See the title. This is a thread for suggestions and discussions. No being rude, no bashing others for their opinions, please.
I know some people would rather romance be taken out altogether, but I think it can really help with immersion at times. I'm fine with playing a single character sometimes, but I enjoy playing the romances. I am a sappy person and I know it. I love to gush about the romances. Still, I think they could be done better in ME:A than they were in the previous Mass Effect games.
My personal suggestions:
- Equal numbers of romances, beginning to end, for male and female player character. At least one option each for gay and lesbian player characters as well.
- Limit the number of romance options. If the series follows one protagonist, allow romances to begin mid-series with the "base" romances from the first game. If not, then you can have brand new romances every game and no one's going to mind that too much. This is not an "I hate variety" thing, but a matter of practicality. The ME games didn't usually have a huge variety of squadmates, so not all of them should be romanceable. Also, they tended to carry forward as cameos etc. to the next game. Limiting the number means we can have them as party members in every game, or at least that there won't be an overwhelming amount of possible LIs to deal with without mistreating certain groups of players in the final game.
- If this is a series, rather than a single game, romances should build on the relationship through time, through ups and downs. This happened in ME1-3 with Kaidan, Liara, and Ashley. Also with Garrus and Tali. I was one of those weird ladies who romanced Garrus and couldn't get enough because I LOVED how that story played out, and it was because it took time to build it. Characters like Jack, Miranda, Thane, and Jacob didn't get the same kind of development, because they showed up later. It's better if we can let everyone romance a character who's been around from the beginning.
- Only add as many romances as you're willing to deal with in the final game of the series.
- It is very much not okay to take options away from straight women or LGBT people, while still leaving straight males with all of their options.
- If Andromeda is going to be a trilogy, don't add romances in the third game. Stick with the previous games' romances, and build from there.
- Allow players to start a romance with characters they chose not to romance in a previous game. This can happen even in the final game. To be frank that is probably realistic, because when things get rough, well... you're going to be looking for comfort.
- The final scene shouldn't always be sex. If there's sex, when it happens should depend on the character you're romancing. Some might sleep with you right away, others midway through, still others not until the final moments. And a few might not want to have sex at all.
- Let players discuss marriage and family with their LIs. Even if the response, from either the player or the LI, or both, is "I don't ever want that," it's an important discussion. We're not talking about having kids running around the ship in-game. Just let characters think about the future a bit, and where their relationships are going. You know, kind of like real people who are dating might do after a while.
- Breakups and deaths of LIs are fine if that needs to be part of their story, however, unavoidable breakups and deaths of LIs and/or betrayals should not ONLY happen to the female player character. If it has to happen as part of the story, let the men experience it too. If it's believed that the players of male characters will suffer too much heartbreak from this, or that it is horrible in some way because a female LI might suffer or die, then please consider that it is not much fun for most of the players of the female characters either and that it's equally horrible when male LIs suffer and die. If the player's suffering/heartbreak is a concern preventing this from happening to male PCs, just don't do it at all. Players of female PCs get seriously unhappy about these things, too (and when it's almost always us it happens to, it gets pretty old and loses its impact as a plot device).
Off the top of my head that's all I can think of. Obviously others are free to disagree, make other suggestions, discuss, etc. That's what this thread is for. Someone may have way better ideas than I did.






Retour en haut





