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As exciting as exploration sounds, I fear it a little.


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#1
Karlone123

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Bioware has been showing big emphasis on exploration as a big feature in ME:A, and it can be assumed most of that exploration will be mostly done in the Mako. Space exploration is a dream of mine. The problem with exploration in Inquisition and possibly Andromeda is that it loses its appeal after the first playthrough, and the cinematic scenes with our protagonist and other characters will not feature as much where it will just be the standard player view while our characters stand still and chat. (I am glad for the interactivity DAI had in the conversations)

 

I am hoping we will still have that 'cinematic experience' during dialogue as well as having a fair amount of interactive dialogue. I like to see our character to have motion and express themselves through cinematics.


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#2
Il Divo

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Of Bioware's games, the 3 that stood out as the most exploration-heavy were Baldur's Gate 1, Mass Effect 1, and Dragon Age: Inquisition. Of those, DA:I is the only one I really enjoyed to a great extent, though the exploration there didn't help. 

 

It's possible Bioware could do exploration really well. But they haven't really managed to pull that off yet. I think they're going to need to implement some new gameplay features, hopefully more interesting than what ME1 (and the others) gave us. 



#3
rapscallioness

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I think that DAI just needed a few more main story quests.

 

Exploration is great if there's actually cool things to discover. And I mean big cool things. Meaty sidequests that ultimately tie in to the main story.

 

I also totally agree about wanting the great DAI dialogue interactivity while also having the cinematics. One of the things I did love about DAI was the dialogue interactivity. Great rounds of investigate options; emotional options--though, personally I thought the delivery was flat more times than not; perks that opened up new dialogue options. I really, really, hope ME:A implements these things. It was so much better than ME3's pervasive auto-dialogue.

 

And yes, I want to see the faces of the ppl I'm talking to, and my character's face. Further more, I want to see my squaddies interacting with the convo's more. DA2 did that, and DAO did that exceptionally well.



#4
sH0tgUn jUliA

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While exploration is nice and everything, after the first play through, you know where things are. You might also not want  to go through all the exploration again. I strongly advise Bioware use encounters leveled to your character and party, and not make one encounter necessary to pass to get to the next area like they did in DA:I, and if they do, make it one leveled to your character. Not one where you have to grind and level up to get past it. That stalled my second play through of DA:I. I didn't want to go through all the grinding again. I just wanted to play through the main quest. So I put the game back  in the box at the last rift in the whatever that place was near the farm with the horses and the wolf cave and never went back to it. I traded the game in when I bought my XBox One and probably won't get it for the XB1, so they lost the DLC sale. Sad because I wanted to play the game again, just my way.

 

You can play through Skyrim any way you want. Just stay out of the way of giants. And dragonpriests. Although you can get others to fight them for you. lol. Like I did when wandering through the mountains. Running away ... oh crap theres a couple  of bears . run back. Now the bears are taking on he dragon and the dragonpriest. Crap  now bandits show up. let's get them into the fight. What did  I have left? a Couple of whacks on the dragonpriest and he was dead. Done. Suck in the life force of the dragon and get the word and the dragonpriest mask. Cool.



#5
Sartoz

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Bioware has been showing big emphasis on exploration as a big feature in ME:A, and it can be assumed most of that exploration will be mostly done in the Mako. Space exploration is a dream of mine. The problem with exploration in Inquisition and possibly Andromeda is that it loses its appeal after the first playthrough, and the cinematic scenes with our protagonist and other characters will not feature as much where it will just be the standard player view while our characters stand still and chat. (I am glad for the interactivity DAI had in the conversations)

 

I am hoping we will still have that 'cinematic experience' during dialogue as well as having a fair amount of interactive dialogue. I like to see our character to have motion and express themselves through cinematics.

 

                                                                        <<<<<<<<<<()>>>>>>>>>>>

 

The Bolded text neatly identifies the problem for subsequent playthroughs.

 

One can, I suppose, concentrate on the main story arc on playthrough number 2, 3...n. Unless, the game design assigns a crucial artifact or two in random explorable planets. If this is the case, you are forced to explore all of them = Hinterland's  "Elf Root" grinding.

 

A game with replay values must introduce random elements from exploration areas, companion dialogue,  critical/powerful gear perhaps even the number of squad mates.(ie: sometimes all, sometime all-1, where 1 = random selection).  Even a death from a mission.

 

Finally, at the end of the game, a summary of your achievements vs total available: For Example:

 

1. Explored planets 30 out of 50 or perhaps "30 of 60 planets were randomly selected for this game".

2. Powerful gear 4 out of 10

3. Missions 20 out of 25

4. Diplomatic achievemnt 80 %

5. Space sectors under Human control 15 out of 20

6. Mining Outpost lost to enemy forces 5

7. Mining outposts available 15

8.Mining outposts under human control 8

9. Perhaps a message such as "Golden Armour not found" or "Gateway to Remnant military Outpost not found"

 

This type of information tells me that I can not only do better the "next time" but adds excellent replay value.



