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I think ME:A could learn a lot from Fallout...


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#26
Guanxii

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Huge Fallout fan (less so Black Isle era) but there's not much I would take from either and apply to the other. Enhancing melee by giving us different styles and weapons is glaringly obvious - I would't credit Beth with this, After playing Krogans and Batarians you can't go back to regular old omni blade melee. If Drell weren't so flimsy how fun would their martial arts gameplay be? We also need energy swords on vanguards.

I do like the idea of perks and traits in Mass Effect and xp points per kill and looting bodies. Drinking out of toilets to replenish your health - Beth can keep that one!

#27
SolNebula

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Exploration and good story/characters don't have to be mutually exclusive.

 

Ideally I would agree with you and God only knows how much I like exploration and Fallout but then Dragon Age Inquisition happened.



#28
Helios969

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Good, God, I hope not!  Just another in a long list of boring games I couldn't bring myself to complete.



#29
Quarian Master Race

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Fallout could literally cure insomnia it is so boring. I don't want ME "learning" anything from that series, especially not the combat. 



#30
Gago

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Bah, I never got into Fallout. It is too dull and boring for me.



#31
Mdizzletr0n

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Huge Fallout fan (less so Black Isle era) but there's not much I would take from either and apply to the other. Enhancing melee by giving us different styles and weapons is glaringly obvious - I would't credit Beth with this, After playing Krogans and Batarians you can't go back to regular old omni blade melee. If Drell weren't so flimsy how fun would their martial arts gameplay be? We also need energy swords on vanguards.

I do like the idea of perks and traits in Mass Effect and xp points per kill and looting bodies. Drinking out of toilets to replenish your health - Beth can keep that one!

I only credit them as a game that allows you to approach things differently than just kicking doors down and go in blasting. Are there other games that do this? Probably, but I can't specifically think of another game with a 3rd person POV that allows it of the top of my head.

Perks are definitely specific FO. Don't know how that would fit in.

However, I would definitely like a leveling/skill/talents/stat system more like Dragon Age. Just seems deeper. But I know that's too Hard RPG to some. I kind of get it but to each their own.

#32
Mdizzletr0n

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*delete*

#33
Mdizzletr0n

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Fallout could literally cure insomnia it is so boring. I don't want ME "learning" anything from that series, especially not the combat.


You wouldn't want more melee options (in single player. Seems it may already exist in MP) along with the TPS style of play? I mean, yes, FO's combat seems a bit more plodding and not very smooth but I blame that more on Bethesda. I don't think combat mechanics are their strong point.

#34
Former_Fiend

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As a big fan of both Bethesda and Bioware, while I do think there are lessons they can learn from each other, I wouldn't want to see their games become homogenized. They both have distinct styles that are part of their identity, and that isn't something I want to see lost.

 

I would like to see ME especially open up it's gameplay beyond the concept of a three man squad blasting it's way down a hallway that has patches of conveniently placed chest high cover. Opening up the battle field a bit, making stealth, ambush tactics, bottle necks, legit sniping, trap placement, and just a wider range of tactics in general would be a refreshing change to the series, though.



#35
WittyUsername

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Eesh, being a guy who played Fallout 1 to New Vegas and seeing how bad Bethesda screwed up the lore with 3, I don't think I want Bioware taking any cues from Bethesda.
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#36
The Heretic of Time

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Comparing Mass Effect to Fallout is like comparing apples to oranges. Sure they're both RPGs/fruits but they're completely different.



#37
Former_Fiend

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That being said, Fallout 4 is taking more than a few pages out of Bioware's playbook. Dialogue appears to be based off of Bioware's dialogue wheel - something that i think they just see as practical for a game with a voiced protagonist.

 

But they're also going to have romancable companions, and like in DA2, gender's no object here. Of course we've seen Bethesda go in this direction before with Skyrim and how every marriage option being available to both men and women, but I definitely think there's some Bioware influence there.

