Bioware has been showing big emphasis on exploration as a big feature in ME:A, and it can be assumed most of that exploration will be mostly done in the Mako. Space exploration is a dream of mine. The problem with exploration in Inquisition and possibly Andromeda is that it loses its appeal after the first playthrough, and the cinematic scenes with our protagonist and other characters will not feature as much where it will just be the standard player view while our characters stand still and chat. (I am glad for the interactivity DAI had in the conversations)
I am hoping we will still have that 'cinematic experience' during dialogue as well as having a fair amount of interactive dialogue. I like to see our character to have motion and express themselves through cinematics.
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The Bolded text neatly identifies the problem for subsequent playthroughs.
One can, I suppose, concentrate on the main story arc on playthrough number 2, 3...n. Unless, the game design assigns a crucial artifact or two in random explorable planets. If this is the case, you are forced to explore all of them = Hinterland's "Elf Root" grinding.
A game with replay values must introduce random elements from exploration areas, companion dialogue, critical/powerful gear perhaps even the number of squad mates.(ie: sometimes all, sometime all-1, where 1 = random selection). Even a death from a mission.
Finally, at the end of the game, a summary of your achievements vs total available: For Example:
1. Explored planets 30 out of 50 or perhaps "30 of 60 planets were randomly selected for this game".
2. Powerful gear 4 out of 10
3. Missions 20 out of 25
4. Diplomatic achievemnt 80 %
5. Space sectors under Human control 15 out of 20
6. Mining Outpost lost to enemy forces 5
7. Mining outposts available 15
8.Mining outposts under human control 8
9. Perhaps a message such as "Golden Armour not found" or "Gateway to Remnant military Outpost not found"
This type of information tells me that I can not only do better the "next time" but adds excellent replay value.