A role playing game is one where the character immerses themselves into the character, either one of their own making, that of the game writer's making, or a combination of the two. The way the role is played can come in a variety of ways.Explain to me in absolute facts what role playing combat is.
Sometimes this is through dialogue or narrative choices. Other times it is through gameplay, where the skills, knowledge or abilities that the player can do are limited by the character.
Want to cast magic as a player? Well, that's not possible - your character is in the rogue class. Want to sneak past the guard and steal his pants off? Well, that's not possible - your character is in the fighter class. And so on.
A player's skill at sneaking should not allow accomplishments that the character has no reason to pull off. A player's ability to shoot a bow should not compensate for skills the character lacks. That violates the concept of playing in that role, with all the relevant limitations in place. Otherwise, the game is merely an action game, where the player controls all the actions their video game avatar takes. Call of Duty Black Ops 2 has this type of gameplay, even though it has RPG dialogue choices. Black Ops is classified as an action game, in the FPS genre.
If Mass Effect wants to go to full action combat/gameplay, then it should classify itself as an action game, because having dialogue choices doesn't default you to being an RPG in today's landscape.





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