 

What I find interesting about this is that it certainly isn't a case of "following the leader" because Bethesda, I believe, fairly consistently outsells Bioware. Skyrim sold more copies than the entire Mass Effect trilogy combined. 

 

So I think this is a case of them recognizing Bioware had some good ideas and seeing if they can learn from the competition and incorporate those ideas into their own product. Given that Bioware said that Skyrim made them rethink their approach to DAI, I think that shows that they're willing to do the same.



#38
N7Jamaican

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I think Mass Effect should be more like Mass Effect.



#39
NWN-Ming-Ming

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Ugh.  I just can't get into Skyrim.  There's no attempt made at RP there, it's just wandering and grinding.  If that's what's people think makes a game successful, slap a Brawndo sticker on the box, and just say it's what plant's crave.  :angry:



#40
Kabooooom

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Ugh. I just can't get into Skyrim. There's no attempt made at RP there, it's just wandering and grinding. If that's what's people think makes a game successful, slap a Brawndo sticker on the box, and just say it's what plant's crave. :angry:


Ha. Epic epicpoints for the Idiocracy reference.

#41
LisuPL

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If Bioware learned from Fallout we would get massive abuse of VATS where players use it to slow-mo-zoom-in onto female aliens boobs.



#42
Vazgen

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What Bioware can learn from Fallout is to how to add depth to the open world. I think Bioware does everything else better. 


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#43
Former_Fiend

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Ugh.  I just can't get into Skyrim.  There's no attempt made at RP there, it's just wandering and grinding.  If that's what's people think makes a game successful, slap a Brawndo sticker on the box, and just say it's what plant's crave.  :angry:

 

Funny thing about that is that there are a lot of people who prefer Bethesda's blank slate character approach as they feel it makes roleplaying easier; makes their character feel more like their character, compared to the more well defined characters of Bioware's series where it's  their version of Bioware's character. 

 

Personally I think both approaches can work - I can get into both, at least. But it is one of the aspects in which I'd like them to remain distinct. 



#44
WittyUsername

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I dunno about Bethesda being good at creating worlds. I mean Fallout 3 is 200 years after the bombs fell and still as primitive as 5 to 10 years after. Food is still edible, characters have heavy accents despite having to likely been born locally and never crossing the ocean.


In the West civilization is rebuilding nicely,we see this in 2 and 1. Bethesda chooses to ignore that

Hell, older Fallout even bothered to talk about how each settlement kept themselves stable. Fallout 3? Doesn't look at what makes sense, just what's "cool."

#45
Sifr

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The technology introduced in ME1 was pretty creative, and it was balanced with the overheat mechanic. The addition of thermal clips in ME2 was a giant leap backwards, imho. I think it was done to make the combat more shooter-like and introduce an ammo management mechanic.

I'd ask why we still have to target manually - I mean, Fallout has the VATS system - but I think we know the answer to that, too.

 

The Prothean rifle and the old Avenger model would have been far more fun and/or nostalgic if they hadn't given them such an annoying venting animation in ME3, forcing you to lower the rifle and lose your aim completely at times.

 

Tech wise, wouldn't a better hybrid of the overheat/heatsink technologies have been to create some kind of revolver, where each chamber is a heatsink that once used up, rotates the next chamber into place, thus allowing the previous chambers to cool down, before they can be used once more?

 

Now that would fit the sci-fi western theme the trailer was going for.



#46
Mdizzletr0n

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I think Mass Effect should be more like Mass Effect.


Which one? It changed across 3 games.

#47
Kabooooom

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Which one? It changed across 3 games.


It did change, yes, but in a reasonable fashion. I do not think the tangential exploration of ME1 would work in ME3, for example, because the sense of urgency was far greater. The change is dynamics was totally reasonable to me. It was only the way it was executed that I didn't like.

#48
Fandango

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I've never taken to Fallout and don't particularly enjoy open world games more generally, but am positive about the idea of ME:A having a large sandbox, provided the game retains a strong narrative focus.