I think ME:A could learn a lot from Fallout...
#26
Posté 01 août 2015 - 10:16
I do like the idea of perks and traits in Mass Effect and xp points per kill and looting bodies. Drinking out of toilets to replenish your health - Beth can keep that one!
#27
Posté 01 août 2015 - 11:26
Exploration and good story/characters don't have to be mutually exclusive.
Ideally I would agree with you and God only knows how much I like exploration and Fallout but then Dragon Age Inquisition happened.
#28
Posté 01 août 2015 - 11:32
Good, God, I hope not! Just another in a long list of boring games I couldn't bring myself to complete.
#29
Posté 01 août 2015 - 03:17
Fallout could literally cure insomnia it is so boring. I don't want ME "learning" anything from that series, especially not the combat.
#30
Posté 01 août 2015 - 03:19
Bah, I never got into Fallout. It is too dull and boring for me.
#31
Posté 01 août 2015 - 07:38
I only credit them as a game that allows you to approach things differently than just kicking doors down and go in blasting. Are there other games that do this? Probably, but I can't specifically think of another game with a 3rd person POV that allows it of the top of my head.Huge Fallout fan (less so Black Isle era) but there's not much I would take from either and apply to the other. Enhancing melee by giving us different styles and weapons is glaringly obvious - I would't credit Beth with this, After playing Krogans and Batarians you can't go back to regular old omni blade melee. If Drell weren't so flimsy how fun would their martial arts gameplay be? We also need energy swords on vanguards.
I do like the idea of perks and traits in Mass Effect and xp points per kill and looting bodies. Drinking out of toilets to replenish your health - Beth can keep that one!
Perks are definitely specific FO. Don't know how that would fit in.
However, I would definitely like a leveling/skill/talents/stat system more like Dragon Age. Just seems deeper. But I know that's too Hard RPG to some. I kind of get it but to each their own.
#32
Posté 01 août 2015 - 07:43
#33
Posté 01 août 2015 - 07:50
Fallout could literally cure insomnia it is so boring. I don't want ME "learning" anything from that series, especially not the combat.
You wouldn't want more melee options (in single player. Seems it may already exist in MP) along with the TPS style of play? I mean, yes, FO's combat seems a bit more plodding and not very smooth but I blame that more on Bethesda. I don't think combat mechanics are their strong point.
#34
Posté 01 août 2015 - 07:56
As a big fan of both Bethesda and Bioware, while I do think there are lessons they can learn from each other, I wouldn't want to see their games become homogenized. They both have distinct styles that are part of their identity, and that isn't something I want to see lost.
I would like to see ME especially open up it's gameplay beyond the concept of a three man squad blasting it's way down a hallway that has patches of conveniently placed chest high cover. Opening up the battle field a bit, making stealth, ambush tactics, bottle necks, legit sniping, trap placement, and just a wider range of tactics in general would be a refreshing change to the series, though.
#35
Posté 01 août 2015 - 09:49
- PhroXenGold aime ceci
#36
Posté 01 août 2015 - 10:07
Comparing Mass Effect to Fallout is like comparing apples to oranges. Sure they're both RPGs/fruits but they're completely different.
#37
Posté 01 août 2015 - 10:33
That being said, Fallout 4 is taking more than a few pages out of Bioware's playbook. Dialogue appears to be based off of Bioware's dialogue wheel - something that i think they just see as practical for a game with a voiced protagonist.
But they're also going to have romancable companions, and like in DA2, gender's no object here. Of course we've seen Bethesda go in this direction before with Skyrim and how every marriage option being available to both men and women, but I definitely think there's some Bioware influence there.
What I find interesting about this is that it certainly isn't a case of "following the leader" because Bethesda, I believe, fairly consistently outsells Bioware. Skyrim sold more copies than the entire Mass Effect trilogy combined.
So I think this is a case of them recognizing Bioware had some good ideas and seeing if they can learn from the competition and incorporate those ideas into their own product. Given that Bioware said that Skyrim made them rethink their approach to DAI, I think that shows that they're willing to do the same.
#38
Posté 01 août 2015 - 10:39
I think Mass Effect should be more like Mass Effect.
#39
Posté 01 août 2015 - 10:43
Ugh. I just can't get into Skyrim. There's no attempt made at RP there, it's just wandering and grinding. If that's what's people think makes a game successful, slap a Brawndo sticker on the box, and just say it's what plant's crave. ![]()
#40
Posté 01 août 2015 - 10:51
Ugh. I just can't get into Skyrim. There's no attempt made at RP there, it's just wandering and grinding. If that's what's people think makes a game successful, slap a Brawndo sticker on the box, and just say it's what plant's crave.
Ha. Epic epicpoints for the Idiocracy reference.
#41
Posté 01 août 2015 - 10:53
If Bioware learned from Fallout we would get massive abuse of VATS where players use it to slow-mo-zoom-in onto female aliens boobs.
#42
Posté 01 août 2015 - 10:55
What Bioware can learn from Fallout is to how to add depth to the open world. I think Bioware does everything else better.
- O'Voutie O'Rooney aime ceci
#43
Posté 01 août 2015 - 10:55
Ugh. I just can't get into Skyrim. There's no attempt made at RP there, it's just wandering and grinding. If that's what's people think makes a game successful, slap a Brawndo sticker on the box, and just say it's what plant's crave.
Funny thing about that is that there are a lot of people who prefer Bethesda's blank slate character approach as they feel it makes roleplaying easier; makes their character feel more like their character, compared to the more well defined characters of Bioware's series where it's their version of Bioware's character.
Personally I think both approaches can work - I can get into both, at least. But it is one of the aspects in which I'd like them to remain distinct.
#44
Posté 01 août 2015 - 11:13
In the West civilization is rebuilding nicely,we see this in 2 and 1. Bethesda chooses to ignore that
Hell, older Fallout even bothered to talk about how each settlement kept themselves stable. Fallout 3? Doesn't look at what makes sense, just what's "cool."
#45
Posté 01 août 2015 - 11:42
The technology introduced in ME1 was pretty creative, and it was balanced with the overheat mechanic. The addition of thermal clips in ME2 was a giant leap backwards, imho. I think it was done to make the combat more shooter-like and introduce an ammo management mechanic.
I'd ask why we still have to target manually - I mean, Fallout has the VATS system - but I think we know the answer to that, too.
The Prothean rifle and the old Avenger model would have been far more fun and/or nostalgic if they hadn't given them such an annoying venting animation in ME3, forcing you to lower the rifle and lose your aim completely at times.
Tech wise, wouldn't a better hybrid of the overheat/heatsink technologies have been to create some kind of revolver, where each chamber is a heatsink that once used up, rotates the next chamber into place, thus allowing the previous chambers to cool down, before they can be used once more?
Now that would fit the sci-fi western theme the trailer was going for.
#46
Posté 02 août 2015 - 02:45
I think Mass Effect should be more like Mass Effect.
Which one? It changed across 3 games.
#47
Posté 02 août 2015 - 07:06
Which one? It changed across 3 games.
It did change, yes, but in a reasonable fashion. I do not think the tangential exploration of ME1 would work in ME3, for example, because the sense of urgency was far greater. The change is dynamics was totally reasonable to me. It was only the way it was executed that I didn't like.
#48
Posté 02 août 2015 - 07:35





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