#6
Brass_Buckles

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I'm not going to lie, I thought DAI was a bit of a slog.  I love the game, don't get me wrong.  It's just that a lot of that exploration was forced because an important quest location was on the other side of the map.  And you couldn't just go straight there; to get there, you had to go through a forest, or around a mountain, or find a way to open a cave, etc.  Exploration should happen because you see something neat over there and you want to go there and check it out.  It shouldn't be forced.  And yeah, difficult terrain is realistically an issue, but it's just annoying when it forces me to take about 5 times as long to get to my Urgent Plot Related Quest Location as it would have if the obstruction weren't there.

 

If the areas are interesting, it won't matter so much if I'm rerouted.  It will matter even less if there's some fantastic writing (possibly even banter) and excellent quests to do along the way.  DA:I had lots to do, but the content of the quests was a bit lacking.  Hopefully ME:A can handle the questing side of things better.

 

My concern is that ME:A will become more of an exploration shooter as opposed to an RPG/shooter hybrid, which is how the Mass Effect series began.  I would seriously miss the RPG aspects, if they were taken away.


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#7
Linkenski

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Considering they teased DAI with the word" exploration" too, I have nothing but fears for this game too.

Hopefully though, this will retain DAI's sense of scale and discovery while keeping you entertained instead of bored and underwhelmed with the quests.

#8
Helios969

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I too have concerns, and MEA might very well be the last Bioware game I preorder.  I intend to give them the opportunity to learn from the mistakes of DAI.  They've been my favorite game devs for most of my gaming life, but Inquisition had far too much tedium in its construction...which is too bad because it had all the makings of a great game.  But between all the inane grinding sidequests, story imbalance, an uninspired ending boss fight, and Bioware's unwillingness to try and improve these issues after the fact has shaken my confidence in them.  I've only recently discovered CDPR with TW3, but the game left me with that same sense of awe and wonder that DAO fostered in me.  Now I find myself more excited for CDPR's Cyberpunk 2077 than MEA, something several months ago would have been unthinkable.  I sincerely hope that MEA takes the best elements from Inquisition expanding the combat system of ME3, incorporates meaningful sidequests with actual NPC interactions and consequences, and tells a fantastic story to it's conclusion.  Here's, hoping.



#9
Wulfram

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Exploration is better as a theme than as actual gameplay. Exploration should be about going to new places, encountering new cultures, discovering the unknown and the unexpected.

It shouldn't be about poking in every nook and cranny of a few square kilometres looking for dull "collectibles".
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#10
Helios969

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Exploration is better as a theme than as actual gameplay. Exploration should be about going to new places, encountering new cultures, discovering the unknown and the unexpected.

It shouldn't be about poking in every nook and cranny of a few square kilometres looking for dull "collectibles".

Exactly, and to expand, learning about these various cultures should occur by interacting with members of the species in a meaningful way, and not by reading codex entries.



#11
Luke Pearce

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I've always liked how Bioware handled exploration in game like KOTOR, Jade Empire, Mass Effect and Dragon Age: Origins. Having areas that are not too big but offer several things to do.

 

My first Bioware game was KOTOR and I spent 8 hours on Taris in a single sitting (actually had to force myself to turn it off cos I was starving lol). Taris itself isn't big but it offered quite a lot to do. The problem I have with open-world games is that after exploring everything there's no motivation to go back and play through again because it's such a vast undertaking and half the stuff you do are chores.

 

That's why I love the Mass Effect games. They may only be 20-30 hours long but that's a good thing as it's not grindy or tedious and I can play through it again (4 playthroughs of ME1, 6 of ME2 and 2.5 for ME3). All this talk about 'how long is the game?' really deters me as anything more than 50 hours gives me the impression that it's crammed full of crap, repetitive stuff.

 

I'll still buy ME:A day 1 for sure but I don't think it will be as replayable as the other games. ME3 Multiplayer kept me occupied for hundreds of hours and exploration had nothing to do with it. Hopefully the combat system for ME:A is even more fun than ME3's was.


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#12
Linkenski

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I think that DAI just needed a few more main story quests.

Indeed, but that said I felt half the main story quests were even underwhelming from a story-standpoint. In Hushed Whispers, Here Lies The Abyss, What Pride Had Wrought all contained supposed revelations or twists, if you will, that fell flat to me. I particularly disliked the whole mystery-aspect Bioware had created towards what happened at the conclave and how quickly it wraps up before it even intrigued me.

 

I just think it's important to note that Mass Effect 1 for instance, has about the same amount of main quests (albeit they're less like rollercoaster rides than DA:I's) but the story-revelations within them were interesting enough to make it feel like substantial main quests. DA:I has spectacle and cinematography but I rarely felt compelled by the stories within the main quests.