options
-no hotkeys for weapons
-no hotkeys for squad, journal, codex
-no separate bindables for use/run/cover
-holster weapon doesn’t draw weapon
-those stupid portrait pictures at the bottom of the screen ruining an otherwise invisible UI (I think I can remember 2 squad members thanks!!)
-weapon draws automatically constantly after using items
- WORST OF ALL mostly all the above basically point to them trying to map the 360 controls to a keyboard with no effort put in to the PC's extra options and needs............. but it doesn’t support an xbox 360 pad!!! Madness
Thanks... p.s. patch please Bioware?!!!
Modifié par apoc_reg, 30 janvier 2010 - 10:22 .
#172
Posté 30 janvier 2010 - 11:22
totally true. I think returning conversation wheel right to the center after skipping, where you can't select anything, will be more convenient.wulf3n wrote...
The only thing i really have a problem with is the skip conversation button, being the same as the choose dialogue option. So many times have i said the wrong thing because i was skipping conversation that i'd already heard. I had the same problem with ME1 was hoping it would be fixed.
Also a suggestion, don't know if it's already somewhere in this topic:
Add a feature like station where you can sell your minerals, at least for a low ratio, like 1:1 or so.Something to encourage scanning) I remember having loads of minerals back in the cargo bay and not enough credits to buy my "last steps to perfection" upgrades
Anyway,it would be a nice touch, if not in ME2, then in ME3 , if you don't change your exploration system
#173
Posté 30 janvier 2010 - 12:05
1. Upgrades that allow biotics and techs powers to bypass shields and armor.
2. Allow the main weapon for each class to hold more clips.
#174
Posté 30 janvier 2010 - 01:38
madvibe wrote...
I think these 2 would resolve a lot of the problems I've been reading on the forum
1. Upgrades that allow biotics and techs powers to bypass shields and armor.
2. Allow the main weapon for each class to hold more clips.
With 2 i fully agree, with 1 - fully disagree. Someone already changed biotics that way (by changing some .ini file) and as predicted, it was total overpower. The game was no longer hard to beat at all. As for techs powers, they are there for the purpose of bringing down those defenses, except for freeze, which is for crowd control.
#175
Posté 30 janvier 2010 - 02:09
also, more swappable armor pieces would be nice for future patches / dlc. not just full "sets"




Ce sujet est fermé
Retour en haut





